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Amit Bolds

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Aug 2, 2024, 11:49:34 AM8/2/24
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December will be here in just a few days, believe it or not. In addition to the holiday season kicking into high gear, the arrival of the new month also means new additions to many of your favorite streaming services. Major streamers like Netflix, Disney+, Max, Paramount+, Hulu, Peacock, and Prime Video have already announced their complete lineups for the month of December.

Next month will be kicking off in exciting fashion, as December 1st is a huge day for new additions on most services. Disney+ will be delivering the streaming debut of Indiana Jones and the Dial of Destiny, while Netflix adds a slew of live-action DC movies to its roster. That same day, Prime Video will release the new holiday film Candy Cane Lane, starring Eddie Murphy.

Netflix subscribers will soon be able to revisit several films set in the DC Extended Universe. The streaming service has announced that eight films from the franchise will be available to watch on the service starting on December 1.

Suicide Squad was the third installment in the DCEU, and was directed by David Ayer. The film follows a group of supervillains who go on a dangerous mission for the government. The team follows the orders of Amanda Waller (Viola Davis), and is led by Rick Flag (Joel Kinnaman). The group of villains includes Deadshot (Will Smith), Harley Quinn (Margot Robbie), and Captain Boomerang (Jai Courtney). The film also featured Jared Leto as the Joker.

Birds of Prey was directed by Cathy Yan, and released in 2020. The film follows Harley Quinn after she breaks up with the Joker. She later teams up with the Huntress (Mary Elizabeth Winstead), Black Canary (Jurnee Smollett-Bell) and Renee Montoya (Rosie Perez) to go after the crime lord Black Mask (Ewan McGregor).

The DCEU is set to end with Aquaman and the Lost Kingdom, which will be released on December 22. The franchise will be rebooted with a new DC Universe, under the supervision of Gunn and Peter Safran, the co-CEOs of DC Studios. The first film in the new DCU, Superman: Legacy, will be released in 2025. Gunn will direct the film, which will star David Corenswet as the new Man of Steel.

Yes, I was gonna mention this too. Lots of the games on Steam use it, because it's smaller than mp3 at the same quality and not patent encumbered, and by modern standards no longer considered CPU intensive to decode.

Came here to say that. Speaking as a game developer, it's patent free and well supported. And if your tool setup doesn't support it already, the standard decoder is BSD licensed and it's only about an afternoon's worth of work to get it working on a game console.

AAC and Opus have pretty much obsoleted Vorbis except for highly CPU constrained systems. And if you're constrained enough, MP3 decodes faster than Vorbis (Realtime on 33Mhz ARM), and is no longer patented.

It was comparable on release. Unlike Vorbis which largely stood still, AAC has been developed a lot over the years with many new and somewhat compatibility breaking releases over time along with drastic changes to encoders as well. These days Vorbis is somewhat subpar compared to standard AAC but well and truly blown away by more modern HE-AAC implementations which itself also has multiple improvements over various iterations.

That is a given only because people don't care about audio compression for games anymore. When a typical AAA title comes in at 80GB plus, saving a few hundred MB with a more efficient codec is pointless.

I've come to find that audiophiles get really attached to formats. It's like guys from the 60s and 70s with their Ampex tape decks arguing about audio quality vs. LP albums. Vorbis and Ogg are still supported, well as of about 4 years ago they were.

Anything above 128 kbps is going to be fairly high quality to peoples ears. While Vorbis still beat .mp3 at these bit rates it's not really noticeable. Above 200kbps plus... might as well use a lossless format, of which FLAC is quite popular.

Really? Tell that to my phone. I have 10 GB of MP3's on my phone. If they were uncompressed PCM my phone would be overwhelmed. Also, I have 115 GB of MP3's on my iMac, mostly classical music. You think that's going to all fit on the SSD? Nope! 'Nuf said.

You are still keeping flac as the master file. I rememebr they days of re-encoding video for the phone (or pda), you would not say the 320*200 re-eoncode was your keeper would you? Just temporary fluff.

I take it you have a PC? With a typical mobile phone releasing with 128/256GB of storage most of which taken up by a system, if you want to carry music with you on a modern device you will likely still be using something other than FLAC.

I have a quick shortcut to transcode my FLACs to AAC for copying to my phone. Because who the **** cares about sound quality when you're on a bus (begging the question if anyone can even tell the difference off said bus).

