I'm now switching to fixing & releasing leointeg 1.0! đ
What has been up with leojs so far in the last 3 months or so? well, leojs doesn't 'fake' its outline and leo-documents anymore: I've translated the core of Leo's Node Classes and the main Commander's API. So the 'test' outlines and documents are 'live'. Check it out at : https://github.com/boltex/leojs
We're talking typescript here, not javascript, so everything is statically, strongly typed. Respecting Leo's internal methods idioms and semantics, not simulating python on top of javascript with an automated transliterator and then running leo on top of it... Although running as a vscode extensions, the 'core' is independant of vscode.
Since it's an emacs script syntax, and strongly typed, it could be used to make a 'core leo engine' in c, rust, etc.
Hi,
Thanks for this work and the link to the issue about what inspired LeoJS at https://github.com/leo-editor/leo-editor/issues/1025 . Even as a long time Leo user (not so much now) I find the succinct definition of the defining features pretty enlightening. In fact I would like to have links from the unique and essential features document to some documentation or example using them, as I think they provide a wide overview particularly for those with experience in other outliners and code/text editors.
Coming back to LeoJS, I suggest a more that 4 lines longer readme, to make the "Enjoy!" invitation reachable for wider people.
Cheers,
Offray
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