.hack Sign Ost

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Jessica Wilson

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Aug 3, 2024, 5:06:56 PM8/3/24
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.hack//Sign (stylized as .hack//SIGN) is a Japanese anime television series directed by Kōichi Mashimo, and produced by studio Bee Train and Bandai Visual, that makes up one of the four original storylines for the .hack franchise. Twenty-six original episodes aired in 2002 on television and three additional bonus ones were released on DVD as original video animation. The series features each characters designed by Yoshiyuki Sadamoto,[2] and written by Kazunori Itō.[3] The score was composed by Yuki Kajiura, marking her second collaboration with Mashimo.[4]

The series is influenced by psychological and sociological subjects, such as anxiety, escapism and interpersonal relationships.[5][6] The series focuses on a Wavemaster (magic user) named Tsukasa, a player character in a virtual reality massively multiplayer online role-playing game called The World. He wakes up to find himself in a dungeon in The World, but he suffers from short-term memory loss as he wonders where he is and how he got there. The situation gets worse when he discovers he is trapped in the game and cannot log out. From then on, along with other players, Tsukasa embarks on a quest to find the truth behind his abnormal situation.

The series premiered in Japan on TV Tokyo from April 4 to September 25, 2002. It was broadcast across East Asia, Southeast Asia, South Asia and Latin America, by the anime television network, Animax, and across the United States, Nigeria, Canada and United Kingdom, by Cartoon Network, YTV and AnimeCentral (English and Japanese) respectively. It was distributed across North America by Bandai.

The series is set in a fictional 2009, introducing a computer virus called Pluto's Kiss as the cause of a massive Internet shutdown.[11] The results are described as catastrophic:[12] traffic lights shut down, planes collide in midair, and the American nuclear missiles are nearly launched. As a consequence, cyberspace is subjected to severe restrictions. The virus affects all operating systems except for one, Altimit OS, the only operating system immune to all computer viruses.[12]

Two years later free access to the networks recovers, bringing with it the release of The World: the first online game since Pluto's Kiss, developed for Altimit OS.[11] The World is portrayed as a fantasy setting wherein player characters can be different classes, adventure by themselves to go searching through dungeons or join with others and form parties, fight monsters and level up, collect new items and participate in special events.[3] At the center of each server is a Root Town, which contain shops, a save point, and the Chaos Gate that players use to travel between servers in the game.[14]

Harald Hoerwick is introduced as the creator of The World. He secretly designed the game as a virtual womb in order to create the ultimate artificial intelligence (AI), by receiving emotional and psychological data from the players. His motivation is revealed to be the death of Emma Wielant, a German poet with whom he was in love; the AI, who was named Aura, would serve as the "daughter" they never had.[15] Harald left the gathering of the required data for Aura's development at the care of the core system of The World itself, an omnipresent AI called Morganna Mode Gone.[12] The storyline of .hack//Sign, set in early 2010,[11] revolves around the premise of Morganna attempting to stall the growth of Aura indefinitely, after realizing that she will lose her purpose once Aura is complete.[citation needed]

The series follows the story about Tsukasa being mind-trapped into the game. Despite being a "fantasy quest type adventure", it does not rely on action sequences.[3][10] Instead, the show is driven by mystery, slowly revealing its secrets to the viewer while paying much attention to the individual characters.[7] Questions like what happened to Tsukasa in the real world, who he really is, and why he cannot log out are driving points of the story.[10]

Soon after the beginning of the series, Tsukasa is led to a hidden area. There he meets Morganna, depicted as a voice without physical appearance, and Aura, who appears as a young girl clad entirely in white, floating asleep above a bed. The storyline introduces Morganna as an ally, but her real intentions are unknown at this point.

As the story progresses many characters are introduced, some who want to help, some who have ulterior motives. Then more questions arise as to "what is happening in the game itself, who are these various characters, what are their true goals and what will happen to Tsukasa".[10] All the while he is seen struggling with his increasingly dire situation as well as his own social and emotional shortcomings. Tsukasa isolates himself, but eventually he begins to get closer to other players, and builds strong relationships with some of them; the most important is the one born between him and Subaru, a kind and thoughtful female Heavy Axeman.[10][16]

In the meantime, the series follows the quest for the Key of the Twilight (黄昏の鍵, Tasogare no Kagi), a legendary item rumored to have the ability to bypass the system in The World.[8] Some characters want the Key to gain the power this supposedly confers. Others believe the item will provide Tsukasa with a way to log out. Despite their reasons for seeking it, everyone agrees that it is related to Tsukasa in some way, as he is also a factor bypassing the system in the game. His body being in a coma in the real world adds a sense of urgency to the quest.

