Thankyou for looking at my question! First of all I already know where to find my im chat logs... its the log for Local chat that I cant seem to find. I go down the list of im logs over and over and cant find the Local log. I see .txt files for everyone I know, teleport histories, texture lists, url_histories... but no local log. Does it exist? Is it in another location? What is its .txt name? I would really appreciate any help on this if anyone can answer.
You're looking in the right place, almost. If you are in the AppData folders in your computer, go to Roaming >>> Secondlife >>> your_avatar's_name. Open that folder and look in the subfolder named chat. That will contain all of the local chat you have ever had. Well, unless you have either set your viewer to not save chat logs or you have deleted the folder at some point. If you've already found the IM folders, though, you know you have been saving logs.
I've been looking for the chat.txt file. I found one but its in an old spot from a previous installation of firestorm and doesn't have any of the chat that I need. Just old stuff. Its crazy that I cant find the chat.txt in my log folder! Even my sister couldn't find it, there is not a chat.txt in my logs. I don't know why... is there a setting in firestorm that keeps it from recording just Local chat? I don't remember changing settings but something must have happened.
Frankly, I have used Firestorm since the day it was introduced and I have never seen a good reason to turn that option OFF. Even if you are a real chatterbox, the size of your chat file is trivial compared to most files on your machine, so there's no point in fretting over how much space it's taking on your hard drive. And you've already found the best reason to keep it turned ON: you never know when you'll need to find some vital piece of information that someone mentioned in chat last month. Especially if you are in business, the ability to recover chat can be an absolute necessity. My alt does most of my scripting, so her chat file is full of diagnostic chat messages from whatever project I am working on at the moment -- stuff that I may have to review in detail for weeks. I'd be lost without that archive.
Your log might not be in the place you think it is. If you have ever reinstalled the viewer, it probably re-set the log file location to the default. If you forgot to change it back to wherever it is you normally keep the logs, a big chunk of your logs could be in that other location. Doing a general search of your PC for "chat.txt" could unearth these files.
Or, assuming you always store the logs in the default location, if you did a complete clean reinstall of the viewer, all previous log files will have been deleted, and you won't have anything dated earlier than the last time you installed the viewer.
I found several chat.txts in the general search. Its just that none of them are the one I need... lol What on earth did I do? I fiddles with some settings, double checked what you all said and I appreciate your responses so much!
The control that determines if the previous conversation is shown in the chat window is in Preferences ---> Chat tab ---> Chat windows sub-tab, "Show the end of the last conversation". Chat logging (see above) must be enabled for this to work.
ok thanks i just wanna inform you that i have found that folder
this chat problem caused me allot of troubles with Friends because i didn't recognize some of them as there was no chat history
it was so embarrassing to ask them again for some information i must already know by default after we had a history in chat and conversations
so conversations tend to be repetitive and boring to some friends which led me to lose some Second life friends
i wish second life Pay more attention to this chat stuff it really matters
You can avoid a reinstall deleting your chat logs. Just set the location where they are saved to something other than the default directory. I have a section of one of my hard drives labeled "caches" where I keep caches and log files for all sorts of things.
Don't burn me if this has been mentioned before, but I am rarely on the forums, or the internet for that matter; except in CoH and for work. Thus, I haven't mined the forums for how many times this has been suggested before.
If you're looking at chat vs broadcast vs team vs supergroup - which, yes, all together can get to be a bit much - filtering out by tabs can help. Or using team, if you've got a specific group you're talking to.
Hey, I play 7 days with a pretty big group and when we split to do things in groups it gets super chaotic at times. So i am hoping we can get an update where there is in game local chat for those that are near each other. But also a global version so can talk to everyone on the server for certain things.
I never used the internal chat. For years I have been using teamspeak for stuff like this. And recently also mumble which is an open source alternative. I hear discord is popular as well for general team communication (but discord is the usual "we can spy on you, do anything with your private communication and it even belongs to us. Just do it, usually it won't matter. ").
The reason I'm listing all these alternatives is that at least the first two have the advantage of multiple channels you can switch to. It may be a little less comfortable since you probably need to alt-tab out of the game for a moment to switch between the channels (if you don't have two monitors), but it should work quite well apart from that. And you can still use the game internal text chat as a low-tech global channel while you are split into different voice channels
I don't think you can hope for a mod to do this before the game is out of EA, if at all possible it would need serious programming effort. And I don't think TFP is doing anything with the internal chat as it works well enough, they have lots of other fish to fry before release and it isn't even clear how many really use the internal voice chat.
But we also use teamspeak and divide up into different channels when splitting up. However this is somehow anoying, because you can't switch fast between channels (perhaps possible to bind channels to hotkeys in teamspeak?).
Hell let loose has an interesting voice chat system like this. One channel for leaders (only squad leaders and commander), squad chat and local, while local also reduces volume by distance so you might hear something far away only silent but the one standing next to you normally. Of course such a system will interfere with voice-activation or always-on. Because of that i'm using hotkeys in teamspeak that disable teamspeak microfone if i want to talk to other ingame-channels (for a private squad we still prefer teamspeak, because it doesn't require push to talk).
thier is a Arma 3 mod called Tfar which changes ingame voice chat while routing it through teamspeak also you can use discord as if you use the overlay you can quickly change channels and if you have permission in your discord channel move other members to diffrent channels
I'm wondering if there's a way to create a local chat with command blocks. I ask, because we're looking to RP through Realms, but the experience wouldn't be good if we can't have individual conversations.
If you mean group chats, it may be possible by /w @a[name="Name1",name="Name2",etc.] then your message or /w @a[distance=x..] then your message. (Quick note on the last one,those two periods are pretty important if I recall correctly and x=the distance you want it to be. I can't test right now, but I think those work. I might need some verification.
Can someone explain these. On PC-Steam. I don't get how to talk in anything except for the local. Running a non-dedicated. My friend and I can only talk (type) when standing next to each other. Getting hard to build together. Would like to use tribe or global. Researched this a lot and found that even tho my keyboard has both / and \ neither do anything. Only Enter activates the chat panel. Also remember checking an option somewhere that said we could talk close to each other but cannot find it now. Did not know this option would disable global. Thought it was an extra thing optional in addition to global. I really cannot find this setting been looking for hours. How do we type in tribe chat.
I have created a simple chat program in python that allows many clients to connect to a single server. I now want to create a two server model, still with many clients, so that the clients will be able to connect to either server. Then when a client sends a message to server1 it will broadcast to all its connected clients and also send to server2, which will then broadcast to all its (server2's) connected clients. The part I am stuck on is the server to server communication. I would like to do this on my local LAN on the same subnet; I am not trying to do this across the internet so no need to worry about dns or other protocols.
In short, your servers are not really different from your clients. They connect to other servers and send text/data to them. The only thing you have to handle specifically is the re-broadcasting of the clients chats.
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