YeahNemesis is really strong later in the game once you infect all survivors. Nemesis just released and people are jumping to conclusions. He has tracking, automatic map pressure, zoning, and the ability to counter windows and pallets. He's got so much in his kit, no way in hell is he trash-tier.
I think a lot of the problem comes from people's idea of what Nemesis is from RE games vs what a killer in DbD can be. Fans want rocket launchers and an unstoppable killer, regardless of how broken it would be
Yes he's the only killer in the game who can destroy a pallet and injure you in 1 hit (except for Lopro Chain Billy). He always can force you into a position where you either drop the pallet and get hit along with the pallet being destroyed, or you don't drop the pallet at all and just die anyway.
First i was one of the first people claiming he was weak in PTB, go ahead go check my posts if you don't believe me and i'm still standing with that position cause absolutly nothing changed. You're talking about C and D tier killers for the most Part, Being better than that doesn't make him B tier, at most he'd be in high C tier wich he could be.
Nemesis has to hit 3 times and gives 2 speed boosts to survivors in the same chase or be an M1 killer. Is this really stronger than C and D tier? Ghostface can 1 shot and prepare scenarios where the 1 shots guarantee a win, Billy can 1 shot and cover more space with his mobility, Myers can 1 shot and Mori and punish altruism plays, Trickster can get 2 downs on any unhook and punish altruism plays, Legion can get 4 injures faster than virtually any other killer, even Wraith, can apply Broken status effects and prevent healing, can vault pallets wich nobody else can, except Nurse who can also ignore pallets, Pig has more reach with her Dash than Nemesis with tentacle, can redirect her Dash unlike Tentacle, has stealth elements and slowdown, weak and completly RNG but you can make it work, Clown will shut loops down entirely, can wallhack, can get 1 shots aswell. Trapper getting a basement hook is almost a guaranteed kill and Trap placement will work without RNG, well placed Traps will mean hooks.
Tell me how is Nemesis B tier when he is so limited? Zombies are RNG as much as RBT's but you can more reliably force people out of Jigsaw boxes and make them waste time than you can force people into Zombies, 1 shot downs can prevent looping entirely so Nemesis tentacle can't compete with that, Nemesis can only deal with loops at tier 2, he is as weak as Myers is in Tier 1 but Myers getting out of Tier 1 is significantly more important than Nemesis getting out of tier 1, Tier 3 for Myers is significantly more powerful than Tier 3 on Nemesis, meaning Tiering up with Nemesis is less rewarding wich is why getting tier 3 on Myers takes longer cause the rewards are significantly better.
Contaminating Survivors does nothing bad for them, there's no point in contaminating Survivors besides you being forced too if you want to tier up, tiering up via Zombies takes alot of time so you're forced to hit survivors but you're getting nothing of value. Why can't the tentacle break pallets and walls by default? Why is there a tier system when tiering up is basicly pointles?
This isn't a well designed killer and in being so he can't be high tier, it's riddiculous that people thought he was strong to begin with. He was never that strong to begin with but since only PC players can access PTB the amount of people who could play Nemesis was very limited. Now that mor people have access to it you're clearly seeing the other spectrum and his power is being diluted.
I'd agree that he is a B tier killer and with a few minor buffs, he'd be top-tier in no time because of how much variety his kit has, similar to Freddy. He has chase ability, map information, and map pressure. The only thing he doesn't have is mobility, but you can't have it all.
Ah buddy you might want to delete your post because nemesis can't simultaneously hit a survivor and a pallet its one or the other. Also nemesis loses more ground whilst his tentacle is out. Even if his looping is solid which tbh is way to early to say since actual survivor tech is still move awkwardly to make it difficult to hit. I'm sure more nuanced approaches to looping nemsis will be discovered. honestly nemsis just seems like a crappier demo. Just replace zombies with portals. Shred on demo is less slowdown and longer range. It makes so little sense how people can look at the rooster of killers and think nemsis anti loop is one of the best compared to doctor, demo, spirit, nurse, deathslinger, huntress etc.
Right now there is almost zero counterplay to him outside of using that additional infection hit to hold W and waste as much time as possible, he can play most loops and its very hard to dodge the projectile if the killer doesn't panic.
