Register now for the 19th ACM VRIC Laval Virtual Scientific Conference and benefit from unlimited free access to Laval Virtual exhibition!
Keynote speakers: Mark Billinghurst, Jon Peddie, Masahiko Inami, Alvaro Cassinelli, Kathleen Maher and experts from Renault, SNCF, Thales, Airbus.
The annual ACM VRIC - Laval Virtual conference is a global forum for researchers and engineers from industry, academia and research institutes to discuss and exchange ideas, methods and results on Virtual Reality, Augmented Reality, Internet of Things uses and technologies. The scope of the conference covers a variety of topics ranging from theoretical developments to industrial applications and case studies. Its uniqueness lies in the organization of thematic creative workshops which aim to imagine, together with the participants, the future of new technologies.
ACM VRIC 2017 Advanced Programme
SAVE THE DATE! (NYT) - AN AMAZING PROGRAMME! (AMAG)
Version 4 – 2017-02-24
Wednesday, March 22 – 10am to 6pm (Diocèse Main Room)
10h - Simon Richir - Opening
10h15 - Jon Peddie - Embedded Vision in Augmented Reality-Trends and Opportunities.
11h - Masahiko Inami - Augmented Human: the Superhuman Sports Games 2020
12h15 - Alvaro Cassinelli - How VR & AR increase our creativity in all areas of application
14h - Kathleen Maher - True stories from the trenches and the factory floor: transforming industry
14h45 - How immersive technologies (AR-VR-MR) are going to change the World
16h30 - The Laval Virtual Vision and the needs of industry on future uses of immersive technologies
17h30 - How are we going to work using collective intelligence ?
International speakers present their vision of the future of new technologies and the second draft of the "Laval Virtual Vision" for Immersive Technologies & New Uses. Round table discussion bring together industrialists and scientists to exchange their visions and needs for the next 10 years. >>>>> Register on www.laval-virtual.org
10h
Official Opening
Dr. Simon Richir, Arts et Metiers ParisTech, Laval Virtual Scientific Director
10h15
Augmented Reality, Where We All Will Live
Embedded Vision in Augmented Reality-Trends and Opportunities
Dr. Jon Peddie, President and Founder of Jon Peddie Research
Dr. Jon Peddie is a pioneer of the graphics industry. Recently named one of the most influential industry analysts, he regularly advises investors in the technology sector, and is frequently quoted in trade and business publications. He is the author of four books on graphics & multimedia, a contributor to six others, and has just published a book on AR for Springer. Jon was the president of The Siggraph Pioneers, and in 2015 was given the Life Time Achievement award from the CAAD society. He enjoys fine wine and likes cats!
11h
Augmented Human: the Superhuman Sports Games 2020
Pr Masahiko Inami
Research Center for Advanced Sciences and Technology, Tokyo University
His research interest is in Augmented Human, human I/O enhancement technologies including perception, HCI and robotics. His scientific achievements include the Retro-reflective Projection Technology (RPT) known as "Optical Camouflage”, which was chosen as one of the coolest inventions of 2003 by /TIME/ magazine. His installations have appeared at Ars Electronica Center. He proposed and organized the Superhuman Sports Society.
11h45 Coffee break
12h15
How VR & AR increase our creativity in all areas of application
Dr Alvaro Cassinelli, CTO at SinergiaTech, the first FabLab in Uruguay
Alvaro Cassinelli is an equilibrist walking the thin line between Art and Science. In Japan he created and lead the Meta-Perception group - a research unit specialized on Human-Computer Interfaces for enhancing human communication and expression. He is presently working as CTO at SinergiaTech, the first FabLab in Uruguay. Openly experimenting in the field of Media Arts since 2004, he has been awarded several prizes as a Media Artist, including the Grand Prize [Art Division] at the 9th Japan Media Art Festival, an Excellence Prize [Entertainment Division] at the 13th Japan Media Art Festival, an Honorary Mention at Ars Electronica 2006, the NISSAN Innovative Concept Award (2010), and the Jury Grand Prize at Laval Virtual (2011).
13h00 VRIC Lunch (Diocèse Refectory)
Lunch provided on site, included in the registration fee.
