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Elva Stuller

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Aug 2, 2024, 10:32:10 PM8/2/24
to lgatekchettio

Antistasi has most if not all that covered. Few of us play it every so often and setup was basically put it in the mission folder and start the mission. Also comes with ACRE and RHS (has lot of fancy new toys) Integration.

Antistasi sounds like the way to go if you want to start modding a ARMA server. Sure Antistasi is not a mod, its a scenario, just like our main arma server with "Liberation" but there is so much more potensial with antistasi as there are compatible mods that make the experience very epic. on the Liberation server we are using BLUEFOR modern equipment and vehicles to capture strategic land from the enemy. however it's all just given to you on a plate. sure its all fun and all to blast people with an A-10 after a few mins of starting a game, but soon it will get boring.

Antistasi doesnt hand you everything on a silver plate. you work from the bottom as a tiny rebel group with nothing but mosins and develop to being a bad ass insurgency with AKs, ARs, Vehicles and eventually conquer land. In combination with mods such as RHS which actually lets you fight against the US army and the Russian Armed Forces as an insurgency, another feature is that you can set who your fighting with and who is your ally etc. for example you can set it so that the US Army is invading Russian Territory and the insurgency is fighting along side the Americans, or even Fighting against both the US or Russia.

During the first days of antistasi you cant hold territory as you will get rekt. instead you have to do hit and runs against enemy held territories and do missions such as supply missions or rescue missons.

Also, I think it's best to let people know that more people are starting to play ARMA 3 such as myself and a few others... So it would be even better if a few more people got into the game as well (If you can run it lol) It would broaden the experience and will bring more fun, singing our own made up rebel songs on a truck on the way to deliver propaganda leaflets or into impending doom.

I don't recommend ACE, and TFR, as there is no purpose to use for a not that populated server and therefore the reasonable way to use it, is to have clan operations with possible Zeus included. Same goes with any AI mod, they are really not good as you might think, especially with different scenarios that could possibly be run on the server.

I am really down to have a server that would bring us to a different era, or at least a front, as I'm not the biggest fan of vanilla Arma 3. If you need any info on Iron Front, I can give you pretty much anything about it as I am part of the developing team for it. The thing I will say is that it does have a wast variety of different assets and units.

The Liberation mission has been modified on the VG server. Original Liberation also starts without resources. In practice, it's like this: you collect resources and others buy equipment. It takes 1-2 people for logistics 24/7.
You have another VG server - BMR Insurgency. Also without mods.
Antistasi is suitable for a closed clan server. I do not like it, because in Antistas 50% of the game time you plunder the corpse.

How many different versions of mission antistasi have except going for the infra structure POI's to get the civilians on your side? I dont think we have the manpower to playing it in an enjoyable wise.

We don't need to go full ACE/ACRE, but it would be nice to have the ACRE option or to have some events with ACE/ACRE once we have a crowd used to the Arma style. Those used to be sweet! And now that it's super simple to join modded servers and get the mods, the hassle of ACRE from the past may be gone now. But ACE/ACRE for events, not everyday. I bring it up because it's the top of the milsim mods setup for some serious action.

I'll let you all discuss the many game modes, there are just so damn many cool ones. And, yes, we can make a server that has controls for all of you regulars to stop/start/restart the server in the event you want to run a server that needs to be shut off when you guys are not playing it. The perks of being in VG.

But I would prefer we chose a game mode that was a 24/7 setup, like have our 3rd Arma 3 server be the modded one and it's always available even to the public. Whatever we decide will be fine, if it doesn't work out, we can try something new. Doesn't cost anything but time and a bit of technical work sometimes.

these are the scripts im currently configuring for a template that can be used on any map with any mods, its based on fastjacks idea of a resistance stuggle for resources and to ultimatly resist an occupation:

I'll be happy to be a part of any team doing Arma work for VG, I got burned out years ago, but I've got fire under my butt again these days *(mostly goes into my voice control profiles development, tho). 2020 will be a fun year!

I remember farting out some actual good maths to get those M1 Abrams to have an acceleration curve that could handle the 70 degree climbs up those mountain roads! I also remembering defeating the AI Bot "headshot the chopper pilot" with a special script, too - before that, it was like every bot was Gunny Hathcock with luck enough to break the bank at The Bellagio.

...omg... I just remembered the training range I made at main base! The ultra-long range sniper targets with score readouts in the shooting pen! Crap I spent a lot of time on that, barely remembered it! I think I might actually be feeling something....

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