I know an easier way of doing this. Use the dodge viper srt-10, max out velosity and top speed. Complete on the first quick race with no opposition, solo, and no ai. Go as far back as you can go before resetting(at the start line), drop the hammer and nail your nos just after passing the "split" of the road (the split is the dip in the middle) stay on the right,(after passing the speed limit and another sign on the very right side) and gun it towards the first speedtrap. No drafting needed. I must also say, FINISH the race for it to work.
ok i beat the game and i didnt get the audi but it says i unlocked it and i look in my "Car select" also i look in the "Car Lot" and i still cant find it can someone tell me were it is please....thanx
I did it at the one speed trap race where you are in the sewer part. Draft with nicki and hit that nitrous with either lambo, clocked me at 259mph. and btw those ingame cheats for infinite nitrous do allow you to recieve achievements.
Yea, I beat it with the viper with full horse power and velocity on the second quickrace speed trap. Just drive normally and when you get into the sewers throw on the nos and you will hit the speedtrap at around 240 usually.
I must admit I was pretty skeptical about how well this game was gonna play before I'd even opened the box. I'd never played any of the Need for Speeds before, and have never been the boy-racer pimp-my-fiesta type. But I do love a good driving game, and was eager to see how the first one on the Wii stacked up, hoping that it hadn't been too severely rushed to market.
So in goes the game, I'm ready to play. Up pops a message saying "The Nunchuk controller is required to play this game", so I connect it up, and off we go. Before we can start there's the (presumably obligatory) message from a pretty girl telling me drive safely in real life. Ha, ok. I'll remember that for when I get my license...
Unusually (in my experience) the game begins immediately, before any menus or anything. This wouldn't be a problem if it wasn't for the fact that the default controller configuration for driving is with the Wiimote sideways - with the Nunchuck plugged in this is not comfortable. It turns out that the Nunchuk isn't needed at all in the default configuration, except for a couple of obscure menu options. It seems that my fears of this game being rushed to market are not entirely unfounded.
As I progress through the training levels, familiarizing myself with the controls, I realize I actually quite enjoy driving this thing. The first five minutes had been embarrassingly bad, crashing from one side of the road to the other, driving off the only cliff on the course six times in a row, you know the routine. But once you get the hang of the sensitivity it's actually pretty intuitive - nearer to the realism of Gran Turismo than the all out speed of Burnout, but without getting punished too severely if you neglect to brake on a slow corner
Graphically I found the game - while pretty enough - to be somewhat uninspiring. There are some nice effects and the constant night-time environment provides a consistent mood, but it's certainly nothing we haven't seen before. By far the coolest thing in my opinion is the classic "bullet-time" effect, which can be triggered while driving to provide increased maneuverability. The sound effects are satisfyingly meaty, although they do tend to drown out the (reasonably good) soundtrack.
The general idea is for you and your crew to win territories off of the other gangs in the city by winning at least two races on that territory. Wins unlock goodies ranging from parts upgrades to new crew members and cars. You can enter a race / battle / whatever either directly from the map screen, or in "Free Roam" mode where you get the whole city to play with. I like the idea of having the choice whether to do a mission now (ala Burnout) or drive about until I find one (more like Grand Theft Auto), but in practice having the map screen means that you can complete the game with only a handful of police chases.
As the game goes on you get to build up your team, exchanging individuals with different skills as you go. There are three types of crew member: Blockers, who will go and knock rivals off the course for you, Scouts who hunt out shortcuts, and Drafters who will drive in front of you so you can slipstream them at an opportune moment, giving you a speed boost. I didn't find these characters to be at all useful - there aren't enough long straights anywhere to make use of the Drafters, the shortcuts always appear too quickly (for my reactions at least), and the Blocker only seems to take out cars who are already lagging behind. I had to turn the sound down before long as their speech got too repetitive - we really shouldn't be getting the same phrases repeated during the same race in this day and age.
The races are for the most part the usual fare of lap-based, checkpoint-based, and sprints, with some exceptions made for drift and speed-trap races. All fairly enjoyable, though I personally find the drift racing almost impossible...
Once you've won a certain amount of territory a rival crews Boss will challenge you, taking you in to a three-part competition. First off is a fairly standard street race, followed by two "Canyon Races" which are effectively chases along a quite technical course - one in which he leads off, then another where he follows you. Nice idea, but the ease of which you can instantly lose by falling off one of the many cliffs, or even by just dropping a few seconds behind, means it gets tiresome quickly.
