UltraStudio supports WDM and DirectShow so you can capture high quality video straight into your Windows NLE workflow! With WDM and DirectShow compatibility, UltraStudio allows your acquisition, editing and post processing workflow to be entirely configured on the Windows platform and works with hundreds of post production and broadcast software utilities such as such as MAGIX Vegas Pro, VidBlasterX, vMix, Xsplit Broadcaster and many more! With WDM and DirectShow support, UltraStudio gives you the freedom to configure your Windows system exactly the way you want!
When you need to run your broadcast programming remotely, for either a broadcast network, radio station or a television station, UltraStudio can be easily combined within your broadcast automation workflow. On Mac you can use the Tools On Air just: Broadcast Suite, Softron OnTheAir, MovieRecorder and OnTheAir CG. On Windows, you get compatibility with Vidblaster X, Studio and Broadcast, Uniplay and Playbox AirBox.
Professional video production has never been morepersonalized than with VidBlasterX and Stream Dudes. Like many of our otherrecommended broadcast solutions, Stream Dudes found the unique modularity andsolid performance found in VidBlasterX a winning combination for contentproducers looking for a customized production experience.
VidBlasterX unites the power of a multicamera switcher with frame synchronizers, video playback, high-quality recording, keying and more. The modular design of VidBlasterX makes it possible to design your workflow for your specific production needs. VidBlasterX can grow from a versatile vision mixer used to drive video boards, to a fully functional, broadcast and streaming solution with slow-motion, instant replay.
Livestreaming is the real-time delivery of content during production, much as live television broadcasts content via television channels. Livestreaming requires a form of source media (e.g. a video camera, an audio interface, screen capture software), an encoder to digitize the content, a media publisher, and a content delivery network to distribute and deliver the content.
In 1996, Marc Scarpa produced the first large-scale, online, live broadcast, the Adam Yauch-led Tibetan Freedom Concert, an event that would define the format of social change broadcasts. Scarpa continued to pioneer in the streaming media world with projects such as Woodstock '99, Townhall with President Clinton, and more recently Covered CA's campaign "Tell a Friend Get Covered" which was live streamed on YouTube.
Napster, a peer-to-peer (P2P) file-sharing network where users could upload and download MP3 files freely, broke all music industry conventions when it launched in early 1999 in Hull, Massachusetts. The platform was developed by Shawn and John Fanning as well as Sean Parker.[35] In an interview from 2009, Shawn Fanning explained that Napster "was something that came to me as a result of seeing a sort of an unmet need and the passion people had for being able to find all this music, particularly a lot of the obscure stuff which wouldn't be something you go to a record store and purchase, so it felt like a problem worth solving."[36]
Although music streaming is no longer a freely replicable public good, streaming platforms such as Spotify, Deezer, Apple Music, SoundCloud, YouTube Music, and Amazon Music have shifted music streaming to a club-type good. While some platforms, most notably Spotify, give customers access to a freemium service that enables the use of limited features for exposure to advertisements, most companies operate under a premium subscription model.[43] Under such circumstances, music streaming is financially excludable, requiring that customers pay a monthly fee for access to a music library, but non-rival, since one customer's use does not impair another's.
