Hiall I am having a problem with the face textures on vampire NPC's in my game creating a neck seam. My player character is perfectly fine with no neck seam at all. Mods effecting vampires that I use are.
Vampire Eyes Fix ( this not only fixes the eyes to use vampireeyes.dds or something like that but it also gets rid of the ugly face from dawnguard and uses bellas face oddly i took it as a nice bonus )
On the player char, if my character has a light skin tone then she gets darker ( i always found this wierd but i overlooked it ). If my char has a dark skin tone then she gets darker still. This color change applies to both head and body hence no problem (other than getting darker which is sort strange for vampires lol but i can deal with that if its the only way)
On NPC's thing are a little different. On light skinned NPC's ( i tried it on sylgja ) her head gets darker her but body remains the same. On dark skinned NPC's (i used sadia) her head gets lighter but her body remains the same. So on the light skinned NPC (Sylgja her head was darker than her body and on the Dark skinned NPC ( Sadia ) her body is darker than her head. I found this strange as my player char gets darker after vamprism regardless of my original skin tone.
If i turn off all the above mods but leaving bella textures, i get the ugly vampire face on all vamps inc my char, but the problems with the head and body texture mismatch are still there again my player char is unaffected by this.
Ignoring for a second the fact that light NPC's get darker and dark NPC's get lighter, the problem seems to stem from the fact that the body does is not changed at all on the NPC chars during the vampire transformation, and the reason my player char does not have this problem is that her body and head have the same color changed applied.
Goin on this the solution seems simple enough, get the NPC's to have the same changes on their body as my char does on hers. I havnt found a mod that does this yet and i have no idea how to do it myself if im honest.
P.S my main concern at the moment is the mismatch, the fact that light NPC's and my char get darker when turned is not an issue apart from the lore aspect, but if anyone has any information regarding this little weirdness then I would appreciate that too, and if you can suggest something that fixes both at the same time ill give you a hug :P
The video game history of the setting is a bit more checkered. Bloodlines is still a classic even if the original needs a ton of fan mods to run and the sequel seems to be firmly lodged in Development Hell. Redemption was a great concept executed poorly. The visual novels and Choice Of mobile games are fun but I wanted more.
The story is split between three main characters, each representing a different iconic vampire Clan. In Vampire: The Masquerade lore the Clans determine poltical allegiances, family ties and mystical strengths and weaknesses. Each character works for the leader of the vampires known as the Prince, who has charged them to discover the reason behind an attack during a celebration between two factions forming an alliance.
The game drops players right into the middle of Kindred (what vampires call themselves in the game) politics and intrigue. Nearly every other game in the setting starts the player off as a fledgling vampire so is can explain the world piece by piece. While there is an impressive glossary that explains concepts as you play, I really liked coming into the action without having my hand held.
While I liked the overall story, getting to see all of it was a challenge. I never felt like I had enough XP to open all the available choices and felt like I was playing catchup through the whole game. I also felt cheated whenever I poured resources into a dialog choice, succeeded but then was told it was the wrong one and failed that part of a conflict anyway.
Since its release in 2011, The Elder Scrolls V: Skyrim has invited a wide range of mods created by creative and talented gamers. Some of those mods evolved into entirely new games and one of those is an in-progress recreation of Vampire: The Masquerade - Redemption.
Titled Vampire: The Masqerade - Redemption Reawakened, the mod recently marked its first whole year in development, in which time the creators have completed environments and levels including the Society of Leopold, Dev/Null's apartment, Patron Hill, Judith Bridge and more, all from the 2000 video game. A recently released Dev Report also showcased combat, which of course still resembles the sluggish, occasionally awkward combat in Bethesda's video game, but has been modified to allow for firearms.
While Skyrim's Dawnguard expansion seemingly provided some of the basic mechanics, such as feeding, they have all been modified to better resemble the World of Darkness. The Dev Report offers a glimpse at how Skyrim's skill tree has been reworked to suit the disciplines featured in the world of Vampire: The Masquerade. It also shows how the team was also able to work in the frenzy mechanic-- a bestial, mindless state in kindred triggered by extreme states of hunger or stress.
Vampire: The Masquerade - Redemption was the first video game set in the World of Darkness. Developed by the now-defunct Nihilistic Software, the game followed a crusader Christof Romuald, who is brought into the World of Darkness after being heavily wounded in battle. Seeking only to be reunited with his beloved Anezka, Christof is forced to stumble through the machinations of powerful kindred, ultimately finding himself involvd in a race to prevent an ancient vampire, Vukodlak, from returning and corrupting the world.
Upon release in 2000, the game mostly positive reviews from critics and gamers for its outstanding graphics and level design. Reviews were mixed when it came to the game's story and dialogue, with some praising it and others criticizing it for being lengthy and almost over-the-top. The success of the game led to a spiritual sequel, Vampire: The Masquerade - Bloodlines, which has a direct sequel currently in development.
Despite being over a decade old, Skyrim continues to enjoy a dedicated fanbase with mods still being released and developed. The Elder Scrolls VI is currently in development, though news concerning the project has been slow to come since its announcement in 2018.
A recent mod for Red Dead Redemption 2 introduces a haunting vampire version of the game's main character, Arthur Morgan, offering a tantalizing glimpse of what an Undead Nightmare DLC might look like in the game. The original Red Dead Redemption's zombie-themed DLC, Undead Nightmare, was a beloved addition to the game, blending the Wild West backdrop with supernatural elements. Instead of dealing with outlaws and gunslingers, players battled hordes of zombies. Now, a fan has reimagined Arthur Morgan in a manner befitting an Undead Nightmare expansion.
While Rockstar has not officially announced an Undead Nightmare 2, fans have long expressed their desire for a horror-themed expansion in Red Dead Redemption 2. The base game already features numerous supernatural elements and references, with players encountering vampires and UFOs during side missions. The game even includes an Easter egg that nods to the zombified protagonists from the original Undead Nightmare expansion, causing Arthur and John's appearances to change when descending a particular well. The modder has now given Arthur a vampiric makeover.
The "The Undead Outlaw" mod, uploaded by user TheKey32 on Nexus Mods, presents Arthur as a vampire. The mod transforms Arthur's skin into a paler complexion and gives him glowing red eyes, reflecting his newfound vampiric nature. Some screenshots from the mod showcase the visual effects of his vampiric transformation, including noticeable bloodstains on his suit. Additionally, the mod allows players to give Arthur white hair and a white beard, further enhancing his eerie appearance.
Although this new mod for Red Dead Redemption 2 provides a unique twist to the game's protagonist, it's not the first time fans have attempted to recreate the Undead Nightmare experience in the sequel. Previous mods, such as "Undead Nightmare 2 - Origins," aimed to transform the entire world of Red Dead Redemption 2 into an Undead Nightmare setting. This extensive mod not only introduces zombies as enemies but also includes aesthetic changes, like boarded-up windows and a menacing Blood Moon.
While an official Undead Nightmare 2 expansion remains uncertain, rumors have surfaced about the next installment in the popular cowboy franchise. A credible leaker recently claimed that Red Dead Redemption 3 is already in development, though a release date is likely far in the future. Details about the rumored Red Dead Redemption 3 game remain scarce, but the online component, Red Dead Online, received several new missions earlier this year. For many devoted Red Dead fans, a return to the style of the original Undead Nightmare expansion would be a highly anticipated event.
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