A lot of my music is stored in ogg format. It's all legit and paid for, but I have maintained my music files for a long time and ogg works well with some of the players and there is no funny business with ripping tools spying on you like they do with MP3. Ask windows to rip music for you and it will start snooping in your files and suggesting other music based on what's there. I don't want external entities snooping my files. Anything unencrypted I keep in the cloud, I am ok with being at risk of being snoo

Well that is your first mistake in using Windows to rip and encode. Tools like ffmpeg exists on all platforms and in different formats like mp3 and aac. The problem with ogg is that it is not as universally accepted as mp3 or aac.

... with the FOSS crowd a decade or so back. If was the time when software giants all were total dickheads about proprietary audio formats and "the best format" was an academic discussing among nerds. Not using Ogg was considered massively uncool. I converted my CDs to Ogg quite a bit when "ripping" was a thing.

These days I don't really care if it's mp3 or Ogg or even FLAC. Looking into this l00ny vinyl fad that has been popping up in recent years made me aware of how unbelievably shoddy analog record technology was/is in comparison with even the cheapest of digital audio setups today.

Ogg is still at the top of audio formats for me, but with mp3 I'm more compatible with players and generic software, so I tend to use mp3 more when ripping. It's a little easier on the cpu and it's not that I can year any difference anyway.

Opus is pretty much the gold standard for lossy compression, with aac favored by apple, but not really any difference in quality, but aac is more complicated licensing wise. For whatever reason, the Bluetooth SIG ignored all of this and declared a new codec to be the standard, LC3. Most analysis concludes LC3 is worse than both aac and opus. However I guess some companies in the SIG wanted some sweet patent royalty income.

Exactly. Initially CD was limited by poor DACs. The first CD players in the 1980 used 14-bit DACs, and early 16-bit non- or low-oversampling DACs had still quite bad noise and distortion performance. Then by the second half of the 1990s when actual decent DACs became widely avaialble for consumer-grade devices, CD:s were deep into the loudness war and soon after the copy protection shenanigans. Vinyl sidestepped all of this, and was available used for little money at the time. As a student in the 90s I pick

Vorbis I'd say from a lossy codec is somewhat obsolete. The cool kids really use AAC mainly for streaming and the widest device support. If you want lossless, go FLAC especially for the best quality and for things like audio libraries.

No it doesn't, and it hasn't for a long time. If you're ending up with Vorbis files when downloading then your audio is being transcoded or you're digging back through some really long forgotten youtube archives.

Youtube uses HE-AAC, AAC (LC), or Opus depending on the quality of the stream and the device capabilities of the playing device. Bottom line, if you're being streamed a WebM stream you're getting Opus if you're getting an MPEG stream it's one of the AAC depending on bitrate or number of channels.

I'm currently doing some mobile application development. Android will have a go at playingjust about anything as a ringtone or notification sound, but since the system sounds are all in Ogg(maybe this is a Samsung thing?), I've included our custom alert sounds as Ogg in the app.

With storage costs being as low as they are, and with FLAC being truly lossless, FOSS, and space-efficient, and with streaming taking over the rest of the market, it's just very difficult to recommend Vorbis over FLAC for audio these days. There would have to be a very storage and/or bandwidth-constrained environment to choose Vorbis over FLAC these days.

Vorbis was in a bad place from the start because its only benefit was that it was free. Great, so now my underpowered device with constrained resources has to support yet another format, and it did nothing to get more or better quality music on the device, and couldn't replace the existing libraries of MP3s because what sort of lunatic would sit around and transcode all their music for religious purposes? The device maker paid their $0.25 for an MP3 license and just going.

Vorbis was significantly better quality than MP3 and roughly on par with WMA and AAC. But yeah everything but MP3 had an uphill battle, and without a big company to push it, vorbis only ever had limited support on portable players.

FLAC was completely uncompetitive for portable players at the time because it uses like 5-10x the space than high quality AAC or Vorbis encoding that could not be distinguished in side-by-side listening tests with high quality audio equipment. FLAC was a good format for CD rips an

I can't spend any more on storage to make my phone larger and no one gives a shit about lossless audio while on a bus / train. FLAC is great for archiving or a PC, but there's an entire world of restricted storage where popular phones on the market are still 128GB with most of that taken up by systems / apps / video.

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