Get To The Orange Door Activation Code [cheat]

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Macabeo Eastman

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Jul 11, 2024, 11:25:10 PM7/11/24
to lentiopretym

Go right one screen and press space on an Orange light to trigger dialogue, then press space when both Orange Lights are lit at the same time, so that Ted and Bo trigger them together and they both turn Green.

Get To The Orange Door Activation Code [cheat]


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Press space on the Orange Light and it will start blinking. Go back left and press space on the Green Light and it will start blinking. Take the fork up-right towards Hangly Pass. Grab the drops. Shoot the wheels in the upper left or upper right on the screen with the large log to lift it and allow you to run under. Then press space on the Red Light and it will start blinking. Go back left two screens and free George from his cage.

Go right three screens and observe the word DADDY under the Red Orb. Press space on the gate for cell 366. Unlock the door via the spin puzzle (spin and press the spacebar as it passes over each node to light up all three at once) and enter. Observe the word SAVE under the Yellow Orb. Exit the cell.

Press space on the gate for cell 663. Unlock the door via the spin puzzle (solved the same as the previous one) and enter. Observe the word ME under the Yellow Lamp. Exit and go left, dropping down a screen.

Go right one screen and turn on the Gas Line by winning at the mini-game; tap the space bar to make the little orb bounce, and guide it through the gaps as the machine rotates. If you touch an obstacle, you'll need to start over.

Go back through every screen in The Sack Chute, Hangley's Pass, and EdgeWood and use the lamps to fire flaming slingshots at the black circles with orange dots on them. Stand behind the lit lamps and shoot through them to set your projectile on fire, aiming for the black circles. You will need 300 drops soon, and clearing all these targets should get you more than enough.

Down in Red Wash, near the exit to Hangly Pass, shoot through the fire to clear the sack blocking the picture puzzle. Activate it with space. The goal is to move the magnifying glass over the right-most picture and press space to identify eight differences between the two pictures. (The chimney smoke, the moon, George, the second flower on the bottom-left, the railway above the fence on the right, the extra plank in the overhang above the doorway, the bars on the window, and the missing star to the left of the chimney.)

Inside, you'll find another portrait puzzle as before, this time with ten differences. (Pinstripe behind the fence, the red butterfly, the headband, the socks, Mrs Birdy's signature, the middle flower, the faint small cloud on the right, the mountain behind the bench, the middle fencepost on the right, and the missing bench leg on the left.)

Outside of Mr Dicky's house in Edge Wood, fire your sling shot straight up into the fire on the left side, letting it fall back down and creating a mushroom. This may take some practice to get your position and aim right. Bounce up-left to reach Edge Pond.

Use the monster's bombs to catapult you up into the drops. Stand on the base of the catapult (not on the lever) below the net to lure the monster to drop its bombs into the net. Then quickly jump into the opposite side of the lever. When the bomb detonates, it will throw you into the air. If you accidentally kill the monster, leave and it will respawn when you come back. You can move the catapult on the ice.

From EdgePond, go right five screens and enter Princle's shop. Play and win his Balloon Game to win the Mega drop. Pro tips: stand on the left or right side, and you can often (especially with jumping) hit more than one balloon at a time. Also, the left-most balloon drops faster than the other three, so focus on that one first!

Jump and swing your way to the top and notice the four lights on the gate in the upper-right. Red, Green, Yellow, Blue. All but the green button can be found in this screen; just shoot through the flames at the black pods to destroy them, and swing your way close to the one in the upper-left corner to activate.
The green button is found through the bottom-right on the water-wheel. Shoot through the flame at the targets as it turns to reveal the green button. Once all the buttons have been pressed, the gate at the top of the screen to the left will break open.
Go through the newly opened gate. Roll the ball into the alcove below the water... you may need to get some momentum to get it that far. If you miss, the ball will respawn when you reenter the room. When the worm tries to grab it, shoot him with fire shots by firing through the flame; hit his three sweet spots to get the water running.

Talk to Happy and buy a Lift Ticket for 300 drops. (If you don't have enough, make sure you've broken all the destructible items and shattered all the targets in every area.) You will no longer need drops, but feel free to keep collecting them in Red Wash for your Adventure+ runs.

Press space in front of the picture to solve another difference puzzle. There are thirteen this time. (The fire in the window, the dolls on the right shelf, the second pillow on the bed, Mrs Birdy's signature, the lantern above the window, the second white book on the left shelf, Teddy and Bo in the mirror, George, the scratches on the right side of the wall, the tree in the window, the second right-most bedpost, the middle missing wallpaper stripe directly beneath the window, and the scratches on the bed.)
Jump onto the wood in the lower-left and then shoot the Yellow thing in the middle to be fired up and out of the well.

