FIFA2000 (titled FIFA 2000: Major League Soccer in North America) is a football simulation video game developed by EA Canada and published by Electronic Arts. It was the seventh game in the main FIFA series. The game was released for Microsoft Windows and PlayStation. A version for the Game Boy Color was developed by Tiertex Design Studios and published by THQ.
Among the innovations for this edition of the series was the ability to play over consecutive seasons, giving the possibility of competing for promotion or relegation and qualification for European Cup competition.[6] The US Major League Soccer was officially licensed for the first time, and was used as a subtitle for the North American release.
Commentary in the UK English release is provided by BBC television commentators John Motson and Mark Lawrenson. The commentary was recorded in a London studio, however for the first time in the series Motson visited the games developers in Vancouver, Canada to provide insights into the intricacies of the real-life game.[7] The US English release features commentary from Phil Schoen and women's footballer Julie Foudy.[8] Localised commentary exists for the German, Spanish, French, Italian, Hebrew, Japanese, Greek and Brazilian Portuguese releases.[9]
The game's theme music was Robbie Williams' "It's Only Us".[10] As part of the agreement to license the track EA Sports included Port Vale, the club Robbie Williams supports, in the game, despite only being in the third tier of the English football league system, which wasn't included as part of this game.
The game was met with positive reception, with the exception of the Game Boy Color version, which currently has a score of 47% on GameRankings;[11] the site also gave the PlayStation version 87%,[13] and the PC version 85%.[12] In Japan, where the PlayStation version was ported for release under the name FIFA 2000: Europa League Soccer (FIFA2000 ヨーロッパリーグサッカー, FIFA 2000 Yōropa Rīgu Sakkā) on 30 March 2000, Famitsu gave it a score of 28 out of 40.[37]
PlayStation Max awarded a gold rating to the PlayStation version, praising its looks, sound and longevity, although they did criticise the ease with which it was possible to score goals.[38] Official UK PlayStation Magazine went further with their criticism of the gameplay, believing the passing to be "too precise" and it being unrealistically easy to beat defenders. They did praise the level of detail in the game's graphics and the commentary and awarded the game a score of 7/10.[39]
By 2000, it had sold 500,000 units.[43] The PlayStation version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[44] indicating sales of at least 300,000 units in the UK.[45]
The millennium installment of EAs popular soccer franchise brings a new match engine, over 450 club teams and 40 national from all over the world and also allowing to make dream matches between some of the Worlds' finest teams ever, such as Man. Utd. 1968 and early 90s AC Milan. A team and player editor allows complete edition of the teams. Game modes include Friendly, Cup, League (all customizable) and Season.
Gameplay is faster than it's predecessor, and also featuring a new shielding mode, to protect the ball when alone in front and set pieces from corners, which allow the player to kick the ball accurately to a player in the area.
The Good
The game was nicely presented and the graphics are the best seen in a football game todate. Comparing it with the Playstation shows how old the PS is now. The games are smooth and flow very well. The control system is easy to pick and takes very little time to master, and the three difficultly levels are miles appart, making an interesting learning curve.
The Bad
The presentation although is good. But sadly the overall play once mastered is very unrewarding, passes flow a little too easily and goal some very easily from free play. Free kicks are impossible to score and simply the game lacks any overall longevity.
The Bottom Line
A kick around in the park compared to a Premier league game
The Good
EA has work Very hard On this game, the main feature of this game is its Graphics and The Gameplay, The Graphics have been changed and its not like the previous game of Fifa, The Crowd animation is really Superb!, The crowd now moves , waves, cheers, dances, shouts!. Thats Really cool.Now u can hit the Bicycle Kick Very easily and it can be very effective too.More cool Sequences and funny cheats.One Of the cheats enable alien mode, In alien mode, aliens invade the football stadium and sieze The Players, its really funny when the players try to run.Well...overall its a fantastic Football game, with 3D acceleration supported the graphics are more cool. If u r football fan , and love to play football games, u must buy FIFA 2000!.
The Bad
Nothin!