Near the end of the series, Tsukasa's real-life identity takes a more central place in the storyline, particularly in relation to his growing bond with Subaru. The series shows his fear and insecurity as he confesses to her that he is probably a girl in the real world.[17] It is also at this point when Tsukasa is told Morganna's plan by a highly skilled hacker called Helba. Morganna conceived the plan to link Aura to a character who could corrupt her with negative emotional data, placing her in a state where she would never awaken. The chosen character was Tsukasa, as his mind was filled with distressful memories of his real life. Helba also suggests that when Aura is able to awaken, "the Key of the Twilight will take form".[18]

The story reaches the climax, when Tsukasa confronts Morganna. He declares that he is no longer afraid of her or of reality, and will log out because there is someone he wants to see.[19] This statement triggers Aura's awakening, allowing Tsukasa to log out. The last scenes feature an emotional encounter between Tsukasa's real-life self, who is shown to actually be a girl, and the real-life player behind Subaru.

Tsukasa is the protagonist of the story and plays a Wavemaster. At the start of the series he is seen waking up to find himself trapped in The World, unable to log out. He is initially depicted as a cynical introvert who tends to avoid others as much as possible, but his character development shows him growing to realize there are people who care about him.[20] One of these people is Subaru, a female Heavy Axeman introduced as the leader of the Crimson Knights, a player organization designed to fight injustice (such as player killing) in The World. Most of the time Subaru is the only character preventing the Crimson Knights from running wild; she knows that they must be restrained from abusing their power. She eventually joins in the search of a way to help Tsukasa, and builds a close relationship with him.[16]

Also close to Tsukasa is Mimiru, a Heavy Blade who is poor at planning things out and following through on them. She is the first player to meet Tsukasa, and later forms a bond with him and vows to protect him. She usually hangs out with Bear, trying to solve the mystery of Tsukasa's inability to log out. Bear is an older player of the game and plays a Blademaster. He appears as cool and collected, always willing to help out newbies. He also conducts research in the real world on Tsukasa. One of Bear's acquaintances is BT, a plotting and scheming Wavemaster.[citation needed]

BT teams up with Crim and Sora to find the Key of the Twilight. Crim is a powerful Long Arm, friend of Subaru who founded the Crimson Knights organization with her, but afterwards left it as he found it did not match his personality. Amiable, easygoing and sociable; he prefers to keep the real world and the game separate. Crim's stated goal when playing is simply to have fun,[21] although he never turns down a chance to help somebody in need. Sora is a Twin Blade player killer who enjoys hunting players down, especially attractive female ones, and demanding their Member Addresses in exchange for their lives. He sees Tsukasa as the strongest link to the Key of the Twilight, and starts working with BT in the quest for it.[citation needed]

The project development began in early 2000 as a joint effort between Bandai and CyberConnect2, with the original idea of producing an online game.[22] In online games people can interact with each other and create their own stories. The producers wanted to design a game that would offer the players the same experience, but they later thought it would be more appealing with its own storyline, like in standard offline role-playing video game.[22] According to Daisuke Uchiyama, sub-leader of Bandai's video game planning department, the result was a challenge to the RPG genre itself:[23] an offline RPG, entitled .hack, set in a simulated MMORPG named The World.[22]

For The World's design, writer Kazunori Ito did an extensive research on online games available at the time:[22] the staff played titles such as Phantasy Star Online, Final Fantasy XI, and Ultima Online.[24] Nevertheless, according to Hiroshi Matsuyama (president of CyberConnect2), they were not actively looking to make the fictional game seem like a real-life one.[22] Instead, the idea was to create a "gigantic game system that, if the CC Corporation (the creators of The World in the game) actually existed, it would make sense for them to be behind" [emphasis added];[22] a game described by Matsuyama as largely "futuristic and alien".[22]

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