14h
True stories from the trenches and the factory floor: transforming industry
Kathleen Maher, Vice President; Editor-in-Chief, Tech Watch
A look at the ways in which new technology is transforming industry. It can be argued that large enterprise companies have been the early adopters of advanced technology including CAVE experiences, digital prototypes, 3D printing, VR and AR. Now the transformers are being further transformed by advances in technology. Processing power has been unleashed to open up access to technology former reserved for companies that could afford to fund R&D, and large IT operations. What happens when small companies can compete as equals with large companies. As talent can be resourced all over the world. And, as manufacture once again becomes local.
Kathleen Maher is an experienced analyst tracking content creation and design software. Maher is the Editor-in-Chief of JPR's TechWatch Report, one of the most respected insider reports published today. She is the author of several well received reports including the 3D Modeling and Animation Report, The CAD Report, and also reports on video animation, print, and audio software. She is the Editor in Chief of GraphicSpeak, a website covering graphics hardware and software, Contributing Editor for Computer Graphics World, a frequent contributor to Connect Press, and a contributor to the Handbook of Visual Display Technology (2011).
14h45
How immersive technologies (AR-VR-MR) are going to change the World
The results of the second Laval Virtual Seminar
Round table and debate, exchanges with the audience
with
Alvaro Cassinelli, SinergiaTech - Olivier Boulanger, Renault - Philippe David, SNCF - Olivier Decalf, Thales - Alexandre Godin, Airbus - Masahiko Inami, Tokyo University - Andras Kemeny, Renault - Kathleen Maher, JP research - John Peddie, JP research - moderated by Marc Pallot, Arts et Metiers ParisTech
16h00 Coffee break
16h30
The Laval Virtual Vision and the needs of industry
on future uses of immersive technologies
Round table and debate, exchanges with the audience
with
Olivier Boulanger, Renault - Philippe David, SNCF - Olivier Decalf, Thales - Alexandre Godin, Airbus - Andras Kemeny, Renault - moderated Marc Pallot, Arts et Metiers ParisTech
17h30
How are we going to work using collective intelligence?
Presentation of the Organization of Laval Virtual 2017 Workshops
(to take place on Thursday, March 23)
Etienne Armand Amato, CNAM - Philippe David, SNCF - Alain Lioret, Paris 8 University - Jean-Yves Didier, University of Evry – Laurent Dupont, ENSGSI - Judith Guez, ArtVR - Philippe Blanchard & Olivier Christmann & Marc Pallot & Colin Schmidt, Arts et Métiers ParisTech
20h30
LV Party at Le Patio
(“Le Patio” is located in the exhibition hall)
not mandatorily included in the registration fee, register online or at exhibition entrance
Register now!
@
Thursday, March 23 – 9am to 6pm
5 Workshops, conducted by experts in each area, where visionary ideas and projects can take shape.
WHSP 1- NEW USES & FUTURE INDUSTRY
WHSP 2- Mobile Immersion and Augmented Reality
WHSP 3- TRAINING & EDUCATION
WHSP 4- AUGMENTED HUMAN
WHSP 5- LEISURE & ARTS
@
Workshop 1: NEW USES & FUTURE INDUSTRY (9h-18h – Diocèse Room 1)
chaired by
Marc Pallot, Arts et Metiers ParisTech - Philippe David, SNCF - Laurent Dupont, Université de Lorraine, ERPI / ENSGSI
--------
This workshop will be introduced by short conferences and followed by a creative “World Café” sequence aiming at completing the “Laval Virtual Vision 2025”.
