Thisis where the remake swoops in like special agent Ada Wong on a zipline to save the day. Coming in to patch the narrative holes, fix the questionable voice acting, and give the battles and monsters a much-needed face-lift. It turns out that 18 years on, Resident Evil 4 needed a remake more than I thought.
The villagers are chaotically vicious but relatively low-skilled in their pursuit, while the monks opt for a more methodical approach using shields, armor, and crossbows to back you into a corner. Finally, the miners take the best bits of both, opting for chaotic rage and utilizing shields and projectiles.
Apart from the epic fights, I felt as if this remake excelled at cleaning up the narrative of the original. This time around, I felt like the cult leader Saddler and his right-hand man Lord Salazar were frightening and intimidating. It was nice not to put a face to the ultimate bad guy straightaway; it made meeting Saddler in the flesh for the first time far more memorable.
Gone are the shrill screams every time she jumps from a tall-ish ledge; instead, she shows guts in the face of danger. One of my favorite moments with Ashley had to be her stint as a crane operator as she used a wrecking ball to break through a concrete wall. While at the time, I was busy fighting hordes of violent miners, it was nice not to worry about our escape route as she had this covered.
Among the ridiculous explosions, evil corporations, and slightly confusing lore Resident Evil's job has always been to make the player feel connected to the story. While Village did a great job at creating a sympathetic character with realistic connections to its wider narrative, the Resident Evil 4 remake is the most invested I've ever been in this series.
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