There are several sides to project tracking, each needing certain tools. One big thing is progress visualization: the ability to measure progress before the big goal is achieved.
It's tricky because different projects have different measurement units (time, rates, steps and so on). This has to do with visual literacy and data analysis, and somewhat with psychology, because units have to be not too small and not too large.
Then there is roleplay and beauty and design. It's hard to explain why calling something a "quest" instead of a "chore" makes such as huge difference, but it does. The balances (flow channels) between routine and adventure, and separately craft and art, help to maintain progress. So, using gamer terms have been a boon, because the vocabulary is fun and rather exact. For example, Dance-Dance Revolution has a five-dimensional rubric for songs, and a beautiful visualization/graph of it called Groove Radar. It shows particular challenge levels, such as density and amount of jumps. Again, different tasks have different "tags" - I often use cognitive and emotional difficulty, concentration, relaxation. Making tags visual and funny (we use homemade icons) helps a lot too.
For example, recently my daughter and I worked on some encyclopedia articles. Starting first few articles required a lot of "mana" (emotional energy), as any new writing task in a new format. Writing all articles required high attention and a relatively clear head, which can be timed to rhythms of the day. Filling "See also" field with entries from the long list of articles was a low-energy, calm task - what we call a "grind" task or "meditative" task, which can be done, say, when you are almost ready to sleep.
Tagging tasks and warning collaborators about different task features makes or breaks group projects. When I work with students, simply letting them know that the next task has high mental energy demands or frequently makes you feel like you are stuck helps them persevere. I help people learn math and math education, so anxiety and frustration come up a lot.
I tried to vote for your project, but nothing happened. I even disabled AdBlock, but it did not help.
Cheers,
Maria Droujkova
Make math your own, to make your own math.
On Fri, Oct 1, 2010 at 2:20 PM, Michael Nelson <absol...@gmail.com> wrote:
On Fri, Oct 1, 2010 at 2:41 PM, Maria Droujkova <drou...@gmail.com> wrote:Michael,
I'd like to follow this development. We've been doing something similar within the family - we call it "QuestBoards" because many tools came from goal tracking in World of Warcraft. I joined on Drumbeat - is there anything else to do?
Great, thanks Maria!I would love to hear more about how you use QuestBoards with your family (and how/why you started using them)... if this thread is appropriate, great! I've also just created a google group specifically for chatting and discussing the use of learning goals (generally, not a specific tool) for self-paced learning etc. at:Also, you could click on the Vote button on the project page if you think it's worthwhile :)Cheers,M
Cheers,
Maria Droujkova
Make math your own, to make your own math.
On Thu, Sep 30, 2010 at 11:54 AM, Michael Nelson <absol...@gmail.com> wrote:Hi all,I've just been adding info about a new project on drumbeat that may or may not be relevant to some people facilitating p2pu courses:If you have time, I'd really appreciate any feedback you have, whether it's things that need to be clarified or issues you can see, or ideas about how it could be improved etc.The video there is just a demo of a very basic prototype, but the About page has more ideas about how it could be used and other possibilities it might enable.I've also included more background info about the actual problem that I'm trying to solve on my bio page.--
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On Fri, Oct 1, 2010 at 8:41 PM, Maria Droujkova <drou...@gmail.com> wrote:There are several sides to project tracking, each needing certain tools. One big thing is progress visualization: the ability to measure progress before the big goal is achieved.Yes! In my day-job we've been using Kanban, which is (now) a agile software development technique for visualising progress (individually and for teams). Here's a quick video demo'ing the tool that we use for visualising:
It's tricky because different projects have different measurement units (time, rates, steps and so on). This has to do with visual literacy and data analysis, and somewhat with psychology, because units have to be not too small and not too large.
Yes - a lot of which is used in game development (something you also mention below) - ensuring that reaching the "next level" is not to easy, but not too hard either. I hadn't thought of units other than time though... that is, I'm imagining a goal being a longer-term aim, broken up into the steps I'll take towards that goal (shorter term - 1-4 weeks), and only if necessary, actions/activities for each step.Personally, I like to feel I've achieved something regularly, which is why I was thinking that a 'step' towards a goal would be a short-term item (1-4 weeks), and an action towards a step is something I just do (or do daily etc).
Then there is roleplay and beauty and design. It's hard to explain why calling something a "quest" instead of a "chore" makes such as huge difference, but it does. The balances (flow channels) between routine and adventure, and separately craft and art, help to maintain progress. So, using gamer terms have been a boon, because the vocabulary is fun and rather exact. For example, Dance-Dance Revolution has a five-dimensional rubric for songs, and a beautiful visualization/graph of it called Groove Radar. It shows particular challenge levels, such as density and amount of jumps. Again, different tasks have different "tags" - I often use cognitive and emotional difficulty, concentration, relaxation. Making tags visual and funny (we use homemade icons) helps a lot too.
That sounds great! If you have time, I'd love to see a screenshot (or photo) to visualise exactly what you're describing?
On Sat, Oct 2, 2010 at 3:00 AM, Michael Nelson <absol...@gmail.com> wrote:On Fri, Oct 1, 2010 at 8:41 PM, Maria Droujkova <drou...@gmail.com> wrote:It's tricky because different projects have different measurement units (time, rates, steps and so on). This has to do with visual literacy and data analysis, and somewhat with psychology, because units have to be not too small and not too large.Yes - a lot of which is used in game development (something you also mention below) - ensuring that reaching the "next level" is not to easy, but not too hard either. I hadn't thought of units other than time though... that is, I'm imagining a goal being a longer-term aim, broken up into the steps I'll take towards that goal (shorter term - 1-4 weeks), and only if necessary, actions/activities for each step.Personally, I like to feel I've achieved something regularly, which is why I was thinking that a 'step' towards a goal would be a short-term item (1-4 weeks), and an action towards a step is something I just do (or do daily etc).
