A few solutions could include:
- Making fighters have even lower hull thus being easier to kill, not necessarily my favorite option but it will speed things up perhaps
- Allowing each point defense weapon to roll a d6 for each fighter in the squadron (could be an augmented defense system?)
- Design some affordable flak type weapons for point defense that can be fired at a farther distance that allows the larger ships to keep the fighters at arms length and damages them before the fighters are in range of the larger ship. Damaging t This is probably my favorite solution.
- Fighters get a negative modifier when attacking something X Classes larger than them
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A few solutions could include:
- Making fighters have even lower hull thus being easier to kill, not necessarily my favorite option but it will speed things up perhaps
- Allowing each point defense weapon to roll a d6 for each fighter in the squadron (could be an augmented defense system?)
- Design some affordable flak type weapons for point defense that can be fired at a farther distance that allows the larger ships to keep the fighters at arms length and damages them before the fighters are in range of the larger ship. Damaging t This is probably my favorite solution.
- Fighters get a negative modifier when attacking something X Classes larger than them
I think one of the best defense for fighters is fighters. Our goal recently was to encourage this game to progress more rapidly. The first thing we could change on fighters is limit the number of weapons they can carry. Maybe we should limit fighters to one or two weapons. I also think that medium and large ships aren't tough enough. Maybe we should re-scale the power point structure. I know some larges were given bonuses for additional weapons, maybe we could weigh the power points so there are more available as you get closer to the top of the scale. We could change armor so that instead it being 2 3 4 for small medium large, it could be 2 4 6 respectively. I also like the idea of a Flak solution. I had a thought about a Flak defense missile that would have a limited range, but a huge blast damage. The idea is it is more warhead than fuel. It would have a max range of six or eight and a damage of 4d6 or 5d6. It could only be used against small ships. We could also half the internal structure in all ships. That should give most weapons a better chance of destroying a fighter, especially if you use a railgun or something. We made a lot of changes to to fighter to help speed up the game and to nerf them defensively. Before we change them again. Lets play them as is one more time, and lets focus on fighters that play an anti fighter role or a medium support ship that could help defend large ships from waves of fighters.
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I think that the proposed changes will help make the game better.
Any ideas when the next meeting/game will be?
Teams sounds good to me. Less chance of a dog pile on blue scenario. ;)