Some quotes:
"The studies involve participants of all chess backgrounds, from amateurs to masters. They investigate the cognitive requirements and the thought processes involved in moving a chess piece. The participants were usually required to solve a given chess problem correctly under the supervision of an experimenter and represent their thought-processes vocally so that they could be recorded."
"One of the main themes in Thought and Choice in Chess is the difference between the expert (grandmaster) and the amateur. De Groot demonstrated that this difference does not consist of more and deeper calculation, or of a different method of thinking. It depends on the enormous amount of finely tuned experience and knowledge that the grandmaster activates as soon as he looks at a position, which enables him to, almost in a glance, get to the essence of the position and to see the most promising moves."
"Amongst them were some strong grand masters (Keres, Alekhine, Euwe, Flohr and Fine) and some masters. To investigate what happens in between, De Groot wrote down many oral reports and investigated them with meticulous care."
This research does not rule out the possibility that the player may analyze the position more deeply in some cases. They do, however, indicate that after only a few seconds, a grandmaster can see possibilities that a club player will not see even after a long time. Of course, deep calculations are not done in a few seconds. That's impossible.
I don't know if static position evaluation alone is sufficient. LC0 has such a mechanism, but it's probably not enough. I have experience with unsupervised learning for the Reversi/Othello. The program played with itself (similar to the LC0 project) by analyzing the position 4 moves ahead. Then there was teaching, next games, etc. At one point I tried increasing the depth of analysis to 6 and 8, but this did not improve learning. I did not do experiments with depths of 2 or 0. I assumed that then the program would make tactical errors too often. A similar argument can be made in chess.
More results:
Stockfish 14 - Rybka 2.3.2a +1-38=1 TP = -564 ELO
Stockfish 14.1 - Rybka 2.3.2a +5-31=4 TP = -269 ELO
Stockfish 14 - Houdini 1.5a +9-25=6 TP = -147 ELO
Stockfish 14.1 - Houdini 1.5a +19-15=6 TP = +35 ELO
Stockfish 14 - LC0 Maia 1900 +4-31=5 TP = -285 ELO
Stockfish 14.1 - LC0 Maia 1900 +15-16=9 TP = -9 ELO
Stockfish 14 - LC0 11258-64x6-se +3-34=3 TP = -359 ELO
Stockfish 14.1 - LC0 11258-64x6-se +4-31=5 TP = -285 ELO
Stockfish 14 - LC0 128x10-2021_0726_2120_38_663 +0-40=0 TP = -800 ELO
Stockfish 14.1 - LC0 128x10-2021_0726_2120_38_663 +2-35=3 TP = -407 ELO
Undoubtedly, great progress has been made.