I just beat Prime 2 about a week ago (got it for christmas 04, didn't pick it up and play it til July 06). After I beat it, I went back and fought the final battle in the original Metroid Prime. Then fought the final battle once again in Prime 2, then put Prime back in, left the impact crater, and basically just toured the world of tallon IV, making sure to visit every zone. And now I'm really stumped. Which one was the better game?
There wasn't much of a difference in graphics, and virtually no difference in game play. Even the HUD, and icons (like health bonuses etc) were only barely modified for Prime 2. So the only real differences between them would be: story, venues, world layout and size, music and weapons/movement systems/suits that were not common between the two.
From that angle, I can't decide which is better. I suppose the light and dark suits were cooler than the phazon suit, or the gravity suit. The screw attack in 3D is really nice. The idea of a Dark Samus was cool. And probably the greatest virtue of Prime 2 was the almost Zelda III-ish light world/dark world approach. Having to jump back and forth a bunch to access things in one world that you couldn't access in the other, having things be just that creepy mix of very much the same and wildly different like it was in Zelda III. And how unsettling your first excursion into Dark Aether was (considering how vulnerable to the elements you were in just the Varia suit)
That all being said, Prime 2 seemed much shorter and smaller than Prime (even with Dark Aether). The level layouts seemed to be less complicated (less inspired) as well. The idea of having to have ammo for your special beams drove me nuts. To be the first metroid game without some sort of ice attack was a burn (no pun intended), the role metroids had in Prime 2 had an (oh yeah, and there were metroids too) feel to it. Like they didn't really belong, but were squeezed in just so that people wouldn't scream rape at not having them. And the music seemed really phoned in. The music in sanctuary fortress was -alright-, but I'd still say that were it not for Torvus Bog, the music in Prime 2 would have been a -total- letdown. Yes, I realise that the music in Lower Torvus is ripped from Super Metroid's Lower Brinstar (and parts of Maridia). But then again, the music from the Magnamoor Caverns in the first prime is also a rip from Super Metroid (Lower Norfair, which itself seemed to me to be a dirge that was heavily inspiried by the music in the first parts of the original Metroid (Brinstar) which was more upbeat, but still had the same pulse and and several similar melodic hooks and an almost exact percussion/bass line as Super Metroid's lower norfair)
I don't know, the original Prime felt more to me like Super Metroid than Prime 2 did. By that I mean the 1st game sprawled and intertwined more like a Metroid game than the 2nd one. The first one was (or at least felt like it was) a good deal larger than the second one. You didn't need ammo to use your special weapons, and the music was a lot better. Even the visors I think were cooler in the first one. Though using light and dark energy was kinda cool in the 2nd one. There seemed to be more incidental baddies in the first one. It seemed to me that there were a lot more empty halls in the 2nd one. The space pirates seemed a lot more fluid and alive in the first one. But I do have to say that the Ing were some of the most frighteningly cool creatures I've seen in a long time (without becoming grotesque) I don't know. Combat just seemed to be more compartmentalized in the 2nd one, and I didn't like that. But maybe that's just perception.
As far as the final battle goes (I won't give away too much in case people are reading this who haven't beat the game) The final battles in both games I think were about equal in terms of all around difficulty. And the final battle was longer and more drawn out in the 2nd one (with the big surprise after the Emporer Ing) A lot more happened in the final battle in Prime 2, but that being said, it still failed to manage that same epic feel that the battle with Metroid Prime did in the original. Even the music during the final battle seemed more epic in the original Prime (if mildly annoying) And then Prime's final incarnation was visually stunning. They should've made Dark Samus as visually stunning, but they didn't.
I don't know. I guess when it all comes down to it, Echoes was a darker game than Prime with a darker story. The story of Prime 2 actually reads better than the story of the original prime, but the way the stories are executed makes the first one feel more natural for a metroid game (explore the world, travel between sectors) than the "get what they got and bring it back here" element that Prime 2 is ruled by. It doesn't feel like they put the same thought and the time and the love into the 2nd one that they did into the first one. But that could be preception too. Darker, gloomier environs (except for the Sanctuary Fortress that was incongruiously (spelled right?) bright and light and bustling (parts of it almost reminded me of Sonic Adventure) and music that to try to put a positive spin on it was a whole lot of ambiance, and a negative spin on it, not very musical make the 2nd one seem less fine tuned and finessed, but perhaps that's all perception too.
