Jedi Academy Secret Areas

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Vilma Steiert

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Jul 12, 2024, 5:04:45 AM7/12/24
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The first secret area is in the canyon below the first door; hop off of the walkway to find it. Head on through the door after disabling the hazard troopers. As with so many of the Imperial facilities that youve come across, theres a straight path from your origin to your destination here, and theres really not much you can do to get lost. Head on for a ways; after you fight the Reborn, you should run across a couple of doors leading to a small outside area, which you can scout for two more secret areas, one on top of the hallway you were just in, and one containing a belt of detonators hidden behind a smashable panel on the ground. Theres little else of interest in the area, so keep moving until you reach an exterior area with a covered walkway.

Jedi Academy Secret Areas


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The secret areas here are denoted by glowing symbols near them; youll have to use Force sense to pick up on them, but that should be old hat by now. The first is across the way from the large cathedral-like entrance with the ornate staircase; youll have to jump on top of a nearby doorway to make the second leap to a little balcony, but watch out for the Stouker-wielding foe whos waiting for you.

The chasm near these secret areas is a bit too far for you to jump, unless you hop on one of the nearby pillars first. Theres also a jumping path down to the right of the bridge. At any rate, yet another secret area is available on the higher of the two platforms that you wind up facing. Youll have to make a couple of long jumps to get there, but at least its the last secret area of the level.

This is Jedi Academys sole new force power for the single-player game, and its a useful one. Besides the obvious uses, such as tracking down secret areas, its perhaps best used to keep your eyes on critical mission objectives, which will usually be visible at any distance as blue outlines. This requires 20 force points to activate, and your force doesnt regenerate as long as its active.

Once the lightsaber is attained in Mission 4, Force powers become available to the player. All Force powers begin on the weakest level (Level 1) but the player can earn Force 'stars' by discovering secret areas in the game, which can be spent on upgrading any available power. The more stars spent on a power, the stronger that power becomes (ie, a Level 4 Force Jump player can jump higher than a Level 1 Force Jump player). There are four main Force powers considered 'neutral' (ie, regardless of Light/Dark affiliation).

A revive is a pick-up item from the jedi knight games. It provides aid to the player by fully restoring his/her health status to 100 health points, and shield status to 200 shield points. These are quite rare, and most of the time are only found in secret areas.

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