Titan Quest Anniversary Edition Drop Rate Mod

0 views
Skip to first unread message

Karmen Mcarthun

unread,
Aug 5, 2024, 1:13:04 AM8/5/24
to lerbpershungazp
Isthere a way to increase the potential drop rate for purple or set item drops? Someone on the Sacred2 official forums indicated there was a way to modify set drop rates (used by the poster to test drop ratios for new 2.40 sets and old sets), but I've not seen anyone detail how this was done.

ZRareExpectationXX = means how high the chance to find an item of a certain treasure class is. The higher the treasure class the higher the item quality. Really good rares have a 12, everything above is Unique, Set, Epic.


ZRareExpectation15 for example has a default value of 6. This means that there is a 0.6% base chance to find an item of this treasure class. A value of 1000 is a 100% base chance to find an item of a given treasure class.


Pre 2.40 QUEST_UNIQUE was 0. This entry is modified by your bargaining mastery in order to provide better quest rewards. And as +X% of zero is still zero it was "fixed". I've seen posts where it was stated that the server hotfix for closed net sets this value to 100.


I'll modify them to be a climbing scale and see how that works. Might I assume that going over 1000 will not have detrimental effects on the game's internal math (goting over 100% by selecing say 1500 or 2000)?.


I have noticed that if I change the trader_specialoffer it tends to remove entire sets of items from traders (their armor, for instance, may vanish... or weapons, ect). I've left it at zero until I understand the mechanic more.


- If you have Enhanced Perception you'll unlock the blue-colored version of this modifier along with the +%Experience gained modifier. Both stats on items will inrcrease if you put/get more points in Enhanced Perception.


I've modified the ZRareExpectations so that 15 starts at 30 and 00 ends at its standard value of 1000. With around 10-20% chance to find valuables my new level 25 Dryad has found 6 set items and several unique items so far. Moreover if I'm really interested in set items I'll go questing, thanks to QUEST_UNIQUE = 1000 you're guaranteed to get enough set items.


Anything more than 5000 is probably overkill. In one quest you'll have to kill a boss monster, after its death you have only 60 seconds to collect all items. With a value of 4.9K I had about 8-10 seconds left before I was teleported back to the questgiver and a formerly near empty inventory screen was filled almost to the brim with items. And with this value I had to make three! trips to the nearest trader during the final boss-fight.


and those in local beValues. As I did not test the effects of every single variable, I can only say that by increasing TraderMaxCount, Trader_item, Trader_many, TraderOfferUpperRareBase and Trader_SpecialOffer you'll get a noticable increase in the amount of items offered and the quality of those.


I also realized something... the auto-pickup was not picking up set items (I've got it set for yellow or better). I had to hold the Alt key to see the greens and, well, there were more of them lying around than I thought! *LOL*


From my experience with modding the zrareexpectations, if you take them over 1,000 stuff tends to get broken. but modifying the 'local BeValues' to over 1k gives more loot on drops. kinda like a roll-over effect.


In the meantime I made a similar adjustment to my ZRareExpectations as DMCain. I only went one step further and experimentally set ZRareExpectation00 = 0. The result was that I got no grey and white items at all and almost no blue items.


I originally had mine set at 0 also. I bumped it up to 250 to offset something else that I had changed. Not sure what it was anymore, but things are working out. Also, if that lowest tier isn't there, it looks like the loot generation gets a bit wonky. Not sure if it really does or not, but with that at 0, I almost always get uniques. especially when my find valuables is over 20%.


I'm also trying to figure out how to increase thhe quality of loot dropped from chests and increase the difficulty of the bosses (and maybe giving them an extra few spells they can use and up their crit rate) and finally the levels on the mobs in specific areas...especially making the elites deal more dmg, have more HP, crit more often and give off more XP....I know that one is going to be tough.


Things like this destroy these multiplayer games in my opinion. Altering drops is bullFECAL MATTER! just like in diablo 1 you could duplicate all your items to get more gold. It just makes the game get old fast because you will be getting everything you want............Just doesn't seem fun its like playing a game of basketball and the other team purposely let you win Holy Hannah!? How is that fun? I guess we all have our preferences however I would like better items but I wouldn't take it that far.


Alright MP_Experience is the increase of XP% per player present in the server from 1 to 5, not per difficulty level, my bad. However increasing the first value should still change XP% per kill as one player value still counts for solo mode or 1 player LAN server.


When you complete a quest or fight a monster, often there's a chance for an item to drop as a reward. The engine works in mysterious ways, but this isn't one of them. Read on to learn about drop rates, how they work, and... a bit of math!


Real life Luck (and the RNG) are at play. RNG stands for "random number generator." Each time the game checks to see if you should get a reward, a digital die is rolled and a number chosen. If that number meets certain criteria, you get the prize. Sometimes, you just have to be lucky.


Drop rates are not cumulative. If an item has a drop rate of 0.5%, it does not mean that once you killed the monster it drops from 200 times, that you are guaranteed to get the drop. It means you have a 0.5% chance to get the drop each time you kill him.


Example: the "Mine Crafting" quest. The quest drops 7 different metals as rewards. Each time you turn in the quest, each metal has a 1 in 7 chance to fall out... until you hit the stack limit for a given metal. After that, you cannot receive that metal anymore. So it becomes a 1 in 6 chance, and so on as you hit the stack limit for each metal.


There is one thing which may interfere with items dropping (not drop RATES, just item dropping period): a stuffed cache! Not clearing your cache is responsible for more bugs, derps, burps, blerps and hiccups than anything else.


If things are going wrong, the best first step you can take is to clear your cache first to see if that resolves it. Here is a handy-dandy Cache Guide if you need help with how to clear cache for your browser.


Farming is a necessity to be competitive in PvP, and it will make your life a great deal easier in PvE. The problem is that many people are doing it wrong. This article will explain why, and offer some advice on becoming a happier Wizard.


These players are the primary reason that farming content gets released. It pushes them to the limits of their skill and patience with tough bosses and low drop rates, and keeps them busy between the content updates that they burn through in a few days.


Her athames have a very low drop rate also, and their only advantage over the Blade of the Felled Titan is like 2% damage. Is 2% damage a game changer? Does it mean that you need to spend your entire summer farming for this necessary piece of gear? Not at all. Spend a day or two at Cronus and get the Felled Titan athame, move on with life.


Compared to farming Hades, leveling up your Wizard in Crafting and hunting for reagents is far faster, and more reliable. The best boots available are still crafted, many of those hard-to-get spells are crafted, and the crafted robes are always close to the best. Level up one of your wizards on Crafting and pay attention to the gear available there, it will save you time and headaches in the long run.


Nick originally created Duelist101 and helped the Final Bastion team immensely when getting started. Many of his articles from Duelist101 have made it the Final Bastion, a testament to how useful they have been!


You opened my eyes thanks, the hades gear is worst than my WW, hades gear is too fragile XD. As a storm I like having a good amount of defense and my current gear gives good accuracy, defence and attack. ????


darkmoor gear isnt just good for pip percentage. keep in mind ww gear already gives plenty of pip chance to life death and balance and plenty accuracy for the other schools, but the full darkmoor set raises your accuracy to 100% or even higher while also raising pip percentage. on top of that it has as much universal resist as ww robe. generally darkmoor gear makes waterworks gear far less valuable (then again darkmoor is level 100 gear while waterworks has level 60 gear so thats to be expected right?)

3a8082e126
Reply all
Reply to author
Forward
0 new messages