My knee jerk reaction is to favor the first one. But despite all of its flaws and shortcomings (both perceieved and actual) Prime 2 was clearly more ambitious, and had a darker, deeper, and more meaningful storyline. So I'm back to not being sure. Ultimately, it doesn't much matter as they are both fantastic games. Gleaming gems of the game cube lineup. But I have a mind that feels more comfortable when it can rank stuff, and I'm kinda stumped here. I guess I was just curious what you guys thought. I'm holding off on voting til I can feel more comfortable with a decision.
I do have to say I thought getting infected with a computer virus was cool and well executed, but I do have to ask, if Samus is not a machine, and not machine controlled, you'd think she'd still be able to raise her gun arm, -and-, why can she move her legs, but not her arms? Nevertheless, I thought it was really cool. Sometimes I'd even let myself get infected on purpose, that's how cool I thought it was.
I got a Cube specifically for the first Prime, and it's still one of my all time favorite games today. The one thing it really reinforced was the utter feeling of lonliness. You were ALONE on that planet of monsters, period. Only your ship guided you along. The second one kind of veered from that path with the aliens you help out, but was more fully realized stylistically I think. It had some very different things, such as ammo for your beam weapons, but I think it all came together nicely. One thing about 2 that kind of irked me, though, was that most of the boss battles seemed to have this sort of "special" thing you had to do to damage the boss, unlike the first one. Use the Spider Ball to climb and destroy this certain object which damages the boss, etc., etc.. Samus usually uses brute force to down her enemies, and that seemed a little off-kilter, but then again, the Ing weren't your usual enemies either.
And the timed final boss fight is one of the worst ideas Nintendo's had in recent years(and repeated in Fusion and Zero). I think they ran into some mental block and are going "Okay, Metroid games end in a timed escape sequence, and all games end in a final boss fight, so Metroid games obviously end in a TIMED final boss fight!"
I pick Prime by a nose. I'm not even sure if it's the better game in the end, but when it was released, I was totally floored. It was Metroid in 3D for the first time and it was far better than I ever thought it would be. I was obsessed. Playing night and day. Getting up 2 hours before work to play before I had to go, then racing home after to play until bedtime. It was the most engrossing game I'd played in a long while. When Prime 2 hit, of course it was great. The style was more refined, the layouts were cool and a lot of the boss fights were pretty original overall. The issue was, that I'd played Metroid Prime before and Prime 2 isn't really all that different. That's a good thing in my book, but it does tone down the wow-factor.
Yeah, I actually feel guilty over how much productive time was totally wasted on Prime 2. I didn't miss work, or church, or sleep over it, and my key social events (like Alpha Omega on Friday nights) didn't suffer either.....apart from that though, I pretty much spent every second sitting in front of that danged TV. Proof that there is such a thing as too much of a good thing! :-)
The viewpoint depends on the situation. If you're using it to do some wall climbing, then it's usually from the side, but if you need to jump a chasm, then you usually get a "from behind" view. It's actually very natural feeling, really. And I believe you can get in about 5 or so jumps before it fails. There is this MONSTER gorge you have to cross, and I believe it takes about 5 or so big jumps with the screw attack to make it.
JB, I actually prefer the way the space jump works in the prime game. Can you imagine, how touchy and difficult it would be to handle that great big huge jump in a 3D world like Prime? Especially in enclosed areas? You can't see what's above you. You'd end up hitting a ceiling and dropping right to the ground, or the lava pit, or the phazon, or off the cliff....etc. While it may not be strictly purist, I still think that the jump, then jump again in mid air is so much easier to control, and more versatile than the one great big jump as you can change your direction a little bit before making the 2nd jump. Change the momentum a little bit. I don't know. Perhaps the Prime way of space jump would've been awkward in the original metroid or super metroid, but it sure is the ticket in the 3D world.
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