[Laval Virtual 2019] ConVRgence VRIC 2019 - CALL FOR ABSTRACTS & PAPERS & ATTENDEES

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Laval Virtual

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Dec 3, 2018, 5:03:30 AM12/3/18
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Dear academic and industrial colleagues, (The CfP is here attached in a more attractive form 😉)

You are cordially invited to participate to the 21th ConVRgence (VRIC) 2019 (Virtual Reality International Conference) by attending and eventually submitting an abstract or a paper.

ConVRgence (VRIC) 2019 will be held during Laval Virtual 2019, the biggest European conference & exhibition on Immersive (AR-VR-MR) Technologies, leader since 1999.

ConVRgence (VRIC) 2019 will gather specialists in Immersive Technologies, from research institutions & industry leaders, to work together and produce a vision towards the evolution of immersive technologies and their future usage scenarios within different sectors. 

During 3 days, the programme will include invited keynotes, master classes, papers’ presentations, etc.

>> NEW: ConVRgence (VRIC) registration includes unlimited free entrance to Laval Virtual exhibition and all other technical conferences!

More than ever, ConVRgence (VRIC) conference at Laval Virtual 2019 is the place to be in order to participate to the tremendous growth of Immersive Technologies.

To participate to ConVRgence (VRIC) 2019, just register on www.laval-virtual.com

To get the opportunity to introduce your work to the audience, you can submit:
- A Paper that will be directly published on IJVR (International Journal of Virtual Reality) or on ConVRgence (VRIC) 2019 proceedings (according to the reviewers’ assessment, the best papers will be published directly on IJVR, the other papers will be included in ConVRgence (VRIC) 2019 proceedings)
or
- An extended Abstract that will be published in ConVRgence (VRIC) 2019 proceedings (you won’t necessarily have to submit a paper if your abstract is accepted; however, if you wish you could quickly turn your accepted abstract into a full paper).

Kind regards
Simon Richir, ConVRgence (VRIC) Chair.

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CALL FOR ABSTRACTS & PAPERS
ConVRgence Laval Virtual website: http://www.laval-virtual.com/

The annual ConVRgence (VRIC) - Laval Virtual scientific conference - is a global forum for researchers and engineers from industry, academia and research institutes to discuss and exchange ideas, methods and results on Virtual Reality, Augmented Reality, Mixed Reality, new usage scenarios and emerging technologies. The scope of
the conference covers a variety of topics ranging from theoretical developments to industrial applications and case studies. You have the opportunity to share your knowledge by submitting and presenting an abstract or a paper.

Sponsored by IJVR - Logistics Partner: Laval Virtual

IMPORTANT DATES
>>> Abstract Submission Deadline: December 14, 2018
>>> Paper Submission Deadline: December 21, 2018
Decision notification and reviews sent to authors: January 25, 2019
Camera-ready papers due: February 25, 2019

Accepted papers and abstracts appear on the ConVRgence (VRIC) 2019 proceedings or on IJVR and will be available for free for all readers (Clarification for our faithful authors: we no longer go through ACM, which asks us to pay for the publication of our proceedings and then asks readers to pay to read the published papers).

During the conference, presenters have up to 20-minutes (including questions) to present their work.
ConVRgence (VRIC) 2019 seeks original contributions in all areas related to virtual reality (VR), augmented reality (AR), mixed reality (MR) and 3D user interfaces (3DUIs).

ConVRgence (VRIC) 2019 features two categories of submissions: abstracts or papers (2 to 10 pages)

Continuing our cooperation with the IJVR (International Journal of Virtual Reality), papers with substantial contribution will directly be included on IJVR.

Topics: Papers may come from any area of VR activity: academia or industry; science, engineering, or craft; analysis or design. 

ConVRgence (VRIC) 2019 seeks contributions addressing one or several of the following applications domains (e.g. health, training, simulation, industry 4.0, art, leisure, entertainment, avatars…) and focusing on one or several of the major following themes:

• Content creation: Interactive 3D production - 360 acquisition Systems - Volumetric Scanning & Reconstruction - Immersive Storytelling - Modeling and simulation – Arts

• Human factors: Perception, presence, self presence, virtual embodiment, incarnation, cognition - Teleoperation and telepresence - Virtual humans and avatars - Multi-user and distributed VR/AR/MR – Living in a virtual collaborative world – User eXperience

• Multimodal interfaces: Advanced or experimental display technology (e.g. Light Fields), Immersive projection technology, Computer graphics techniques for VR/AR/MR, Visual, Audio, Tactile interfaces

• Interaction & navigation: 3D interaction for VR/AR/MR - 3DUI metaphors for VR/AR/MR - Tracking and sensing - Input devices for VR/AR/MR - Locomotion and navigation in virtual environments – Haptics – Sensors

• Applications: Applications of VR/AR/MR: Industry 4.0, games, health, entertainment, CAD, education, luxury, cinema, etc. - Ethical issues in VR/AR/MR – Practical cases –

• Emerging related technologies: Robotics - 3D Print – Drones - Artificial intelligence - Light Field – Low Tech VR – Ubiquitous Computing – IoT

• Engineering Design: Ideation, creativity, design, engineering design, links to CAD software


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Best regards,

Pr Simon Richir
Laval Virtual Scientific Chair
CfP_VRIC_2019.pdf
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