Top 10 online Flash games in 2008:

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melani...@gmail.com

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Jan 15, 2009, 8:35:36 PM1/15/09
to lerler87
Question:
13) List out top 10 online computer games. Briefly explain each game.
List out 10 reasons of popularity.

Top 10 online Flash games in 2008:

1.Bloons, created by Ninja Kiwi. A monkey and some darts versus an
army of balloons.
2. Hotel Online, created by Realore Studios. Hotel management action
game: keep your guests happy with room service, coffee, etc. or lose
popularity.
3. Bubble Struggle 2, created by Krešimir Cvitanović. Can one heroic
piglet with a speargun defeat waves of falling balls?
4. Papa's Pizzeria, created by Flipline Studios. Baking action: make
money by cooking your pies on time with the right ingredients.
5. Fancy Pants Adventures 2, created by Borne Games. Cool platformer
action with appealing visuals and stick-drawing animation -- and my
personal favorite from this list.
6. Tower Bloxx, created by Digital Chocolate. Another fave: construct
a city of skyscrapers by dropping ready-made floors from cranes, but
beware wobbly towers.
7. Cube Crash, created by Ocean Breeze Games. Score points by scooping
up connecting rows of like-colored cubes.
8. Bricks Breaking, created by Novel Games, distributed by MindJolt
Games. Near identical to Cube Crash (above), just less visually
attractive.
9. Paris Oh Paris, created by Shaun's Flights. Possibly NSFW (and
definitely cheesy), toss greasy food at the famously annoying,
underfed celebrity.
10. Stunt Dirt Bike, created by YouGame.com. Jump cars and other
obstacles with your dirt bike in this 2-D side-scrolling game.

Reasons for popularity:
1) very simple to play and amenable to almost any demographic
2) have simple control mechanisms and can be confined to just the
mouse
3) these games are simply fun, or exciting
4) people looking for something new to play
5) tests the skills and agility of the players
6) players like challenges and challengers
7) easy to get-bluetooth,free downloads,from friends
8) fun way to pass free time
9) it brings friends together / can get to know more people
10) players get satisfaction from a good game played

lerl...@gmail.com

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Jan 18, 2009, 10:31:15 PM1/18/09
to lerler87
where is your resource url?

ladynigh...@gmail.com

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Jan 23, 2009, 1:31:13 AM1/23/09
to lerler87
This is an interesting news I found about Online Games.Any independant
online games developer out there?

Online Games to Hit $13 Billion by 2011

The online gaming market is set to almost quadruple in the next
several years due to new consoles and online functionality.

The analysts at market research firm DFC Intelligence have issued a
new 750-page report, The Online Game Market, that forecasts the
worldwide online game market to grow from $3.4 billion in 2005 to more
than $13 billion in 2011. While Asia has long been thought of as the
leader in online gaming, DFC expects North America to challenge this
lead during the period.

The growth spurt over the next several years is expected to be driven
by higher PC penetration, increased adoption of broadband Internet,
and the increased usage of video game consoles online.

DFC notes that the emergence of online gaming is also driving up the
number of consumer subscription services, the use of the games
delivery method of online digital distribution and has helped lead to
an increasing acceptance of in-game advertising.

Although sports, racing and action genres are starting to go online
more frequently, most of their revenue is still derived from retail
sales. The leading online game category that will drive the space,
according to DFC, is the MMO. Despite the fact that MMOs appeal to a
fairly small base, the subscription revenues are big contributors.
"MMOGs have a sophisticated online business model that drives a great
deal of revenue for the top products," said DFC analyst David Cole.

The report also takes a look at the effect of online gaming on
consoles. The PC has been the dominant platform for online gaming, but
as the next-gen consoles put more and more emphasis on their online
capabilities, this could change. "As console systems go online in
increasing numbers they are expected to be a key driver of growth,"
explained DFC. "Unlike past video game systems, the new console
systems from Microsoft, Nintendo and Sony all will have a major focus
on online connectivity right from the start. The Xbox Live online game
service is a central part of the Microsoft Xbox 360, the Sony
PlayStation 3 is expected to have an increased focus on online games
and the Nintendo Wii will feature the online enabled Virtual Console
concept that will allow for some significant online digital
distribution."

And speaking of digital distribution, DFC expects it to take off as
well, but the firm also foresees how it could be smoothly integrated
with retail. "... it can work with the existing retail structure via
such mechanisms as consumers buying retail cards that allow for online
digital distribution," explained DFC. Added DFC analyst Alexis
Madrigal: "Digital distribution and virtual item sales have started to
do very well in certain Asian markets and these distribution models
are expected to start having increased success on an international
basis."

Digital distribution is also driving the casual games sector,
particularly in North America and Europe. "Casual games have been the
best at attracting advertisers, but they are now finding a great deal
of growth from subscription and digital distribution models. Asian
markets with products like Kart Rider, and Western products, like
Habbo Hotel, are showing how a virtual item purchase model can work
for games that have traditionally been advertising or subscription
supported," continued Madrigal.

Still, with all this market growth, not everything is rosy in the
online game business. "On the downside, even with market growth many
companies are likely to struggle to become profitable. A big problem
is that the market is becoming more fragmented among different
companies, types of products and markets," DFC noted. "The top online
games have tended to do very well in one market like Korea, China, or
the U.S., but have generally struggled in trying to expand to other
markets. Furthermore, traditional video game publishers have not done
well in the online game business and this has allowed for the rise of
several online-only game companies that are making the marketplace
more competitive for established players."

Even with the fragmentation, big online markets like South Korea,
China, Japan and the U.S. can still each support individual games that
generate over $100 million a year in that one region. A prime example
of this is Blizzard Entertainment's World of Warcraft. In fact, DFC
expects WoW to do over $100 million in each of several different
markets in its first year alone.

Article By James Brightman - BusinessWeek

Lady Nightingale

Recently, as an online games fan, I spend most of my leisure time at
http://www.gamestotal.com, http://uc.gamestotal.com, http://gc.gamestotal.com,
http://3700ad.gamestotal.com, http://manga.gamestotal.com

lerler Chan

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Jan 23, 2009, 1:56:36 AM1/23/09
to lerl...@googlegroups.com
cool
^0^ do you want to be one of them?
Happy Chinese New Year
Happy Holiday
^0^V

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