I am building a open source application in which digital circuits can be built on breadboard using IC, wires, LED and some off board components(clock, 7-segment etc). I have made a initial design of breadboard (through programming, not in image processor), i have some questions regarding this breadboard shown below -
1) Physical breadboards are available with core sections and bus sections as individual dockable modules, so the arrangement you show is realizable but my personal preference would be for a pair of bus row on top and bottom as well.
The number of bus rows depends on the breadboard. Some will have more, some will have less. You'll need to decide for yourself if more or less would be needed. In real world we have constrains such as length of available wires, impedance of the breadboard itself, general tidiness and so on. These could all affect the need for additional bus rows. For example my breadboard which also has 3 main sections has 5 bus rows, one on each side of the component board and another on top of the whole assembly.
About the update: The main concern with breadboards is that they can get messy very quickly. Having more bus rows would make it easier for users to make more complicated circuits without having jumper wires everywhere, so yes I think that more buses are needed.
As for the curving wires, well they could be both good and bad. If they're nicely done and allow user to precisely curve them (or have a good auto-curving algorithm) they could make less mess. In some cases, they could make even more mess (just like on real breadboards). For example what's going to happen if you have wires which should go over other wires? It could be difficult in some situations to figure out which is which. Also make sure that user has several different wire colors available!
Another thing that came to my mind is that it would be nice to have option to highlight the component when mouse is hovering over it and display some information about it. This could help with the eventual mess which is going to appear on the breadboard as the circuit gets more complex.
Since this is a breadboard implementation, so this is not a great high speed design anyway, and the wiring between components is not that great for high speed design either, it really does not make much difference which breadboard wiring of the two you use, they are both approximately equal.
In the first picture, the red wires on the left half of the breadboard form a net connecting the diode's cathode, positive leg of the electrolytic capacitor, one leg of the ceramic capacitor, and input of the voltage regulator.
Wiring your first physical breadboard is a frustrating experience. One wrong connection and the circuit does not work. Without an experienced lab or teaching assistant by your side, it is difficult to find out where is the mistake. Our breadboard simulator acts as a virtual and patient lab assistant who checks your every connection to help you gain experience and confidence to breadboard correctly.
When the design is layed out you press Power Up button to power the circuit model and execute a virtualization of the design. Virtualizations are interactive so for example you can press the button to turn on the light.
The really nice thing about working with virtual hardware is you iteratively develop things. So you add some hardware, run that to try it, then go back to design mode and add new hardware or change things around then run it again
This license is commonly used for video games and it allows users to download and play the game for free. Basically, a product is offered Free to Play (Freemium) and the user can decide if he wants to pay the money (Premium) for additional features, services, virtual or physical goods that expand the functionality of the game. In some cases, ads may be show to the users.
The rest of the procedure is quite straightfoward andvery similar to the usual schematic capture, except thatwe will use ELVIS board instruments directly by wiring to thebuilt-in pin sockets on a virtual Elvis schematic design sheet.
After you finish the layout, which includes placing components and wiring them up accordingto your schematic, click the checker icon as shown below. The program will report anydesign rule and wiring connectivity errors.A successful virtual breadbording looks like this:
We will learn more about DRC and LVS later in CMOS IC layout design.For breadboarding, there is not much design rule to worry about, and it is mainlya matter of LVS.In making printed circuit boards, there will be some design rules to follow.In CMOS IC, there are hundreds of design rulescircuit designers have to strictly follow.
LVS checking compares the netlistfrom the schematic withthe netlist from virtual breadboard components placement and wiring.In IC design, LVS compares schematic netlist, often from synthesis, withthe netlist from physical layout, e.g. a GDSII layout.
I can't comment on the DRC errors, but I do not believe you can have the VCC transfer to the breadboard as it is a virtual component. Try using a battery instead of the same voltage. None of the instruments to my knowledge will be visable in the breadboard either.
I agree with another point you make. There should be 2 options with the breadboard. One option that allows you to manually wire up the circuit and another option that presents the circuit on the breadboard as pre-wired. This feature could be controlled by the instructor as to wheither or not he want you to wire the circuit as an assignment. In my case I would have no reason to manually wire a breadboard within the simulator as I have already designed the circuit and confirmed its operation and just need a visual reference for wiring my real breadboard. I know this is an extemely long feature request, but I wanted to be clear on what I was wanting.
I'm necro posting on this old thread to rehash the point - top notch versions should come with EVERYTHING, including breadboard sim. I shouldn't have to downgrade to Student to use a breadboard plugin. Heck, I tried installing the student version along-side Power Pro, and could not do so. NI have effectively locked us out of a part of the software as such.
I do not think you answered the question. It sounds like you are saying to build the circuit in a breadboard view (your bullet step 3). The question is how to build the circuit in the schematic view and then convert it to an equivalent breadboard, with wires and components already in place that match the circuit that was built as a schematic.
Students can be shown how to build a circuit in the schematic view. Then we want them to build the circuit in actual components. The breadboard view of the circuit they already built would help them place the actual components and wires on the breadboard. I am not experienced with Multisim, so any guidance you could provide would be helpful.
To demonstrate the effectiveness of autocomplete, we implemented our system on Fritzing, a popular open source breadboard circuit prototyping software, used by novice makers. Our autocomplete suggestions were implemented based upon schematics from datasheets for standard components, as well as how components are used together from over 4000 circuit projects from the Fritzing community.
We report the results of a controlled study with 16 participants, evaluating the effectiveness of autocomplete in the creation of virtual breadboard circuits, and conclude by sharing insights and directions for future research.
The forums pointed me to the coolest little virtual breadboard tool called Fritzing. Download here It is still in Alpha, but already very useful as seen below. It is more a documentation tool as it does not do any circuit simulation. But it does have a full tool library of the most common components. You can also add your own parts to a user parts Bin. Someone on the tinyclr.com site added a Fez Mini board to the library. So I just downloaded the part and imported it with Fritzing. This makes it almost a joy to hookup circuits before committing to solder or BB. You can almost grab the parts they look so good. The results are so clear it is just a great way to noodle out and document a project for blogging or documentation of your projects. Another nice feature is it also has a schematic editor, and PCB editor views that stay in sync. Nice application so far and look forward to final release.
What is Tinkercad and what would be the relationship (that you seek) between the breadboard and the software? The breadboard that you show does not resemble anything other than a breadboard. In other words, it does not resemble any purpose-specific pcb design.
Here are some best free virtual breadboard software to design electronic circuit. Using these software, you can design a sequential or logical circuit on a breadboard and then simulate that too. However, some of these software only let you design the circuit and export that. You will find almost all the electronic devices, ICs, and electricals components that you can add on the breadboard. For designing the breadboard, these software offer you a very nice workspace where you just have to drag and drop the circuit components and then simulate that. And all of these software allow you to export the design easily. You can export the circuit design as PDF, SVG, PNG, JPG and in some other formats.
Breadboard, as the name suggests, is bread like board having holes which are connected horizontally. It is commonly used in designing the circuits for learning the working of electronic devices. And if you are from an electronic engineering background, then I am sure that you must have used it in your lab. But if you want to practice the circuit on breadboard at your home, then you can do that on your PC or laptop. You can install any of the software that I have listened to do that. These breadboard simulator software will help you design the circuits and simulate them.
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