Great, thanks for helping out with that! I'll send you the contact's email in private. As for the information we sent to the team stat takers last week, I've copied and pasted it here:
Who we (Leaguevine) are
We are an internet startup company focused on driving online engagement around sports. We want to build fan bases for players who otherwise wouldn't have any exposure. The first sport we are targeting is Ultimate because we care deeply about growing the fan base and because we are very familiar with the landscape. We have spent the last few months building a system for recording Ultimate statistics from mobile devices. Our site is
http://leaguevine.com.
How the stats system will work
At each game, one person will generate real-time stats for the game by recording the play-by-play using a smartphone or tablet. Each play on the field (e.g. completed pass, dropped disc, etc.) corresponds to a tap on the screen. This play by play will be sent to the Leaguevine servers over 3G/4G/wifi instantly so people at home can see the play-by-play. The Leaguevine servers then also calculate statistics from this play-by-play. These statistics are the things you would expect for Ultimate including Goals thrown, Goals Caught, Turnovers and Drops.
People following from home will view these statistics in real-time. People at the event or who are away from their computers can view the stats from their mobile devices.
How the stats will be integrated with the AUDL
We understand that you would like to these stats to help you generate additional traffic (and hopefully sales) to your websites. Because of this, we have built embeddable web widgets that you can copy and paste onto your site. Each widget shows a set of stats for a certain game or player. To have these stats from your own site, you can just copy and paste the iFrame code.
Leaguevine will host all of the data and you will have the option of embedding it on your site. Further, our site has a public API that allows developers to access game results and statistics and perform interesting analysis on them. If your web developer is interested in using this data directly rather than using our widgets, please have this person contact me (
ma...@leaguevine.com).
We are not charging you anything to use our stats software or web widgets for this inaugural season. We see this as a great marketing opportunity for us and hope you will help promote our site to your fans and followers.
Stat taker responsibilities
During the games, you will need to designate two people to take stats - One will actually tap the player names on a smartphone and the other will simply assist with identifying the players on the field. Only one of these pairs of stat takers is needed. In other words, only ONE of the two teams should take stats at a game. If both teams record the events, duplicate events will be created and will cause problems with the stat calculations. Please discuss with the other team who will be responsible for recording stats.
All stats will be recorded using our mobile web app called Leaguevine-Ultistats. There is nothing to download. You can just open it in your smartphone browser by navigating to
ultistats.leaguevine.com. You will need an account (it's free) to begin taking stats for your team, so please create one at
leaguevine.com.
Practicing with dummy data
The interface for recording events should be straight forward, but we encourage you to give it a try before the game starts so you can get used to it. In order to facilitate this, we've cloned our site onto a "dummy" URL where it won't matter if you record false data. This dummy site is located at
playwithlv.com and you can find the AUDL page at:
http://www.playwithlv.com/seasons/20059/audl-2012/teams/
To create dummy data on playwithlv you can visit the app at
http://ultistats.playwithlv.com and record statistics as if it were a real game. Anything created on this domain is subject to deletion at any point, so please do all your real stat recording at
ultistats.leaguevine.com.
Current Limitations of the app
This Leaguevine-Ultistats app is still extremely young and is still missing some features. The most noticeable feature it is missing is that it does not have a working "Undo" button. For the first couple of games, you will not be able to undo events using your mobile phone if you entered things in wrong.
To compensate for this current shortcoming, we have built and are improving upon our web interface for editing the play-by-play. If you mess anything up, you are free to go to the "play-by-play" tab on
leaguevine.com of any game and make the corrections you need.
Viewing the stats and widgets on Leaguevine
To see the real-time box scores on Leaguevine or see what widgets are available for you to embed, please visit the following pages we created for the AUDL:
Troubleshooting
We will be sitting at our computers for every minute of this first weekend of games, ready to troubleshoot any problems. Hopefully it all goes smoothly, but if there are any issues, please don't hesitate to contact me by email or even phone. My email is
ma...@leaguevine.com and my cell number is
630-738-9280.
Good luck launching your season this weekend. We are really rooting for this League to succeed and believe you are off to an amazing start. Thanks for letting us be a part of it.