Sonow my keychain has two production certificate (one is newly created), and one development certificate, and the error is still there. I found it weird that it asked for the development certificate in distribution profile? (I think this is the clue, but I don't know why)
I ran into this on Xcode 13 building and exporting a Mac app as Developer ID. At first I had the issue "You haven't been given access to cloud-managed distribution certificates" and that led to a Stack Overflow question that said I had to get my Team Agent to give me access to cloud-managed Developer ID certificates in App Store Connect. I did that and then got this error - the provisioning profile that Xcode generated for the app during export didn't include my Developer ID certificate in my keychain.
years down the road still this is always a pain when you to a new machine or are given a project to work on ... patience and trial&error I have different clients and go thru this often and the same old song ... not clear solution other than trial and error Look at the keychain and delete entries that looks funny is one shot
The certificates - development or distribution - are the guarantee that you, the named developer, built this code, that you are a member of the developer program, and that Apple have issued you with a certificate to do so.
Provisioning is the process of preparing and configuring an app to launch on devices and to use app services. Development provisioning profiles holds the device identifiers (UUID) that is eligible to run your app. Distribution provisioning profiles can include App Store profiles that allow you to distribute your app to the App Store. Ad-hoc profiles are good for distributing to your testers.
Under the signing identities locate the iOS Development and iOS Distribution profiles. If you have not created them you will see a Create button next to them. Simply select it and Xcode will issue and download your code signing identities for you.
Xcode will automatically generate an App ID for your project, that matches your unique bundle ID for your project. An App ID is used to identify one or more of your apps. It can be an explicit App ID that only matches one unique bundle identifier or a wildcard App ID that can match multiple ones.
Given that you have already installed your certificate properly and that you have configured your provisioning profile correctly in your Apple Developer Account, here are a few more things you could try that have worked for me in the past:
Can you see any profiles at all in the drop down list box? Can you see the development profile for the app? It may be a simple case of clicking on the distribution profile before launching Solar2D. I have fallen foul of this myself. Good luck!
Hello. I have an iOS app written in Xamarin, but this issue is not related to Xamarin or Visual Studio. I am trying to deploy my xamarin app onto an iOS device, but I am unable to get the iOS device to install the provisioning profile via Xcode. I work at a company with a decent variety of test devices and the result seems to be the same from iPads to iPods to iPhones of various ages.
I have created a certificate and a provisioning profile. The certificate is associated with the provisioning profile on the developer portal. I have imported the certificate (including private keys) into my login keychain on MacOS. I have the .mobileprovision file downloaded to the machine. I am signed into Xcode with my apple developer account.
In Xcode, i went to Window > Devices and Simulators and selected my device. I right clicked my device and selected "Show Provisioning Profiles". I clicked the plus and chose my .mobileprovision file. I get the same error on every device:
It is annoying that the current production version on the apple app store of XCode does not support the latest production version of iOS. Apple should make sure they match or at least show an error if it cannot provision a profile due to an unsupported version
I'm going to post this in multiple places as I just went through this dance and NONE of the advice worked.iOS 17.3.1 and XCode15.2.I think the precipitating issue was that my provisioning profile expired.
I restarted, wiped DerivedData, created new certs, new profiles, double-checked the device was included in the list, had a happy thought when the device list needed its annual reset ... all the advice here and elsewehere didn't fix.
I got a nice new iPhone to do some debugging on and I'm trying to run my application from Xcode on the new phone. When I run the application it fails and in the "Details" of the failure it tells me that the provisioning profile is invalid:
Using "Automatically Manage Signing" and choosing my development team, when I click on the little (i) button next to "Xcode managed Profile" I see all check marks. Xcode seems to think I have everything I need. I do see my device listed in the supported devices area.
I have turned "Automatically Manage Signing" off and on (to regenerate the profile) and I've tried manually copying the profile to the phone (emailing it to myself, and using AirDrop). The phone complains that the profile is invalid.
Kicking it old school, I went to my account and created a new development signing certificate, and a provisioning profile that includes my device. I tried using Xcode with the manual certificate and profile and got the same result.
After re-reading the provisioning profile tech note, my eye caught on the paragraph which says that previously the user would install a provisioning profile accessible through the Settings on the phone, but modern iOS applications should have their provisioning profiles inside the app bundle in a file called "embedded.mobileprovision".
In iOS 16.1, in the settings, I see provisioning profiles for things like Apple's beta software, but haven't gotten iOS 16.1 to install a new application profile. Perhaps that functionality has been removed? YMMV.
At any rate, being thoroughly modern (ha!) my application, when built, should contain an "embedded.mobileprovision" file. But upon digging in the DerivedData folder and looking in the app package - it didn't. Odd.
So then I looked at our build phases. To make a long story even longer, our application has a history that includes Ionic/Angular and Cordova. There was a script that copies the Ionic/Angular html files into the app bundle. I speculate that you use the Cordova build process then it will build the application using Xcode, then delete the signing that Xcode has done, copy the www folder into the bundle, then re-sign the result.
Yes. I have. When I looked at the device in the devices and simulators window it had a helpful yellow banner asking me to do that. I did it before all the things I tried above. (I did double-check though. Thank you for the suggestion)
It's not just that Xcode thinks it can't install the profiles. If I email them myself on the devices and try to install them, that fails too. So the profiles are generated in a way that my devices don't like them.
Is there a (publicly accessible) way to collect more information about why a profile was rejected other than just that it was rejected?(I will re-read the tech note so if the answer is in there consider that prior sentence to be rhetorical :-D)
I had exactly the same problem and from yesterday on it works. Meanwhile I tried to distribute the app via testflight.When I did it I got an error message, that some Icon`s are missing. I created a new set and from that point on I couldalso build and install my app via Xcode directly. Eventually that helps you too.
The same problem here, and i double check the device in window - device and simulates - right click the device - show provisioning profile , and i cant find the current profile. Then i tried to add the bottom button + , choose the profile, it show me an error : "Failed to install one or more provisioning profiles on the device. Please ensure the provisioning profile is configured for this device. If not, please try to generate a new profile."
I'm new to Unity and iOS development and wanted to test my game (on iPhone). I downloaded all the required iOS modules in Unity, downloaded Xcode, created an apple developer account, added the account to Xcode and added a certificate to the account.
When I go to build and test the game (and it starts to compile in Xcode) I get the following error message: "Unity-iPhone" requires a provisioning profile. Select a provisioning profile in the Signing & Capabilities editor.
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