I absolutely agree. 0.5 pawns at the beginning do not mean the same as 0.5 pawns when most pieces have disappeared. Sometimes these 0.5 pawns have draw probability of 100% at high level of play, whereas 0.5 pawns at the beginning have a totally different probability distribution of W/D/L.
Current dynamic view of chess positions is less materialistic than back then, when values of pieces were estimated, or when engine design tried to find equivalences between positional advantages and material.
Estimated result makes a lot more sense. The simplest way would be estimated game result (0= 100% loss, 1 = 100% win), but intermediate results are not accurately described. 0.5 only means equal probability of wins and losses, but says nothing about probability of draw. It's important to differentiate because we want engines to pick the lines with low draw probability, provided that loss probability doesn't grow faster than win probability with that choice. In case of doubt, go for the least drawish line.