Police chases in "Free Roam" are kinda fun, not as insane as those in GTA, and the evasion technique is a total black art (sometimes they'll track you across the city, other times you turn a corner and you're suddenly free to go...), but still good for a quick blast.
Unfortunately for us the Wii version of Need for Speed: Carbon misses out on online play, and the two player mode is no substitute. Multiplayer is my favourite thing about driving games, but this game disappoints so thoroughly I don't know where to start - suffice to say it felt like we spent more time in menus and loading screens than doing any actual driving.
The menus are among the worst I've come across - the text is too small for everyone I've played this with to read comfortably if sat more than four feet away from the screen. It might be ok on a brand new fancy HD TV, but even on a decent 21 inch CRT it's worse than awful. On top of that the menu navigation just doesn't feel natural - there's little consistency in what button takes you where (theres no standard "Back" button for instance), and there's endless switching of Wiimote orientation - I guess this is due to the fact that they're designed for a more "traditional" control pad. This is also reflected in the god-knows-how-many configurations of driving control - none of which work any better than the default.
I wish I could be more positive about this game. For a brief while it was actually quite good fun, but it suffers too heavily from the niggles that make it feel like an unfinished porting experiment. I'm sure many will love the game, and of course this is all a matter of opinion - my advice, if you like The Fast and the Furious or any of the previous Need for Speed games, buy this pre-owned.
After rebooting the franchise with Need for Speed Underground, EA has continued to produce some solid street racers under the Need for Speed banner. Last year's Need for Speed Most Wanted, which featured hilariously over-the-top live-action cutscenes and seriously tense police pursuits, proved to be a high watermark for the franchise. Now it's being followed up by Need for Speed Carbon, which downplays the role of the police chases, introduces some simple team-racing mechanics, and occasionally takes the action off the city streets and into the outlying canyons. The new gameplay doesn't always improve the experience, but the racing can still be quite intense and still has a pronounced sense of style.
Carbon continues the story where Most Wanted left off. For those just tuning in, Most Wanted ended with you recovering your stolen car and bailing out of the city of Rockport while the overzealous, anti-street-racing Sgt. Cross continued his pursuit. At the start of Carbon, you're making your way to Palmont City when Cross, now a bounty hunter, catches up with you and totals your car during the chase. Before he can collect his bounty on you, though, your old friend Darius steps in and pays off Cross. You are then put to work, taking over the turf of the other rival street-racing crews in Palmont City. It seems that you've got a history in this town that predates the events in Most Wanted. And during the course of the game, you'll learn more about that fateful night you skipped town. Different characters will give their takes on the night you supposedly ran off with a big red duffle bag full of cash. And by the end of the game, you'll not only find out what really happened, but you'll have taken over all of the street-racing territory in Palmont City.
Outside of the actual gameplay, one of the more endearing aspects of Most Wanted was the way it used live actors in CG environments for its story sequences. These sequences invariably featured plenty of actor/model types, trying a little too hard to talk tough and failing spectacularly at it. The technique remains the same in Carbon, though there are more story sequences now and a slightly more self-aware tone. The heavy use of flashbacks is an interesting idea, but the story ends up being kind of muddled. And none of the villains come off as particularly menacing. Although it's hard to really qualify any of it as sincerely good, it's just over-the-top enough that folks who enjoy stuff like The Fast and the Furious, ironically or otherwise, should get some enjoyment out of it.
Most Wanted had you racing to raise your visibility with the police and take on the most notorious street racers in Rockport. In Carbon, it's all about turf. Palmont City is divided into four major territories, each of which is predominantly controlled by a different street-racing crew. Each territory is then further divided into zones, and within each zone, you'll find starting points for a variety of different race events. Winning at least two events in a zone will put it under your control. And once you've taken over all the zones in a given territory, you can take on the head of that crew. As you continue to extend your reach across Palmont City, rival crews will come back and try to retake territory the same way you took it from them, forcing you to accept their challenge if you want to maintain control. Having to go back and rerace events that you've already won is kind of a pain, but the open-world structure is nice and gives you plenty of options to take on races at any given point.
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