Been working on an upgrade to the old ship-building spreadsheet, found here:
https://docs.google.com/spreadsheet/ccc?key=0Au0RXtO6hFPzdGVoZ2l1WGVqRFdNUGdwdUxxYVNka3c&usp=sharing
Thanks to Jaron for showing me how to do the drop-down lists - the main improvements are centered around being able to select your weapons and the math filling in from there. So, for example, if you selected a medium laser and opted to upgrade the range, it would fill in power costs appropriately and deduct them from your power calculations above. I've also (hopefully) made the power allocation a bit more intuitive: the top row is what you actually spend, the lower "effective power" row is your functional level once bonuses/penalties are factored in. The last major change I made was an indication of how much you can change speed and heading by to the left of your hull/armor/shield levels.
So, how does this look to you guys? It alludes to ammo-based upgrades for Rate of Fire and Acceleration, which were discussed today but won't be implemented until after the next game (to be scheduled.) So those values don't exist yet, but the math for them is built in right now. I've also added the possibility of putting defenses on that dropdown, but perhaps that would be too much? (Especially since you'd need the exact name.)
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It was great to get together today - the rules remain crystalized as-is, but we discussed a great many interesting ideas, proposals, and tactics. Steve's tactical prowess was once again on display, and the Victor's Cup of Victory remains decidedly in Jovian space. Josh was assuredly missed, but car troubles happen, and life takes priority over playing Legos (though some would append 'all too often.') Jaron, maybe we'll have to come your way soon and play some Galactic Lazer Tag as well as MFW. Pictures forthcoming, and lots more spitballing of potential improvements, rest assured.