Fwd: [VRIC2015] 8-10 April 2015 - CALL FOR PAPERS ACM VRIC 2015 – Laval Virtual

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Oct 22, 2014, 12:00:21 PM10/22/14
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CALL FOR PAPERS ACM VRIC 2015 – Laval Virtual

 

Everything you ever wanted to tell about Virtual or Augmented Reality! Come and share your research, your experiences, your discoveries, your astonishment. VRIC Laval Virtual is the place to be to participate in the tremendous growth of Virtual and Augmented Reality technologies.

 

Submit a paper (long, short, poster) and come to present it in Laval (France) on April 8 - 10, 2015!

 

The annual VRIC - Laval Virtual conference is a global forum for researchers and engineers from industry, academia and research institutes to discuss and exchange ideas, methods and results on VR and AR uses and technologies. The scope of the conference covers a variety of topics ranging from theoretical developments to industrial applications and case studies.

17th ACM Virtual Reality International Conference – Laval Virtual 2015
VRIC Laval Virtual website: 
http://www.laval-virtual.org/
Submission page: https://easychair.org/conferences/?conf=vric2015

Partnership with international journals for special issues: IJVR, IJODIR & JVRB


April 8 – 10, 2015
Laval, France

Sponsored by ACM
Logistics Partner: Laval Virtual

IMPORTANT DATES

>>> Submission Deadline: November 12, 2014
Authors Notification: January 12, 2015
Final Paper Submission and Registration: February 24, 2015

All papers will be published on ACM Digital Library http://dl.acm.org/

CONFERENCE CHAIR
Pr Simon Richir, Arts et Metiers ParisTech, France.

CONFERENCE AREAS

Area 1:
Natural User Collaboration (NUC)

Co-chairs: Samir Otmane, Evry University, France; Amine Chellali, Evry University, France

                                  

Keywords and Topics: CSCW (Computer Supported Collaborative Work), New Groupware for AR/VR Environments – Collaboration in Augmented/Virtual Reality – Augmented collaboration, Collaboration using NUIs (Natural User Interfaces) - Multi-user interactions in AR/VR – Collaboration using mobile AR interfaces – Multi-user tangible interactions, Intuitive Multi-user interfaces – Collaboration using natural interaction modalities (Gestural, Voice, Gaze, Body, Lip movement, Facial expressions…) - Multimodal collaboration (audio, visual and haptic) – Real-time collaboration – New sensors for multi-user detection - Methods and tools for multi-user tracking/recognition - Methods and tools for intuitive communication, coordination and cooperation – Systems and Software Architectures for Design NUC systems - Methods and tools for Evaluation of NUC systems, New types of collaborative experiences - User experiences and applications based on collaborative VR/AR systems…

 

 

Area 2: Fighting Pain and Suffering with Clinical Virtual Reality and Virtual Humans

Co-chairs: Skip Rizzo, USC-ICT, USA; Stephane Bouchard, Université du Québec en Outaouais, Canada

                                  

We invite submissions to this session that illustrate the development, implementation and evaluation of Virtual Reality and Virtual Human applications that are designed to reduce human pain and suffering

 

Sample Keywords and Topics: PTSD, Phobias, acute pain distraction, stress related disorders, anxiety disorders, depression, chronic pain, autism, ADHD, stroke, TBI, cerebral palsy, multiple sclerosis, amputation, Alzheimer’s disease, Motor Rehabilitation, Clinical Assessment, Cognitive Rehabilitation, Communication and Language, Physical Rehabilitation Tools, Remote/Telecare, Sensory Impairment, Medical Systems, Input Devices, Sensors and Actuators, Multi-user Systems for User Interaction, Computer Access, Virtual Humans, Balance, Posture and Mobility, Robotics and Sensors, Wearable Devices, Communications Aids, Tools for Architectural/CAD Design, Product Design, Testing and Prototyping, Training Tools for Rehabilitation, Augmented Reality Applications, Human Factors, Rehabilitation Robotics, Human-Computer Interfaces, Mobile Health Applications…

 

 

Area 3: Designing Augmented Experiences

Co-chairs: Marc Pallot, Olivier Christmann & Nicolas Boyard, Arts et Metiers ParisTech, France; Petros Daras & Dimitris Zaparlas, CERTH-ITI, Greece; Michael Boniface, IT Innovation, UK

 

How to design a compelling VR or AR experience? You developed a VR or AR system, come to share your knowledge!

