Dear colleague,
On behalf of the conference chairs and committees, I’m pleased to invite you as an Invited Author to the VRIC 2014 conference.
As an Invited Author, you are expected to submit a paper of 2 pages (Poster), 4 pages (Short Paper), or up to 10 pages (Long Paper) before December 13 directly on that link: https://www.easychair.org/conferences/?conf=vric2014
You’ll find the best topic related to your work from the 6 Areas of VRIC 2014: Natural User Interaction (NUI); Virtual, Augmented and Robotic Humans (VARH); Digital Heritage (DH); Augmented Experience within Real-Time Tele-Immersive Environments (AE); Interactive Art for Active Audience (IAAA); New uses of VR, AR, MR (NU).
All papers will be published in ACM Digital Library. The best authors will be invited to submit an extended paper to an international journal: IJVR, IJODIR & JVRB.
You’ll find below the complete call for paper.
I am relying on you to participate again this year to the success of VRIC Laval Virtual.
Best Regards
Simon Richir
Conference Chair
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Virtual Reality International Conference
CALL FOR PAPERS VRIC – Laval Virtual 2014
VRIC Laval Virtual website: laval-virtual.org
easychair.org/conferences/?conf=vric2014
April 9 - 11, 2014
Laval, France
Sponsored by ACM
Logistics Partner: Laval Virtual
Important dates:
Regular Paper Submission: December 13,
2013
Authors Notification (regular papers): February 21, 2014
Final Regular Paper Submission: March 10, 2014
Templates on laval-virtual.org
All papers will be published on ACM Digital Library
Partnership with international journals
Conference Chair:
Simon Richir, Arts et Metiers ParisTech, France.
Area 1: Natural User Interaction (NUI)
Co-chairs: Samir Otmane, Evry University, France - Olivier Christmann, Arts et Metiers ParisTech, France - Annette Mossel, Vienna University of Technology, Austria
Natural user interaction in virtual/augmented reality - Natural User Interaction in Handheld AR Environments - 6DOF NUIs for VR/AR environments - Innovative human–computer interaction techniques - Innovative 3D interactions techniques - Multimodal interactions (Audio, Visual and haptic) - Tangible interaction - Intuitive interactions and interfaces - Innovative touch user interfaces - Real-Time Interaction - Systems and Software Architectures for Design NUIs - Methods and tools for Evaluation of NUIs - User experiences and Applications based on NUI
Area 2: Virtual, Augmented and Robotic Humans (VARH)
Co-chairs: Domitile Lourdeaux, Heudiasyc UMR7253, UTC - Pierre Chevaillier, ENIB, France - Colin Schmidt, Arts et Metiers ParisTech, France
Full body and facial animation, behavioural simulation - Users interactions with VARH - User controlled and autonomous virtual or robotic humans - Cognitive and biomechanical models for VARH - Virtual Humans Embodiment and non-verbal interactions - Computational affective models for VARH - Social and situated cognition for VARH - Robotic appendages and prosthetics - Artificial beings: dialogical and referential capabilities - The virtual being in the real world - Mergers between man and machine
Cognitive impairment and augmentation - VARH in collaborative virtual environments - VARH in smart environments - Applications of VARH in arts, for education/training or entertainment - Social acceptabilities constraints, legal and ethical issues
Area 3: Digital Heritage (DH)
Co-chairs: Livio De Luca, CNRS (National Center for Scientific Research) - UMR MAP, Marseille, France
Virtual Reconstruction Issues - Realism and Interpretation in DH - Born digital content issues - Historic Document Analysis - Remote Sensing Analysis (incl. aerial image processing) - 3D modelling (CAD-based and reality-based) - Building Information Modelling (BIM) - 3D, multimedia and GIS repositories, platforms, & info systems - Digital Curation - Emerging technologies - Real + virtual worlds (mixed/augmented reality) - Innovative interaction systems - Storytelling and design of heritage communications - Usability, effectiveness and interface design - Visual simulation of materials - Emerging visualization technologies - 3D scanning & digitization (laser, structured light, motion capture, etc.) - Low-cost & gaming 3D input - Virtual archaeology - Virtual museums - Virtual Exhibitions - Multimedia valorisation - Serious Games for heritage
Area 4: Augmented Experience within Real-Time Tele-Immersive Environments (AE)
Co-chairs: Marc Pallot, Nottingham University Business School, UK and Collaborative Engineering, Italy
Real-Time Activity data capture through connected sensors - Real-Time data processing and rendering in 3D Environment - Real-Time 3D Body Reconstruction and 3D rendering - Real-Time rendering of Physiological responses - 3D Tele-Immersive Augmented Reality (e.g. AR glasses and other mobile or tablet app) - 3D Tele-Immersive Augmented Virtuality (e.g. Mobile app, Simulators, inertial sensors) - 3D Tele-Immersive Mixed Reality (AR+AV) - Real-Time Environment Reconstruction and Rendering - Real-Time Gesture Reconstruction for skeletons and other avatars - Real-Time Capturing, compression and Rendering - Real-Time Audio Reconstruction (GPS and Sound Spatialisation Rendering) - Real-time applications using active/passive sensors - Tele-immersive applications exploiting cultural content
Area 5: Interactive Art for Active Audience (IAAA)
Co-chairs: Alain Lioret, Paris 8 University, France
Interactive Art - Interactive Cinema - Interactive Theatre - Augmented Reality and Art - Virtual Reality and Art - Software Art with AR/VR - Generative Art with AR/VR - Artificial Life Art with AR/VR - Game Art with AR/VR - Enaction
Area 6: New uses of VR, AR, MR (NU)
Co-chairs: Patrick Corsi, Arts et Metiers ParisTech, France - Akihiko Shirai, KAIT, Japan
VR AR MR innovative uses in all areas of application (Industry, Simulation, Training, Health, Trade…) - Relationships between uses, users, design - Services and design practices - The generative goods - Generative property uses - Compatibility of uses - Foundations of use interactions – Collective & Collaborative uses - Associated uses - Uses and properties - Modelling of the user - The role of the user, the client - Axiomatic uses - Design rationale users - Diversion of use by users - control diversion - Skills of users - Spaces and generative platforms use - Use value - Theory of the user - Uses and business models - The economic potential uses