* "Away Team"
Execs are starship captains, everyone else is a redshirt of various
specialties (except puffers, who are just puffers): engineering, heavy
weapons, security, etc. Execs can be human, Gorn, Vulcan (not really
those, but various races for flavor). This would really give it the
Zap Brannigan thing I was looking for, and a better reason why
EVERYONE DIES when they join the army.
I also think the original units were far better and more balanced than the
new ones, although I can understand a desire for further complexity. I'd
played probably hundreds of games with the base units, and I still was
enjoying it and discovering new strategies for various maps before
everybody quit.
I think a simple veterancy/experience system, maybe like that in Wesnoth,
would be much more useful than having these additional unit types. Even
better, make some sort of uber map-control game, like Titan, and have the
individual battles be for map spaces.
Dave
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Dave Dobson d...@snood.com | Note: Please include a copy of any previous
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The art really does need a facelift. The Guys themselves are OK, but
there are numerous opportunities for animation that would brighten the
whole thing up (like, say, blink cycles or proper explosions and
fire), and the interface needs a real brush-up.
I was telling Adam and Josh that I was having trouble coming up with
storylines containing these guys---I mean, they are fun little guys,
but for a single-player adventure I was coming up blank. I think my
best one was having a saucerful of LGG abducting Dana Sculley so she
could be their new Executive, but it was pretty weak.
The reason why storylines are important is that it became clear to me
that I was losing players because they didn't want to get ground up in
the meatgrinder/Alex, but they would have been willing to co-op with
their friends. Thus, I think a bunch of quest maps, especially to get
people started, would be really good.
Fantasy or near-fantasy settings have the advantage of shortcutting
the quest problem---of COURSE you need to go get the Magic Cat. It's
the One Cat that you have to throw into Mt. Dog, or whatever.
In re: chrome, the plan is to allow players to buy/earn chrome for
their team. So, emblems for flags and stat screens, headgear for your
units, tattoos, etc. I'm actually working now on a new animation
engine (test movie here:
http://www.youtube.com/watch?v=O_oqoGtpayc
) which will allow compositing. This means I could actually let
players have heavily-customized Executives---glasses, hats, beards,
earrings, etc. and they would still be distinctive because of their
two eyes.
Multiple colors/team are coming, as well as some organizing reason for
fighting beyond just quickie matchups.
Wolff