The Bottom Line
Its in The Game!!!- EA Sports
In Brazil, Electronic Arts made a partnership with a non-profit organization called "Fundao Gol de Letra", created by local soccer stars Ra and Leonardo, to revert part of the profit from the game's sales to that organization. As a result of the partnership, Ra was also featured on the local version of the cover.
Following the potential lawsuit Electronic Arts faced because of the unauthorized usage of the Portuguese league in FIFA 99, FIFA 2000 lacks any reference to Portuguese teams - not even the national team. As the game still had a localized box (this time, featuring Simo Sabrosa of Barcelona) and fearing the removal of local teams would harm sales, the box has a caption going "learn inside how to build the Portuguese championship", which in turn aren't more than instructions to the in-game editor.
To close the licensing deal of the title track (It's Only Us), Robbie Williams allegedly demanded EA to include Port Vale in the game. Port Vale, then in Division Two (third tier of professional football in England) is Williams' (who is also known as a big fan of the sport) childhood team and investor since February 2006, was included in the "rest of the world" league.
Robbie Williams himself was included as a player in one of the secret teams, as well as being featured on the game introduction and back cover, and his previous albums (Life Thru A Lens and I've Been Expecting You) were advertised in the last page of the manual.
Being a Major League Soccer (MLS) fan sometimes makes you question your perception of reality. How else can you explain watching an entire ESPN Sportscenter on some Saturday night in the middle of June and not hearing a single mention of the games played that evening? Does the league even exist? Maybe I wasn't at a game that night at all, but simply at a mass hallucination. So what kind of drugs can induce a person to see a shelf of computer games at a major retailer whose boxes all scream "Major League Soccer" in large letters? I can't answer that because as it turned out, those boxes were real. In even larger letters were the words "FIFA 2000." That explains it. Sepp Blatter must be in town.
Each year, gamers are treated to a new iteration of the FIFA engine in typical EA style: the game's graphics are improved to the current standard, the team rosters are updated, and various other minor improvements are made to make each year's "upgrade" more than just a full-priced add-on but less than a really new game. Somewhere in this in-between zone is a wonderful marketing strategy, because the FIFA series is EA's best-selling sports game line ever. Marketing aside, the last two releases have been pretty darn good. Is the third time a charm or curse?
One problem with the previous FIFA games for Stateside buyers has been the almost laughable treatment of U.S. professional soccer. Lacking a license, FIFA 99 simply chose some American cities (without regard for whether they had MLS franchises, A-League franchises, or none at all), put them in a league, and filled the rosters with made-up players that all had below-average attributes. This year, for the first time, EA has obtained the license of Major League Soccer (the United States' first division) and has produced a game specifically for the U.S. market which includes actual MLS clubs rather than the fictitious garbage foisted upon purchasers of previous games in the series. Entitled FIFA 2000: Major League Soccer, the game box depicts D.C. United's U.S. international Eddie Pope and bears the boot-and-ball logo of MLS. The game differs from the European release in its title and in-game commentary, but otherwise it's the same game.
As I said above, releases in the FIFA series are usually along the lines of incremental upgrades.FIFA 2000 follows in this grand tradition by presenting us with new graphics and new play options, some of which are truly new but the vast majority of which are really tweaked versions of something else. I'll deal with every change in due course, but before I get to that I should point out one nice thing about the game: EA seems to finally be dropping its fascination with 3dfx and Glide.FIFA 98 wouldn't run in Direct3D at all, while the D3D implementation in FIFA 99 left something to be desired, occasionally giving my TNT 2 Ultra card problems since it recognized it only as a generic Direct3D device. FIFA 2000 picks up my Nvidia-based card for what it is, and runs just fine. A promising start.
Every FIFA release improves the graphics, and this title is no exception. The big improvement this time around is in the players' faces. Players are becoming recognizable now, and not just to someone who is accustomed to seeing Dennis Bergkamp on television every week. Faces have much more detail than the polygon monsters that inhabited FIFA 99. Gianfranco Zola looks like, well, like Gianfranco Zola. And so on. Tony Adams has had a haircut, but in general the faces are much more detailed and, dare I say, realistic. Hats off to EA, wot?
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