It is really important to keep your guests happy in Jurassic World Evolution 2. At the end of the day, you are still trying to run a profitable and successful business alongside caring for your dinosaurs. Guests are a crucial part of being successful and catering to their needs is important. This is why we're going to show you how to increase guest comfort and explain a bit about what it actually is.
The most important thing to do out of all of these tips is to tailor them to your park. Not all parks will be built the same and you will need to combine all of these tips whilst thinking about the layout of your park. It will take trial and error to figure out how to raise the guest comfort rating for your park but once you get it right, it will boost the star rating of your park really quickly.
Guest comfort is a measurement of how comfortable and happy guests are within your park. It comes down to how well the park has been tailored to the guests, how many haven't been eaten by dinosaurs, and how many facilities you have for them. Alongside your dinosaurs, your guests can make or break the star rating for your park.
Taking care of your guests is as important as taking care of your dinosaurs in Jurassic World Evolution 2. Luckily, we have guides that can help you with both. We have a guide on how to unlock the viewing platform and a guide on how to quarantine sick dinosaurs.
In Jurassic World Evolution 2, Simon Masrani is obsessed. He has a new box of toys and wants the world to see them. The slew of dinosaurs you captured from their home in the previous chaos theory will need a new home - and it's your job to make that home as comfortable, and profitable, as possible.
Updated on April 3, 2023, By Helen Ashcroft: As Jurassic World Evolution 2 continues to receive updates, including new dinosaurs, we've taken a look at some of our existing guides and updated them to make sure they are as clear as possible. If you want to prove that Jurassic World would have been far better had you been in charge then these tips will help you play that scenario out in Chaos Theory Jurassic World.
The first task at hand is, as always, to create a functional response facility and palaeo medical facility. This will ensure that you can keep the dinosaurs in check and as healthy as possible. The control centre has already been constructed just outside of the buildable area.
It isn't part of your mission objective, but researching power stations will give you cheaper, more sustainable energy for building your park. These power stations don't need to be refueled, requiring much less micromanagement.
Once the facilities have been constructed, you'll get a message that the delivery of three species of dinosaurs is imminent. The timing of these deliveries is staggered slightly, so there should be enough time to set up separate enclosures for each.
Two of the incoming dinos are herbivores, so housing them together is an option, but you'll need to create an enclosure big enough. The third, however, is a Tyrannosaurus Rex - known for having a bad temper and a penchant for eating anything that moves. It will require its own enclosure.
When the dinosaurs are settled and comfortable, your next mission is to create some comfort for your prospective human visitors. Create a restroom and an emergency shelter and get ready to open your Jurassic World to the public.
Your park needs to thrive financially; guests not only need to pay the price of entry, but they need to be catered for when inside the park. Increasing your coverage of the three amenity types is the next step on Simon Masrani's vision board - this shouldn't be too difficult if you managed to keep the three enclosures fairly close together.
Building hotels with a view of some of your attractions will boost guest comfort substantially. The more dinosaurs they can see the happier they are. Ensuring good restroom and shelter coverage will also guarantee that the guests are happy, comfortable, and safe.
To reach the 90 percent comfort required of you, a good transport system is vital - even though your park is small right now, the guests will be pleased if they don't have to walk anywhere.
The next delivery you'll be receiving is a herd of Gallimimus, a slightly smaller herbivore that you have currently. There are quite a few of these, but as long as the enclosure(s) you built for the Triceratops or the Ankylosaurus is large enough, they will cohabit just fine.
The next mission coming down the chute is to increase the total dinosaur species to six. You have four species in the park currently, so it's time to construct an expedition centre in order to harvest some fossils.
You should always be aiming to complete research whenever there is any downtime in your park. The building upgrades are very helpful for increasing your efficiency, especially now that you'll be retrieving and extracting fossils.
The Improved Yield upgrade for the expedition centre increases fossil yield by 50 percent for each trip your scientists complete. This makes acquiring new genomes faster and cheaper.
Check the world map in your expedition centre and scout out some potential dinosaur recruits that synergize with your current roster. Increasing dinosaur density and variety in your enclosures is a great way to increase guest happiness.
By clicking on a dinosaur in your park, you can check to see which other species they will cohabit happily with, increasing variety while saving money on enclosures.
At this point, you will have access to the Aviary, if airborne creatures are more your thing. It's not super important to the story missions, but the aviary structure adds some variety to the look of your park. The only downside is that initial investment is high - you'll need a full housing structure and a separate hatchery. Because you don't have any flying dinosaur research, a fair few expeditions will also be required in order to synthesise the new species.
Now that your park has proved to be a moderate success, the people in charge want more. More guests equal more profit, or so they say. With that, it's time to build a Gyrostation and get those humans inside the enclosures.
It may go without saying, but when constructing your track, it's probably worth steering well clear of the T-Rex enclosure; you don't want a meals-on-wheels situation with your paying customers, and putting them in serious danger will only cost you money and comfort rating in the long run.
The guests are no doubt flooding into the park by now, so it's time to squeeze them for all they're worth. The next story mission requires you to increase the number of VIP guests, along with upping your per-minute profits from amenities.
VIPs love fancy hotels, so you can either build several small hotels, or dedicate some time to researching the large ones. This will also help you max out your accommodation rating.
Increasing your profit per minute varies from park to park, depending on the layout. The key is to check the management tab for the various amenities, looking for the red paths denoting where they are needed the most.
It's now time for what is ultimately Jurassic World's main attraction - the Mosasaurus. This gargantuan marine creature requires a lagoon to survive, and it's up to you to construct everything required to put the deep sea dinosaur on display for your guests.
Lay down some lagoon sections, a marine hatchery, and some viewing galleries. Some of these structures will need to be researched first, so ensure you're chipping away at that whilst managing the rest of your park.
No variant on Jurassic Park is complete without a Raptor paddock. The hyper-aggressive, worryingly agile carnivores are great for drawing in the more adventurous guests and are next on your list of additions.
Velociraptors don't need too much to reach perfect comfort in their enclosure but do ensure they're happy as quickly as possible. They have a habit of breaching the fences and going on a murderous rampage if even slightly disgruntled. It is also best advised to keep them isolated to their own enclosure; this species tends not to play well with others.
Your park will periodically be ravaged by tropical storms. These are unavoidable, and while you can research upgrades to your buildings to resist this adverse weather, it is always a good idea to open all of your emergency shelters as soon as you get a warning.
The last main attraction you're required to add to your park is Dr. Henry Wu's brainchild - the Indominus Rex. A terrifying hybrid dinosaur that is ferociously violent and criminally intelligent in equal measure.
The mission to research heavy fences should give you some clue about how tricky the Rex can be to keep caged, so ensure the Indominus is enclosed with the most secure barriers you have.
Once you release the hybrid dinosaur, there is only one objective left to complete - getting your park to five stars. At this point, depending on how quickly you have managed to progress the story, your dinosaurs may start to die of old age. This can be disastrous for your park, so it is worth increasing the genome for the dinosaurs you already have in order to synthesise replacements should they be required.
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