Here is an example of what I mean. Sorting through light emails, I spend maybe 20 seconds per message. But answering more thoughtfully, especially if media is involved, may take 10-20 minutes per email. So, if I set a milestone of "100 emails a day" I may run into obvious problems.
Then there is roleplay and beauty and design. It's hard to explain why calling something a "quest" instead of a "chore" makes such as huge difference, but it does. The balances (flow channels) between routine and adventure, and separately craft and art, help to maintain progress. So, using gamer terms have been a boon, because the vocabulary is fun and rather exact. For example, Dance-Dance Revolution has a five-dimensional rubric for songs, and a beautiful visualization/graph of it called Groove Radar. It shows particular challenge levels, such as density and amount of jumps. Again, different tasks have different "tags" - I often use cognitive and emotional difficulty, concentration, relaxation. Making tags visual and funny (we use homemade icons) helps a lot too.
That sounds great! If you have time, I'd love to see a screenshot (or photo) to visualise exactly what you're describing?
I made a little screencast - it looks EXTREMELY silly and is full of little references to things you may or may not know, but it was lot of fun: http://screencast.com/t/lwWm1DMF41vO It clarified some needs of a management system.
Cheers,
MariaD
So, without the sound, it looks as though you've got a bunch of tasks that you like to do repetitively (each daily/weekly/fortnightly/whatever). Is each task related to various longer-term goals of yours? If not, why not use something like remember the milk (which, from memory, supports repetitive tasks with tags etc.) (but wouldn't be as creative of course!). Or perhaps a better question (for when you've time), how would you like to be able to manage these tasks - would it be helpful to see them as tasks potentially (but not necessarily) attached to a certain longer-term goal?-Michael
On Fri, Oct 15, 2010 at 12:37 PM, Michael Nelson <absol...@gmail.com> wrote:So, without the sound, it looks as though you've got a bunch of tasks that you like to do repetitively (each daily/weekly/fortnightly/whatever). Is each task related to various longer-term goals of yours? If not, why not use something like remember the milk (which, from memory, supports repetitive tasks with tags etc.) (but wouldn't be as creative of course!). Or perhaps a better question (for when you've time), how would you like to be able to manage these tasks - would it be helpful to see them as tasks potentially (but not necessarily) attached to a certain longer-term goal?-Michael
There are several goals here, all related to time actually!
(1) Explore what is important in your actions, reflect on it. Basically, this is like qualitative research where categories emerge from data. "You are what you repeatedly do."
(2) Determine your speed of work and the units. For example, I can write 425 words per hour of a "technical text with required research." I know this because I tracked myself writing some articles. When next someone offers me a writing gig, I can estimate hours it will take. I also know (from tracking) that I write in "runs" that are 10 min to 1 hour, depending on other variables (like time of the day).
(3) Achieve milestones. Say, if I want to have "an active email group for discussing family math" I can define "active" as "X message thread per month, Y% of them started by people other than myself" and invite people (and do other such quests) till this happens. Time these milestones take may or may not be known from (2).
On Sat, Oct 16, 2010 at 1:36 AM, Maria Droujkova <drou...@gmail.com> wrote:On Fri, Oct 15, 2010 at 12:37 PM, Michael Nelson <absol...@gmail.com> wrote:So, without the sound, it looks as though you've got a bunch of tasks that you like to do repetitively (each daily/weekly/fortnightly/whatever). Is each task related to various longer-term goals of yours? If not, why not use something like remember the milk (which, from memory, supports repetitive tasks with tags etc.) (but wouldn't be as creative of course!). Or perhaps a better question (for when you've time), how would you like to be able to manage these tasks - would it be helpful to see them as tasks potentially (but not necessarily) attached to a certain longer-term goal?-Michael
There are several goals here, all related to time actually!
(1) Explore what is important in your actions, reflect on it. Basically, this is like qualitative research where categories emerge from data. "You are what you repeatedly do."
Yep. Do you also try to plan what you do repeatedly (in a way, changing who you are). eg. I want to sit with Joe at least twice a week to work through his family math goals. (not a very good example, but hopefully you get what I mean).
Would it be helpful if the system you were using provided an rss feed or iCal export or something helping you see (and postpone etc.) the tasks/goals you've planned that are coming up?
(2) Determine your speed of work and the units. For example, I can write 425 words per hour of a "technical text with required research." I know this because I tracked myself writing some articles. When next someone offers me a writing gig, I can estimate hours it will take. I also know (from tracking) that I write in "runs" that are 10 min to 1 hour, depending on other variables (like time of the day).
Nice - I've been trying the Pomodoro technique - http://www.pomodorotechnique.com/ - lately for similar reasons (work-related), which helps establish easy units of time. I could then try translating into other units... I'll try that!
(3) Achieve milestones. Say, if I want to have "an active email group for discussing family math" I can define "active" as "X message thread per month, Y% of them started by people other than myself" and invite people (and do other such quests) till this happens. Time these milestones take may or may not be known from (2).
OK, so this is similar to the SMART criteria right? (http://en.wikipedia.org/wiki/SMART_criteria ) - well, at least the SMAR part, if you had a goal: "I want to create an active email group for discussing family math within the next 3 months, where 'active' means....." that would then fulfill the criteria.
Part of what I've added in Learning goals is the ability to define the above goal with a target completion (say, 3 months from now), but also annotate it as something that I want to review fortnightly (ie. review my progress). I'm hoping to add various options for review notifications too.Thanks for these conversations - it's great to be able to interact around learning ideas that I'm excited about :)