Nemesis... isn't very fun to play against. Really fun to play as but there's no real counterplay as survivor. If they remove the speed boost on infection hit his kill rate will skyrocket and he'll probably get nerfed anyway.
I already clarified, that's what I meant. If you don't go down the pallet gets broken and if you go down well then it didn't matter anyway, it's a lose/lose with the same tentacle strike. At least with Pyramid Head if he misses it won't take a pallet.
The speed boost is actually pretty major, I have used zombies keenly to make major distance by using them as free sprint bursts because being contaminated really isn't a threat. It is simply a gateway for his power to actually be effective on you.
On most loops, safe loops and good loops are still remarkably safe, at at least most of them. A good amount are hard for the survivors to play if you have Bamboozle, but still a good team of survivors will pose a problem.
Not at all, there is no trade off for getting the vac. You spend 10 seconds tops getting the vaccine, but now you get for it the chance to use a zombie as a sprint burst if you want, or nullify the killers power allowing you to make one free mistake.
This is just a assertion, so nothing to comment on here other then give valid reasons for why you think this so I can give counter reasons, agreements and/or a verdict on why I think you are right or wrong.
I think however Zombie AI needs fixing, and if a zombie hits someone that it doesn't give a sprint burst, at the very least they should consider giving the nemesis some of his power for zombie hits because rn the meta for vsing him is letting zombies hit you for either a sprint burst during chase, or/and to nullify his T2/3 from being obtained.
The counter play with him is the same as most other killers, albeit with more precise movement needed. Safe loops are still safe, although dangerous loops are insanely dangerous with him so he can get cheeky hits there. Certain god windows he can play around, other ones he is completely countered by. Just depends really, but there is counterplay.
Not really, you can't really hit through walls it seems and this seems to apply to low walls. Least I haven't been able to hit anyone through low walls, although if the survivors just pay attention to you they don't really have to give you the choice to either.
No he has to have a gap in or over the wall to hit the survivor. Basically if your head is sticking over the wall he can hit you through it at least from my experience's. I have tried before hitting through walls that obstructs the head of the survivor and it always fails. I have yet to test every tile that being said. Ph also has the cage of atonement and an inbuilt mori. with hazordus field that allows you to more directly control where you can track survivor movement. Ph is definitely stronger then nemsis and that's without factoring 3 hits to down which is a massive problem.
You can definitely hit over most low wall objects in the entire game. Its just that the hit is inconsistent. It happened in the PTB too. Nemesis couldn't hit you over a trash can but could hit you over something that was as tall as him.
As of right now I honestly think he can ready the tentacle too fast. Even when I was pre dropping pallets on high walls the nemesis could easily ready it up and hit it at an awkward angle and land on me. I think that might be because of that weird lingering hitbox though.
I agree, his tentacle is a bit too wonky so I imagine that's why people struggle with him including me, he's doesn't Excell at something but he isn't trash. If they removed the speed boost after infecting a survivor I honestly think he'll be around low A high B tier killer
I found more of the experienced players I know/met said that they thought he was weaker then what they would of thought. Some thought that he was fine. A few even were disappointed by his ability rather then talking about how effective it was.
The line was crossed both ways, I just don't like how OP is framing it as most thought X, when that was not true. Most of the player base is completely cut off from the PTB as console doesn't even have it. The PC player who do, most of them don't play it. At least the ones I have seen.
Albeit if they changed Nemi with the before idea, it would likely make him either unplayable to insanely hard to use. So he wouldn't be viable really, the comparison of him and the nurse wasn't about balance though, it was mostly about play rate to clarify in specific about what I said.
It should come as no surprise that Nemesis Claw operatives are nearly identical to their Legionnaires counterparts as far as their basic stats are concerned, with slightly more options to choose from than can fit on the board.
Where this guy really shines is he has one of the strongest leader abilities in the game. The Visionary comes with the Prescience ability that is going to make all the Eldar players very jealous. During the Strategic Phase the Nemesis Claw player may choose to generate D3 Prescience tokens with the Visionary in place of using a ploy. These tokens form a pool and may be spent to do the following: skip an activation, discard a single successful attack die made against this operative (max of one per TP), or gain 1 command point (requires an action point).
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