No, ammunition weapons like missiles are one-shots, like you figured. I think I had planned to figure out rules on rearming / recreating missiles during play, but never did (or at least not to my satisfaction.) It sounds like everything else you've got the right idea on, but since I misunderstood your question and typed this, for possible clarification to others:
Power is kinda your ship's reactor output and you allocate it at the
start. (It's essentially your ship's "points" if you think of
shipbuilding as analogous to point-buy character creation in some
RPGs.) Guns you can use once per turn, ammunition weapons like missiles are one-shots, which is off-set by their higher damage.
On Monday, July 24, 2017 at 4:49:34 PM UTC-4, Colton Hoge wrote:
Ok so I get what the thing is for this much power goes to the engines and guns and stuff...but for missiles does that regenerate each turn since u can only use them once?