Thanks! That sort of helped with movement. I guess I'll have to try and play it to see if I get it. Let's see if I can come up with a fw more things I noticed.
1. You cleared up volume, and that, more or less, helps allot. I don't have models so I can't really do much with it yet. I will build some quick mocs and test it out.
2. AA to-hit roll cna be simple. Something like roll a d6, and if you roll a 4+ (4, 5, or 6) you hit. You can add a simple modifier for squadrons, like a +1 for x number of ships. Ex: for every 5 ships in the squadron of fighters, it's a +1. This could represent the sheer volume of incoming firepower, in that there si so much that some bullets will hit. Damage I don't think needs an adjustment (at first glance without playtesting).
3, I think I got it. It's basically, "here's a pool of points. Fix that hull up with them and go blast the crap out of that guys (or gals) ships!"
4. Hmm. I think I might understand. As I said, I'm used to other games. Ex: 40K trooper can move 6 inches. You don't worry about facing or turning, really, and if the enemy is in range you blast them. Warhammer Fantasy, I understand, has a facing rule, where to turn you have to use up part of your movement inches. I've never played fantasy, so I have avery rudimentary idea of how it works. If I say inches instead of units, I'm not trying to be a pain, it's just what I'm used to. Almost every game uses inches. Anyway, I can't think of an alternative to suggest. If I do, I'll shoot it over.
New stuff!
A. Would it be possible to create a very simple template that can be printed out and would have firing arcs and/or other vital info? This way, you could place it at the ship and see the arc if it's in question? I'll create one myself and share if it helps brainstorming. I'm a big fan of simplified gaming, huge tactics, fun and entertainment.
B. I think besides clarification/simplification, perhaps a quick-start guide might be a nice idea down the line?
C. Any good micro space sites? I need to get building some units and playtesting. :)