he was very useful but i wish there would be more interaction rather than him killing zombs i wish i could access his inventory and manage his gear and i want to be able to tell him to stay in one place so i could create and outpost
@Loudmushroom uhm dont get blood thirsty thats what got me killed in the ninth day and well grab the running perk as soon as possible and avoid getting in touch with zombs (use the stupid ai and hide behind building corners)
@T_12 in my last game somebody (hostile survivor) was trying to kill me whit a baseball bat but when I extracted a magnum (without any bullet loaded) he fled immediately saying OH NO HE HAS A GUN :P lmao
Friendly - Appears out of nowhere usually and says something along the lines "Lets team up!". He will then follow you and assist you in fighting hostiles (like a pet in other games). I have not been in contact with one for long enough (they kept shooting me by accident) but it appears that you can't give them equipment/trade with them.
Neutral - These are usually found on a stretch of road, most of the time in groups. These "groups" will stay where they are, so once you have found them your set. They don't shoot at you specifically but will start shooting if you attack first. Also bear in mind that they don't know what collateral damage is, so make sure there isn't a zombie or wild dog somewhere behind you in relation to them, as they will fire at the thing, with you in the middle. When you are close to them a button will appear with a speach bubble, this allows you to trade with them for different things. Another good thing to do is to set up base near them, as they will act as permanent sentries.
Bandits/Hostile - Most common, they roam the map looking for the player. If found they attack on sight, usually have a melee weapon but in later stages of the game they do get guns/rifles (they are terrible at aiming however). Only word spoken by this class is taunts or pleas for forgiveness (depending on how the fight is going).
*Note* All survivors can and will eventually die. When they do they drop all their equipment. Also I have yet to double check this but it appears that survivors will search building and collect loot, as I have found in numerous instances that I have left a tool/weapon and when I returned it was missing. 15 or so game minutes later I find a bandit with that exact tool.
i was playing mini dayz on ios and theres this guy i thought was a zombie but once i shot at him he said "thats unfair!" and i never met any suvivors yet so i didnt know if he was friendly and got scared or hostile and just a wimp. was he innocent or hostile?
Friendly survivors are those where you can see the health bar above their heads. I've met 3 till now. They can be really helpful and a little detrimental at times. Wish they could regenerate health and trade a bit like the neutrals.
Am i the only one who finds it hard to even find 1 survivor, even on Veteran, do you only find them on the 2nd or 3rd island, because i've only been to the second, but not for long as i died looting a military base ..... but now i cant even survive for 10 - 20 minutes, food and water becomes so scarce for me i don't understand why!!
lol ya that was over a year ago, was not paying attention to the date there, I will be posting the script on the 11th if you wanted to check out your methods in action let me know and ill hook you up with a password for my Donor early access scripts
Im looking it over and feeling kinda slow at the moment lol, i dont think I am grasping how it works(might be because i just woke up ) I am very visual and learn best when i have an example i can pick apart to understand how it functions, let me know if you have a an example of a simple GG script written in xscript even a Hello World one would help
Please make a mod apk of Minidayz, which has unlocked characters and unlocked special weapons(vss, mac 10, sv 98, saiga 12k and Aug) and also a perk hack(Bullet Farmer) which gives u +3 bullets whenever u find any bullet stack..I want it to be +999 instead of +3..No other modifications needed..Please make it for me..My rooted phone can't run minidayz..It crashes..So, I can't do it..I will be very thankful..please make it for me..
Pretty awkward, but useable. There are two modes, control stick, that is designed for your left thumb like a physical game controller, or tap to go. The tap to go path finding and collision detection algorithm is pretty bad though, in the sense that there is none. Your avatar will just go in the direction of where you tapped. This requires you to sometimes tap away from where you want to go and then correct half way through the path. This isn't something you'd expect now.
It's a gritty and washed tile engine, with pixel freedom of movement and clearly defined objects. The players are is a squashed "chibi" style and look pretty cool, especially when tooled up with gear. The tile set is a little repetitive, but that's not a deal breaker. Over all very good.
The on-boarding is pretty good. You are walked through a little demo of the game and told how everything works in a very smooth sequence, encountering loot, your stats, zombies, usage of the HUD and item combinations.
It's okay but it's not really that much fun. You can't creep around, you always have to run. The melee fights are automatic, which is a really good dynamic from controls coherency but leaves fighting zombies kind of not scary. At least you can still shoot the gun on command, but again the aiming is automatic. There's just way to much loot, it's like being on one of the old Day Z servers where the admin went way overboard. These things make it less like Day Z and more like a bland shoot em / beat em up with survival mechanics.
If you quit your game is saved. I would have given this a straight up 5 but had to drop a point because the will totally drain your battery, so if you're not plugged in your will not be able to play for long. This rules out playing it on the train or out and and about if you're not next to a socket.
You can optionally watch videos for extra loot drops, which you don't really need because there's loot everywhere. It is non intrusive and non interrupting. This is exactly as it should be if you don't want to annoy your players.
I was one of the many thousands to play the original DayZ mod on Arma 2 servers from about 5 years ago. Those were the dayz. It was a hard game. Arma 2 is a realistic military simulator, which supports sneaking around, driving things, shooting things, blowing things up, some minor crafting and weather conditions, including wind affecting bullets over long distances. It was the perfect host for a zombie survival game.
It was buggy as hell but we all loved it. You could get shot half way around the map just by dismounting at the top of a ladder, or you could break your legs by running off a two foot high ledge. Zombies could see through walls and "slap" you through walls. The other people on the servers were mostly complete dicks, if you'll pardon my French. But it was still really compelling because it was loads of fun sneaking around in the rain, looking for scraps of food and clothing, terrified you'd come across a zombie. My crew and I even rented a server for a while and because we were sick of admins messing with us on other servers.
I was super excited when the DayZ standalone was announced, and to cut a long story short, it was a disappointment. They failed to capitalize on the huge hype and deliver something that was an improvement on the mod. The community basically left for greener pastures, though some still play it. I think part of this came from the fact that because the original was a mod we were pretty happy to roll with the glitches and so on but after literally millions and millions of dollars they couldn't get anything better together quickly, the magic had died. That doesn't mean it's a terrible game, it's pretty good, but it still, even today, years later, have a lot of the crap elements and not enough improvements.
Bohemia Interactive, the company who made Arma and hired the modders to make Day Z standalone, also made a mobile and web browser version called Mini Day Z, which I'm reviewing here. Since it is a version of the original yes I do have to compare it, but it should also stand up as it's own little game.
The opening tutorial is pretty good, as I said above in the Onboarding section. What I didn't say is that it ends with you getting killed by some (fake) other players after you fix their boat. I have to say that this is an excellent nod to the actual gameplay of the Maxi versions of Day Z. If you met other players you had better watch out because if you don't strike first you are super likely to get killed by them, made to fight other people, tied up or chased around for fun.
Otherwise, I have to say, it's pretty boring and without the sneaky immersive stuff that made the original great. You run around, there's food everywhere (scarcity of loot was a main feature of the original), you kill a few zombies, kill a few dogz, and try to gear up as much as you can without bleeding out. There's not too much military or medical gear (which actually is true to the original) which is good for realistic difficulty, but it without the sneaking the lack of actually good gear makes it tedious.
Unless you play on it as a browser game this is going to be your experience as there is no multiplayer on mobile. For me, that pretty much kills the game because it had better be damn good to keep you running around and tooling up if there are no other extremely dangerous real people running around doing the same.
c80f0f1006