4D/BIM model linked to VR technology
Alcinia Zita Sampaio
FACETEQ Interface for Emotion Expression in VR [Poster]
Ifigeneia Mavridou, James T. McGhee, Mahyar Hamedi, Mohsen Fatoorechi, Andrew Cleal, Emili Ballaguer-Balester, Ellen Seiss, Graeme Cox and Charles Nduka
VR model of bridge construction: a didactic application [Poster]
Alcinia Zita Sampaio and Octavio Martins
Real Baby - Real Family - Holdable tangible baby VR
Yuya Mochizuki, Rex Hsieh, Daiki Agatsuma, Takaya Asano, Marika Higashida,
Tatsuya Nishikizawa and Akihiko Shirai
TECHTIEL Bits: Designing a Tool for Children to Create Haptic Devices
Mina Shibasaki, Keitaro Tsuchiya and Kouta Minamizawa
Development of Wheelchair Dance Game using Wheel Rotation Speed as Input
Minato Takeda, Shigenori Mochizuki and Kouta Minamizawa
Collaborative Immersive Environments, from Individual Experience to Open Innovation
Laurent Dupont, Marc Pallot
@
Workshop 2: Mobile Immersion and Augmented Reality
(9h-18h – Diocèse Room 2)
chaired by
Jean-Yves Didier, University of Evry
--------
This workshop will be introduced by short conferences and followed by a creative “World Café” sequence aiming at completing the “Laval Virtual Vision 2025”.
Reviving Aggersborg - Conveying lost heritage sites through indirect augmented reality [Poster]
Christian Lebek Jakobsen, Jon Byrdal Larsen, Mads Luther Norlem and Martin Kraus
Live Room Merger: A Real-Time Augmented Reality System for Merging Two Room Scenes
Chu I Chao, Chien-Min Wang, Hsuan-Chi Kuo, Liang-Chi Tseng, Shih-Kai Lin, Yu-Ju Tsai, Ching-Chi Lin and Da-Fang Chang
Design and Evaluation of Zoom-based 3D Interaction Technique for Augmented Reality
Abdelkader Bellarbi, Samir Otmane, Nadia Zenati and Hayet Belghit
A handheld Augmented Reality to revive a demolished Reformed Church from Brașov [Poster]
Razvan Boboc, Florin Gîrbacia and Mihai Duguleană
@
Workshop 3: TRAINING & EDUCATION (9h-18h – Diocèse Room 3)
chaired by
Olivier Christmann & Philippe Blanchard, Arts et Métiers ParisTech
--------
This workshop will be introduced by short conferences and followed by a creative “World Café” sequence aiming at completing the “Laval Virtual Vision 2025”.
Why Pokemon GO is the future of school education. Effects of AR on intrinsic motivation of children at elementary school
Melanie Remmer, Maria Denami and Pascal Marquet
Why Immersive Learning is the next Big Thing in Corporate training. (infographics) [Poster]
Aurelie Truchet and Dwayne Iserief
MitsuDomoe: Ecosystem Simulation of Virtual Creatures in Petri Dish
Toshikazu Ohshima and Kenzo Kojima
Monster Cleaner: a serious game to learn cleaning
Takayuki Kosaka and Mitsunori Matsushita
Virtual Reality Flythrough of Program Code Structures
Roy Oberhauser and Carsten Lecon
Interpolation of liquids’ height inside a mesh
Valentin Durand de Gevigney
@
Workshop 4: AUGMENTED HUMAN (9h-18h – Diocèse Room 4)
chaired by
Etienne Armand AMATO, DICEN-IDF/CNAM/UPEM – Colin Schmidt, Arts et Metiers ParisTech
--------
This workshop will be introduced by short conferences and followed by a creative “World Café” sequence aiming at completing the “Laval Virtual Vision 2025”.
A Virtual Reality System for Treatment of Phantom Limb Pain using Game Training and Tactile Feedback
Martin Kraus, Bo Geng, Ronni Nedergaard Nielsen and Bartal Henriksen
Design of Sports Creation Workshop for Superhuman Sports
Mai Orikasa, Hiroshi Inukai, Koichiro Eto, Kouta Minamizawa and Masahiko Inami
Comparison of Body Positions in Virtual Reality Mirror Box Therapy for Treatment of Phantom Limb Pain in Lower Limb Amputees [Poster]
Martin Kraus, Bo Geng, Ronni Nielsen and Bartal Henriksen
Towards an upper limb self-rehabilitation assistance system after stroke
Ludovic David, Guillaume Bouyer and Samir Otmane
@
Workshop 5: LEISURE & ARTS (9h-18h – Diocèse Room 5)
chaired by
Alain Lioret, Paris 8 University - Francois Garnier, EnsadLab – Judith Guez, ArtVR
--------
This workshop will be introduced by short conferences and followed by a creative “World Café” sequence aiming at completing the “Laval Virtual Vision 2025”.
