Click the Reverb switches along the top to turn the 4 reverb presets on and off, allowing you to quickly audition the different types, and try various combinations of reverb presets. Use the Send knobs to dial in the desired amount of reverb, which simultaneously sends all 4 instrument sections to the given reverb send effect.
String Machine features 4 color-coded instrument sections, including string machines and pads (red), section strings (green), solo woodwinds and brass (teal), and choirs and soloist (orange). Each instrument section features a number of instruments and alternatives, giving you countless ways to combine them into a diverse range of timbres, and the ease of mixing the individual instrument sections together to create rich, multi-layered pads.
String Machine comes with 17 presets programmed by Nick Phoenix. These presets demonstrate the type of sounds possible with String Machine, but we encourage you to use String Machine as it was intended -- creating your own presets!
With high-quality sampling of vintage hardware units and authentic ensemble chorus emulations, String Machine is the perfect companion to recreate the classic sounds of vintage string machine synthesizers, and much more. Whether you need a synthy string pad heavy with retro nostalgia, or a rich backdrop for a pop track, String Machine gives you the instruments and controls that empower you to deliver.
The chart below outlines the MacOS and Windows 64-bit operating systems and sequencers that are officially supported and fully tested with the latest version of Opus. Please note that while most Sequencers / DAWs are VST 2, VST 3, AU and AAX plug-in format compatible, only those listed in the chart below are officially supported.
Compared to the synth and effect plugin worlds, the virtual drum machine realm is fairly small and underpopulated. The reason for this is that, probably more so than with any other plugin type, a lot of music makers are happy to make do with the tools offered by their chosen DAW.
Be sure to check compatibility with your specific computer hardware, too. For example, not all plugin synths currently offer native support for Apple's M1 and M2 Macs, though more and more are being updated to provide this.
Electronic drum machines use one of two approaches to create sounds. The first of these is synthesis. As with a melodic synthesiser, this involves using electronic means to fabricate a sound from scratch. A drum or percussion synthesiser is just like any other synth plugin - and most synths can be used to create drum sounds in some way - albeit adapted to suit percussive duties. This usually means the inclusion of specific drum engines, designed to synthesise things like kicks, snares and hi-hats, and a rhythmically-focussed sequencer.
In reality, most modern drum machines combine elements of both approaches. Some will offer individual simple and sampling generators side-by-side. Even straightforward sample-based instruments tend to incorporate elements of synthesis, by letting users adjust the pitch of a sample, apply filters, modulation and shape the output with envelopes.
MeldaProduction DreamMachines is a slick and modern sample-based drum machine that features individual channels for kick, snare, clap, hat, tom and perc. Each of these contains an A and B part, which can be loaded with a selection of samples from the analogue, digital and acoustic realms.
The beats themselves can be composed from your own sample collection, or from a high-quality assortment of factory sounds and kits. Playbeat 3 is a great choice for anyone looking to break out of their usual drum habits, and allows you to be as hands-off or hands-on as your mood dictates.
Eight self-contained engines each sport 64 eight-layer sample pads and a polyrhythmic step sequencer, while effects are available to every layer and pad and the master output. The brilliant TransMod modulation system, meanwhile, enables assignment of an embarrassment of modulation source riches to any number of target parameters across all engines.
I'm Editor-in-Chief of Music Technology, working with Future Music, Computer Music, Electronic Musician and MusicRadar. I've been messing around with music tech in various forms for over two decades. I've also spent the last 10 years forgetting how to play guitar. Find me in the chillout room at raves complaining that it's past my bedtime.\n"}), " -0-7/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Si TrussSocial Links NavigationI'm Editor-in-Chief of Music Technology, working with Future Music, Computer Music, Electronic Musician and MusicRadar. I've been messing around with music tech in various forms for over two decades. I've also spent the last 10 years forgetting how to play guitar. Find me in the chillout room at raves complaining that it's past my bedtime.
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