The music industry's response to music streaming was initially negative. Along with music piracy, streaming services disrupted the market and contributed to the fall in US revenue from $14.6 billion in 1999 to $6.3 billion in 2009. CDs and single-track downloads were not selling because content was freely available on the Internet. By 2018, however, music streaming revenue exceeded that of traditional revenue streams (e.g. record sales, album sales, downloads).[47] Streaming revenue is now one of the largest driving forces behind the growth in the music industry. In an interview, Jonathan Dworkin, a senior vice president of strategy and business development at Universal, said, "We cannot be afraid of perpetual change, because that dynamism is driving growth."[47]
An impact analysis of 2020 data by the International Confederation of Societies of Authors and Composers (CISAC) indicated that remuneration from digital streaming of music increased with a strong rise in digital royalty collection (up 16.6% to EUR 2.4 billion), but it would not compensate the overall loss of income of authors from concerts, public performance and broadcast.[49] The International Federation of the Phonographic Industry (IFPI) recompiled the music industry initiatives around the world related to the COVID-19. In its State of the Industry report, it recorded that the global recorded music market grew by 7.4% in 2022, the 6th consecutive year of growth. This growth was driven by streaming, mostly from paid subscription streaming revenues which increased by 18.5%, fueled by 443 million users of subscription accounts by the end of 2020.[50]
Media that is livestreamed can be recorded through certain media players such as VLC player, or through the use of a screen recorder. Live-streaming platforms such as Twitch may also incorporate a video on demand system that allows automatic recording of live broadcasts so that they can be watched later.[63] YouTube also has recordings of live broadcasts, including television shows aired on major networks. These streams have the potential to be recorded by anyone who has access to them, whether legally or otherwise.[64]
Xsplit has been designed to broadcast live gameplay streams, so it offers chroma key functions and tweaks which allow streamers to place images or videos over their gameplay footage. Even if it was developed with gameplay live streams in mind, Xsplit can be used for different types of streams which require the chroma key functionality.
In this video I show you how to capture your desktop, and incorporate your web browser into your Vidblaster setup in either Windows or Mac, so you can include media (Such as Youtube) in your broadcast.
However, The features I really do like in Wirecast is firstly, the Desktop Presenter. This is AWESOME! The biggest problem I have found in putting Web Shows together is that it is often too much for one computer to handle, but the Desktop Presenter takes care of this by giving you a way to integrate other computers into your show. You download the Desktop Presenter software and install it on other computers in your network (lets say you have a second machine that will be solely for connecting with your guests through Skype) and it sends your screen from the second computer back to the first, so you can incorporate its video feed in your production/show. Another feature I like is the presets for broadcasting/sending your video stream to streaming services like UStream and Justin.tv.
Fortunately, there are things that can be done nowadays to optimise and make the most of the little equipment that you can take around with you. Where outdoor broadcasting was once limited to large corporations hosting huge events, in recent years it has become far more accessible. Live streaming technology is constantly developing, allowing practically anyone with a decent camera and mobile hotspot connection to share an effective and reliable stream whilst outdoors.
One of the most pressing issues involved in broadcasting outdoors is internet. When indoors, you can position yourself right next to your internet router or, even better, benefit from a reliable ethernet connection to share streams. When outdoors, the options are far more limited. Depending on where businesses or individuals are planning on streaming from, they will have to compete in potentially saturated bandwidths. Highly populated or urban areas can be a nightmare for outdoor broadcasting, as there may be thousands of others trying to gain a cellular connection simultaneously. For this reason, professional live streams cannot rely on cellular networks for a reliable and secure connection.
The Zidivo platform is designed to work with any device, whether you are broadcasting outdoors directly from your camera or using an IP webcam. We provide the user-friendly platform with a wide range of features to suit and leave you to focus on what really matters, creating unique content.
At this point you have all the tools to produce videos and broadcast them LIVE for less than $700 + tax. From this point forward we will focus in on hosting services (parts 6, 7 and 10), as well as post production (part 8 and 9) and lastly publicizing your new show online using social networking tools (part 11).
Here is an image of my first test. It was directly being compared to an old webcam I was using before and demonstrates the higher quality of the broadcasted image. Click it to view it larger and see the clarity the LifeCam Cinema provides over my older HP standard definition webcam.
For only $9/year, Vidblaster X is a seriously high-performing software encoder. Supporting up to 4K video resolution, you can broadcast a seriously high-production-value video using this encoder. Of particular note is its modular interface, designed to make your life as a streamer easier.
A video switcher is a device or software that allows you to switch between multiple cameras while live streaming. They also let you switch between scenes, launch different types of media, and adjust audio levels. When you have a multi-camera setup for your live broadcast, you want to be able to switch between each camera feed in real time and have more control over your broadcast. To do so, you need a switcher.
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