 

Keywords and Topics: Virtual Reality, Augmented Reality, Mixed Reality, Design methodology, innovation process, user centred design, design for UX, ergonomic approach, QoS (Quality of Service), QoE (Quality of Experience), emotional design, design & human factors, agile methods, new uses, use cases, Real-Time, Activity Data Capture (connected active/passive sensors), Technology Adoption Factors, Tele-Presence, Social Interactions in Tele-Immersive Environments, 3D Data Processing, 3D Rendering, 3D Body reconstruction, Physiological Response Rendering, 3D Tele-Immersion, Augmented Reality (e.g. AR glasses, mobile & tablet apps), Mixed Reality, Augmented Virtuality, Environment Reconstruction & Rendering, Gesture Reconstruction (e.g. skeleton & avatars apps), Audio Reconstruction (GPS & Sound Spatialisation Rendering), 3D Data Compression, Cultural Content, Sport Content…

 

 

Area 4: AR & VR for Art, Show & Entertainment

Co-chairs: Alain Lioret, Paris 8 University, France; Mark Mine, Walt Disney Imagineering, USA (Keynote Speaker)

 

The use of Virtual Reality and/or Augmented Reality for the development of artistic and entertainment systems is an exciting and significant area of research. There is a growing interest in the application of these techniques in fields such as: Interactive Art - Interactive Cinema – Theme Parks - Interactive Theatre - Augmented Reality and Art - Virtual Reality and Art - Software Art with AR/VR - Generative Art with AR/VR - Artificial Life Art with AR/VR - Game Art with AR/VR – Enaction…

 

The main goal of this session is to bring together researchers who are using AR/VR computer techniques for artistic shows and entertainment systems (Dance, Theater, Opera, Interactive Cinema, Performances, Theme Parks etc.), providing the opportunity to promote, present and discuss ongoing work in the area.

 

 

Area 5: Advanced Humanoid Robotics & Artificial General Intelligence: Controversies, Violence, Admiration

Co-chairs: Colin Schmidt, Le Mans Univ. & Arts et Metiers ParisTech, France; Stéphane Blocquaux, UCO & Arts et Metiers ParisTech, France;

 

Keywords and Topics: Enhanced human performance, Humanoid robotics, Cyborgisation processes, Androids, Exoskeletons, Hybrid engineering, Virtual property and personhood, Computational theories of mind and Alternative perspectives on mind, the Self and Otherhood, Revision of the definition of Relationships, Freedom and rights of machines, Human resemblance and the Uncanny valley problem, Artificial Identities, Related philosophical and ethical enquiry, All augmentation technologies as well as any systems of thought, typologies or categorisations related to these latter. Controversial issues and those of a political character are welcome.

 

 

Area 6: New uses of VR, AR, MR (NU) & ReVolution: Kiddy Dream in Virtual Reality

Co-chairs: Akihiko Shirai, KAIT, Japan; Simon Richir, Arts et Metiers ParisTech, France

 

Keywords and Topics: Examples of VR AR MR innovative uses in all areas of application (Industry, Simulation, Training, Health, Entertainment, Trade…) - Relationships between uses, users, design - Services and design practices - The generative goods - Generative property uses - Compatibility of uses - Foundations of use interactions – Collective & Collaborative uses - Associated uses - Uses and properties - Modelling of the user - The role of the user, the client - Axiomatic uses - Design rationale users - Diversion of use by users - control diversion - Skills of users - Spaces and generative platforms use - Use value - Theory of the user - Uses and business models - The economic potential uses – Wearables – Wearable user interfaces – Mobile health…

 

Direct link to VRIC homepage:

http://www.laval-virtual.org/en/scientific-conferences/vric-2015.html


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