Empty Room, an electroacoustic immersive composition spatialized in virtual 3D space, in ambisonic and binaural
Christine Webster, François Garnier and Anne Sedes
Grammar of VR Storytelling: Visual Cues
Jayesh S. Pillai, Azif Ismail and Herold P. Charles
Art Distance Sharing: experiment on the influence of co-presence on the emotional perception of fine arts in a digital paradigm.
Francois Garnier, Alain Berthoz and Simon Lambrey
MeLight: Embodied Appreciation of Inouzu [Poster]
Mina Shibasaki, Karin Iwazaki, Minato Takeda, Koichi Obata, Koichi Yoshino,
Shizuko Endo, Satoru Tokuhisa and Kouta Minamizawa
11h00 Coffee break & Poster presentation
11h30
Workshops follow-up sessions
Continuation of the session of creativity in collective intelligence. Presentation of mindmaps and development of major themes.
13h00
VRIC Lunch (Diocèse Refectory) (For all workshops)
Lunch provided on site, included in the registration fee.
14h00
Workshops follow-up sessions
The workshop leaders will accompany participants in the heart of Laval Virtual exhibition to introduce them to some innovations related to the theme of the workshop.
16h00 Coffee break & Poster presentation
16h30
Workshops follow-up sessions
The workshop attendees develop and synthesize their vision for technologies and new uses that will be shared the next day.
18h15
Shuttles from exhibition to Laval Grand Theatre
19h00
Laval Virtual Awards Ceremony & Cocktail buffet supper at Laval Grand Theatre
Shuttles from exhibition hall (departure next to the Auditorium entrance) at 18h15
Register now!
@
Friday, March 24 – 10am to 4pm (Diocèse Main Room)
The final round, when all the attendees share their structured vision of the future named: Laval Virtual Vision 2025
10h - Mark Billinghurst
11h - The outcome of the five workshops
13h - Lunch
14h - ReVolution 2017 special session: “TransHumanism++”
16h – End of ACM VRIC 2017 conference
10h
Fifty shades of Augmented Reality
Invited Speaker: Pr. Mark Billinghurst, University of South Australia
Mark Billinghurst is Professor of Human Computer Interaction at the University of South Australia in Adelaide, Australia. He earned a PhD in 2002 from the University of Washington and researches innovative computer interfaces that explore how virtual and real worlds can be merged, publishing over 300 papers in topics such as wearable computing, Augmented Reality and mobile interfaces. Prior to joining the University of South Australia, he was Director of the HIT Lab NZ at the University of Canterbury and he has previously worked at British Telecom, Nokia, Google and the MIT Media Laboratory. His MagicBook project, was winner of the 2001 Discover award for best entertainment application, and he received the 2013 IEEE VR Technical Achievement Award for contributions to research and commercialization in Augmented Reality. In 2013 he was selected as a Fellow of the Royal Society of New Zealand.
11h
The outcome of the five workshops
will be revealed by their co-chairs and the updated version of
the "Laval Virtual Vision 2025" will be presented
Training & Education, what future?
Leisure & Art, what future?
New Uses & Future Industry, what future?
Mobile Immersion & Augmented Reality, what future?
Augmented Human, what future?
13h00 VRIC Lunch (Diocèse Refectory)
Lunch provided on site, included in the registration fee
14h
ReVolution 2017 special session: “TransHumanism++”
hosted by Akihiko Shirai, KAIT, Japan
Presentations of the world’s most innovative achievements in the field of virtual reality, augmented reality and their future applications, Laval Virtual ReVolution is an annual honour of the world’s finest VR projects by Laval Virtual. It is a hall of fame that decides the best Virtual Reality demonstration and/or application from all over the world.
Register on www.laval-virtual.org
http://www.laval-virtual.org/en/scientific-conferences/vric/registration-access.html