Alsoany chance that RA will allow any core (especially mame & fba) to map several inputs to one button, or provide the option for extra buttons for that exact purpose? Such as mapping a+b+c or a+b, etc to one input.
The first is of the neogeo cd gamepad, which was probably the first controller to feature a joystick that uses micro switches (just like original arcade sticks) in a controller. The second is the ps3 controller that snk came out that copies various aspects of the original controller while featuring all the inputs (besides dual joysticks) of the ps3 controller. Great for fighters or any game where the dual analog sticks were not needed.
Is there any way this type of overlay analog stick can be implemented in RA? The only emulator on iOS that has somewhat come very close to doing this (but instead of a full 8 way motion, it only does 4) is mame4ios reloaded.
Alright, just got through testing it out. Tapping by the joystick did register an input, but for some reason, only when tapping down or right. The others did nothing. Also tapping down did register as a down movement, but tapping right kept registering as a jump (straight up).
I went ahead and reloaded the original cfg to give it another test. Reaffirmed my conclusion that arcade fighters are not at all playable with the virtual analog sticks in RA. Though I did fire up an arcade shooter, which was blazing star (neogeo); the game was totally playable with no real issues with the virtual analog stick. I could see the current analog sticks in RA working well with other arcade shooters as well (as long as your thumb remains glued to the screen), just not for fighters. Also with the original cfg, I did notice that it does allow you to just tap, though you have to be even closer to the joystick and be more precise with your taps (which would be even harder with fast input type games and fighters).
The one I posted was mostly just proof-of-concept and would have to be tweaked, probably to scoot the hitboxes farther to the edges of the analog circle. You can see exactly where they lie just by switching back to the digital landscape overlay, as I just copy/pasted them directly from there.
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