We have a line graph that shows the occurrence of an event over time, using count on the y axis and a date histogram on the x axis. If we add a split series sub bucket on the data (for example on the field "owner") it splits it as intended, however we lose the original line (the total). Is there a way to show both the sub buckets, as well as the original total line?
I guess you're probably using a Terms aggregation on the "owner" field. If there is a relatively small and constant set of owners in your data you could switch from the Terms aggregation to the Filter aggregation. Then you would have to create a filter for each owner: Lee, owner: Shay, etc and one final filter that doesn't really filter at all. But if there's a lot of owners or the set of owners is very dynamic, this approach probably wouldn't work.
Total War is a series of strategy games developed by British developer Creative Assembly for personal computers. They combine turn-based strategy and resource management with real-time tactical control of battles. Rather uniquely for real-time strategy games, flanking manoeuvers and formations factor heavily into gameplay. The first of the series, Shogun: Total War, was released in June 2000. The most recent major game released was Total War: Pharaoh on October 11, 2023. As of April 2021, the series had sold over 36 million copies.[1][2]
Released in June 2000, Shogun: Total War is the first game in the series. The game is set in feudal Japan. The single-player game includes interactive videos that represented possible decisions by the player, such as converting to Christianity. The original Shogun was not a mainstream product, but attracted a dedicated fan base.[citation needed] An expansion pack, The Mongol Invasion, was released with the original in the Warlord Edition.
Released in 2004, Rome: Total War is set in the Roman Republic. This was the first game to encompass what would become one of the most fundamental additions to the Total War series, free map movement as opposed to earlier versions where all movement was province-based. The game also featured the first 3D map. The first expansion pack, Barbarian Invasion, was released on 27 September 2005. Rome: Total War Gold Edition, which combined the fully patched versions of the original game and its first expansion into one DVD (instead of the original game's three CD-ROMs), was released on 14 February 2006. A CD-ROM version (a total of four CDs) was also produced. A Mac version of Rome: Total War Gold Edition, developed by Feral Interactive, was released 12 February 2010. A second expansion pack, Rome: Total War: Alexander, was released on 19 June 2006. A compilation of the original game and the two expansions, Rome: Total War Anthology, was released on 16 March 2007. The series has also spawned several popular mods such as Europa Barbarorum and Rome: Total Realism each of which seeks to create more historically accurate settings. This game was also added to mobile, offering a simplified version of the original game. Rome: Total War has won many strategy gaming awards for its realistic campaign and battlefield animation and interface. Total War: Rome Remastered was released on 29 April 2021 by Feral Interactive.
Medieval II: Total War, a sequel to Medieval: Total War, was released on 10 November 2006 in Europe and on 14 November in North America. The game includes much more detailed characters and features the Age of Discovery (and colonisation of the Americas) and the Mongol and Timurid invasions. An expansion pack, Medieval II: Total War: Kingdoms, was announced on 30 March 2007. It was released on 28 August 2007. The Gold Edition of the game, containing the original game and the expansion pack, was released on 1 February 2008. The Kingdoms expansion pack contained 4 campaigns: the Britannia Campaign, set in the British Isles in 1258, during the reign of Henry III of England; the Crusades Campaign, set in the Middle East in 1174; the Teutonic Campaign, set in the Baltic region of Eastern Europe in 1250; and the Americas Campaign, set in the New World in 1521, during the decline of the Aztec and Maya civilisations.
