The Heart Iron Fist is never shown being used since Ma-Ti's Heart Ring prevented him from being corrupted by Zarm. According to Zarm, this gauntlet would allow control over all the world's hearts. Its command word is unknown.
"Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some 50 miles of concrete highway. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This, I repeat, is the best way of life to be found on the road. the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."
Address "The Chance for Peace" Delivered Before the American Society of Newspaper Editors, 4/16/53 [AUDIO]
King Leopold's Congo Free State was an economic, environmental, cultural, and human disaster for the Congo people. Historians estimate that 8-10 million persons perished from the violence, forced labor, and starvation caused by Leopold's lust for power and profits. When he died in 1909 at age 74, much of the world despised him. American poet Vachel Lindsay wrote this epitaph:
The Congo Free State was an extreme example of one country exploiting another. Similar concerns arise today over the behavior of large corporations doing business in undeveloped countries. What standards should these corporations use for wages, worker safety, child labor, and environmental issues? Some argue that foreign corporations in undeveloped countries should use the same standards they employ elsewhere in the world. Anything less, they say, exploits workers and the environment. Others argue that corporations should honor the laws of their host country and do not need to bring other standards with them. Corporations, they say, offer much to poorer countries in terms of jobs, education, and economic development. They believe that putting restrictions on them would keep them away from these countries.
Galcon 2 is a mix of Action and Strategy gameplay elements developed by Phil Hassey and published by Galcon.com. The game presents the superb gameplay revolves around Multiplayer RTS aspects, taking place in the massive space environment and involve maneuvering fleets of ships to take down enemy planets. The game offers the similar gameplay to Risk in real-time, and each planet that the player owns builds ships for that player. During the gameplay, the vessel can be used to dominate other planets. There are many modes, offering different gameplay that can be played with one to twelve players. Free for All, King of the Hill, Teams, etc. are prominent modes of the game that the player can enjoy. The ultimate goal of the player is to take over all enemy planets to become the winner in Free-for-all mode, while in King of the Hill mode, the main task of the player is to take down all the worlds of the enemy teams. In this mode, there will be more than two teams are playing against each other. Galcon 2 includes prominent features such as Multiple Ships, Slick Planets, Clans Battling for Galactic Supremacy, Tournament, and more.
Questland: Turn-Based RPG is a Role-playing and Single-player video game developed and published by Gamesture sp. Z.o.o. for Android and iOS. The game takes place in the beautiful world where the player will experience the blend of RPG and Strategy elements with tactical gameplay. It introduces the dynamic story-driven adventure gameplay, in which the player as the hero needs to battle against considerable monsters in Player versus Environment and must duel with other players in online PvP mode to show off his strategic abilities in this incredibly dynamic Turn-based Collectible Card game. The game is played from a first-person viewpoint, and his main objective is to manipulate dungeons, confront powerful monsters, and kill them for loot. In the game, the player can join the massive community of RPG games enthusiasts. While playing the game, the player can participate in dynamic, fast-paced fights to satisfy his tactical turn-based combat thirst. The player navigates the fantasy-themed world from an FPP (First-person Perspective) and explores the card-driven combat system with over thirty talents, and each has its three excellent skills to use.
Auralux combines the elements of Puzzle, Real-time Strategy and Single-player video game created by War Drum Studios. It takes place in the space environment and lets you command a unit with only a single type of order. Your aim is to dominate the galaxy by conquering the planet one by one. In the beginning, both you and your opponent have equal resources. There is only a path to win is through strategy. The game features rhythm of ambient music and vibrant minimalistic visuals. A set of levels are available to play and you must complete each one at any cost to dominate the world. Score the highest points and set your record to challenge your friends to beat. There are two different modes such as Speed and Normal, with a mythical mode for hardcore players to unlock by gaining enough experience. With superb features, brilliant gameplay, touch controls, and exciting sounds, Auralux is the best game to play and enjoy.
In the meantime geography had acquired a new name for its human side, which had been constant in its interest, though not in its form, since Herodotus -- anthropo-geography. Geopolitics came into its own with Friedrich Ratzel, who developed the first great scientific and systematic analysis of the environmental basis of society, and later on with Rudolf Kjellen, who popularized Ratzel's findings and gave geopolitics an exciting nomenclature. This is not the place even to enumerate the achievements of this young science in half a century. A vast amount of factual data was collected dealing with topography and configuration, with strategic location and population pressures, with climate and natural resources, together with a well-developed technique of cartography. All this material supplied a working basis for the extensive investigations of geopolitics in the period after the last war. While the Haushofer school is enormously indebted to these earlier findings, even on this elementary level it contributed to a vitalization of the collected raw material. Many a conservative laughed at the antics of the young geopoliticians when they started drawing their visual maps with arrows pointing at the heart of the enemy's country and circles defining kernels of strength or disturbance. They employed much verbiage, raised a great hullabaloo and called in great showmanship and advertising; yet they certainly succeeded in awakening a wider interest in geographical thinking. Maps became purposeful weapons. Mountains and rivers were moved right out of the textbooks and made into real dynamic forces, threatening or promising. The Haushofer school made a whole generation think spatially. It is on this first level of geopolitics that much can be learnt by an American world which still has not outgrown its grammar school days of scanty geographical instruction. One of the many failings of American higher education is that its curriculum has not lived up to the needs of a world which in war and peace has taken on literally global dimensions.
This is exactly what the new theories of space and race claim to offer. Their attractiveness resides above all in their "scientific" absoluteness and their presumed concreteness. They merge the disturbing complexities of life into one single and seemingly objective factor. And with the return to the primitive mind, space becomes the most tangible and concrete manifestation of life. In the unending flood of continuous change, space is the invariable, independent of man and events. Rootless man seeks a new hold outside of himself. His loud call for action -- speedy, glamorous, continuous -- in the big world is a desperate move to make him forget the emptiness of his small inner life. The "powerful" dynamics of the modern world conqueror is only his escape from his despair of real values and of himself. He is at war with the world, because he is not at peace with himself. Yet man cannot escape his responsibility as man. Nor can a science of society and social order establish itself as a "natural science" without missing its challenge completely. In this most important respect Geopolitik fails.
His reasons for writing this book are given in the preface of the edition of 1886, and I cannot but give his own words as his apology for placing such a book before the reading people. There are many of our people who are so foolish as to desire to rub out all the traces of our past history, and would do away with all emancipation celebrations and everything that reminds us of a past, which though painful and full of bitterness, cannot yet but be remembered with praise to God that he has permitted us to pass through these trials and come out more than conqueror. He very happily refers to the fact in this preface that the bondage and deliverance of the children of Israel will never be allowed to sink into oblivion. The world stands, and the Jews do not hang their heads in shame because of their bondage, but tell it with some pride, that God, though they were in bondage, did not forget them, but finally brought them forth and made a people of them. Quotations are here given because it is in the line of instruction that is badly needed and which should be heeded by our people, and he does well to send these thoughts through the country in each of his books, that they might influence at least the readers of that section in which he says:
aa06259810