Go right one screen and shoot down towards the poolballs to ricochet them off the floor and left wall and into the basin. Get enough in so that you can jump onto the basin and jump up-left. Jump left onto the shelf with the Fork and take the Fork.

Go left two screens. Get onto the wood in the middle of the room. Stand on the left side of it and then shoot the Yellow thing so that you are fired up-left. Then jump up-left and go left another two screens into the clock house.

Go back to Happy's Shop and talk with him. Go left two screens, jump onto the wood again, and fire yourself to the up-right. The minigame is the same as the one in Pissward Falls; tap space to bounce the ball through the spikes, back away to avoid the explosion when you win, and get a piece of the clue. Go left four screens and solve another minigame of the same type to get the last piece of the clue.

Explore every screen in Red Wash to defeat the 10 Sack Monsters. Shoot each one 7 times. They are located at: Walkway to Clock House, Wooden plank catapult room, 2 inside of Pinstripe Pub, one screen left of Pinstripe's House, the screen with Felix, one screen to the right of the Lift, the screen with the Lift, outside the Well, and inside Pinstripe's House (have to unlock the door via spinner puzzle).

Fight Pinstripe. Dodge his lightning strikes, and shoot the monsters he summons, which usually drops hearts. Immediately after the lightning strikes, his shield will go down for a few months, allowing you to shoot him a few times. It took me 7 rounds to defeat him. Pick up the whiskey bottle. Go through the mirror.

Switch to Grundy and head up the stairs past the pillar bridge. Destroy the plants to the left of the forcefield to find a Swamp Spot. Use it to unearth a water canon. Use the cannon to dissolve the blocks in front of the forcefield to reveal a cracked wall. Have Grundy smash it to disable the forcefield.

Charge up Robin's Illumination Suit at the nearby station then head all the way back to the beginning of the area. Use a laser to destroy the gold object on the mountain in the background to find a cave. Fly in, switch to Robin and use his Illumination Suit to find a Minikit.

There's a bat swarm in the foreground from where Bat-Mite is standing. Use a character with the 'sense' ability to discover a Hazard Suit Machine. Destroy the gold flower on it with a laser. Now destroy the objects around the entrance to find colorful LEGO pieces to vacuum up. Pump 30 into the machine and you'll be rewarded with a Character Token.

Drop off the ledge in the right foreground and follow the path to the gold wall. Cut a hole in the wall with a laser and use Brainiac's shrink ray on the black, sparkly rock beyond it. Further down is a Lantern Pad. Use it and a Minikit is yours.

Smash the plants by the ledge in front of the temple door to find an orange plug. Grapple it to pull out a set of stairs. Head to the temple door and grapple the orange plug on the yellow flower to remove one of the vines.

Head to the right and use a projectile attack on the plant in the water to create a stepping stones for those who can't fly. Send Grundy across and have him use the Swamp Spot you find on the other bank. He'll unearth a missile launcher. Hit the button and it will reveal another flower. Fly up with Green Lantern and grapple the orange plug to remove a second vine from the temple door.

To the left of the door is a large tree. Attack its branches with projectile attacks then interact with the resulting bricks to build a Lantern Pad. Have Green Lantern use the pad to expose the final flower. Grapple its orange plug to remove the remaining vine from the temple door.

Head down the stairs in the foreground and use a character with the 'sense' ability at the bat swarm to discover an orange plug on the pillar. Grapple it to yank down the pillar and smash its bricks. Interact with the hopping bricks to build an elephant. Now ground slam (attack while in the air) each of the floor panels to raise a pillar. Alternatively, use a large character on each panel. Smash open the pillar for a Character Token.

Head left from the start to find a gold wall. Use a laser to cut a banana shape out of the wall and you'll end up with a few hopping bricks. Interact with them to build a banana and a Minikit will be your reward.

Switch to Green Lantern and head toward the broken stairs on the left. Destroy the plants there and interact with the resulting bricks to build a Lantern Pad. Use the pad to create a fan. Switch to Grundy and use the fan to get into the back corner. Grab the green handles to remove a bit of the temple then bring Wonder Woman over to interact with the resulting bricks to build a Deflect Pad. Reflect the beam of light onto the colored symbols on the wall in the following order: purple, orange, green, red.

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