Empire: Total War was announced on 22 August 2007 by Sega[7] and had been secretly in development since the release of Barbarian Invasion.[8] Players choose an 18th-century faction and set out to achieve domination over the known world through military force, diplomacy, espionage and economics. For the first time in a Total War game, players have the ability to play real-time 3D naval battles. Also a feature that had been developed in the game was the decentralisation of provinces, adding greater realism in that many features, from production to technological advancement, would occur outside of the capital of the province. Empire: Total War was released on 3 March 2009 in North America and 4 March in Europe.[9] The expansion pack, Empire: Total War: Warpath, was released in October 2009. Warpath is set in the Americas where it is possible to control one of five different Native American nations. While the game was critically acclaimed due to its innovative game play, the game has been subject to most of the criticism of the Total War series by many critics and fans after its release due to bugs; Sega claims nearly all issues have been resolved. The issues have been explained by Creative Assembly several months after the game's release. It was the first in the series to use Valve's Steamworks DRM and achievements system, thereby requiring Steam to be played.[10]
Napoleon: Total War was released in North America on 23 February 2010, and in Europe on 26 February. The game focuses on the politics and major military campaigns of the French Revolutionary Wars in the late 18th century and the Napoleonic Wars of the early 19th century. Napoleon was released with several editions: the Standard Edition (as well as a limited edition version of the Standard Edition), Imperial Edition, and the Emperor's Edition (available in Australia and New Zealand only). Players assume the role of Napoleon Bonaparte or one of his major rivals on a turn-based campaign map and engage in the subsequent battles in real-time. As with its predecessor, Empire: Total War, which included a special episodic United States story line, Napoleon features three separate campaigns that follow the general's early Italian and Egyptian campaigns as well as the European campaign and the Battle of Waterloo.
In the grand campaign, "Campaigns of the Coalition", the player plays as Great Britain, Austria, Prussia, or Russia in a map that spans Europe. There is also a second campaign available as DLC, the "Peninsular campaign", in which the player vies for control of the Iberian peninsula. The campaign is playable as either France, Spain, or Great Britain. Napoleon: Total War Gold Edition premiered for Macs on 3 June 2013.[11]
On 2 June 2010 Creative Assembly released a full preview of Total War: Shogun 2 set in the middle of the 16th century in Medieval Japan during a period of isolation and military conflict called Sengoku Jidai (the warring states period). The new battle engine supports up to 56,000 soldiers in a single battle, making them significantly larger than in Napoleon. Shogun 2 is the first game of the series to feature the franchise's name appearing as the primary title in an effort to increase brand awareness.[12] The game was released on 15 March 2011.[13]
On 2 July 2012, Creative Assembly announced Total War: Rome II with a live-action trailer that features different scenes with the theme "How far will you go for Rome?".[14] Work on the title began during the development of Total War: Shogun 2.[15] Creative Assembly announced that the game would have a bigger map than its predecessor, "go more to the east", have many new game features, and new camera views in-battle, allowing the player to see the battle from almost every angle. They further claimed that the game was developed using a new programming system, which allows it to achieve better graphical quality, including dynamic facial expressions.[16] The game was released on 3 September 2013.[17] This title hit record high pre-order sales for Creative Assembly, with the Greek States Culture Pack unlocking Sparta, Athens, and Epirus in the campaign as a pre-order bonus. The initial release suffered from significant performance issues as well as having many bugs that severely affected gameplay.[18]
On 25 September 2014, Creative Assembly announced Total War: Attila at the Eurogamer Expo.[19] Using the same engine as Total War: Rome II, the game followed the life of Attila the Hun during the Dark Ages of Europe, much like Napoleon: Total War did with Napoleon's life after Empire: Total War. According to Creative Assembly, Total War: Attila would implement an "apocalyptic" atmosphere, with hostile weather and darker lighting. Total War: Attila was released on 17 February 2015.[20]
Announced on 22 April 2015, Total War: Warhammer changes the rules of the series as it takes place in a setting of high fantasy. The setting comes from Games Workshop's Warhammer Fantasy. The real-time battles and turn-based sandbox campaigns, a staple of the series, return. Races include the men of the Empire and Bretonnia, Orcs and Goblins (Greenskins), Dwarves, Vampire Counts, the Warriors of Chaos, Beastmen, Wood Elves, and the Norscan Tribes. Sega revealed this is the first in what will be a trilogy of titles. Total War: Warhammer was released on 24 May 2016.[21]
Announced on 31 March 2017 at EGX Rezzed. It was released on 28 September 2017. It focuses on the conflicts in the New World and Ulthuan between the High Elves, Dark Elves, Skaven, and Lizardmen as they seek to control the Vortex. Later, the Tomb Kings (an Ancient Egyptian themed faction of skeletons, mummies etc.) and Vampire Coast (an undead pirate faction) were released as paid DLC. A grand campaign combining the map from the first game and the second was also released called Mortal Empires.
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