Re: Power

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iamjamesshepherd

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Jul 24, 2017, 4:56:43 PM7/24/17
to Lego Microfleet
No, ammunition weapons like missiles are one-shots, like you figured.  I think I had planned to figure out rules on rearming / recreating missiles during play, but never did (or at least not to my satisfaction.)  It sounds like everything else you've got the right idea on, but since I misunderstood your question and typed this, for possible clarification to others:

Power is kinda your ship's reactor output and you allocate it at the start.  (It's essentially your ship's "points" if you think of shipbuilding as analogous to point-buy character creation in some RPGs.)  Guns you can use once per turn, ammunition weapons like missiles are one-shots, which is off-set by their higher damage.

On Monday, July 24, 2017 at 4:49:34 PM UTC-4, Colton Hoge wrote:
Ok so I get what the thing is for this much power goes to the engines and guns and stuff...but for missiles does that regenerate each turn since u can only use them once?
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James Shepherd

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Jul 25, 2017, 3:50:58 PM7/25/17
to lego-mi...@googlegroups.com
I think that was the plan, yes - there's a couple things like that which need some ironing out.  For instance, you could have several ships with all their power devoted to crew.  If they all dock with a well-armored super-fast ship, transfer their extra crew over to the boarding ship...things could get "interesting" real quick.  So, that and the automatic rearming when docking in a fighter bay are two examples of us needing to figure out "how exactly does this abstract concept of power work."

On Tue, Jul 25, 2017 at 1:26 PM, Colton Hoge <hoge....@gmail.com> wrote:
Ok thanks...but I just saw in the google doc, when a ship docks with a fighter bay it is reloaded with its original ordance...so would that be ship be reloaded with missiles for free...or what

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