butwarning the music does hurt your ears and the animation kinda isnt working if you go on the code you can see thereal animations rather than it continuesly being a ball .but i know im typing alot but theres another thing on this forum called how to make sonic go upside down withought falling and i wanted to use that in this but the slopes are at different angles so it wouldnt work
so guys i have read this ages ago on my phone and i made the game on my laptop so i couldnt realy share it until next time i went on it but since im in sixth form i was realy busy with all homework and exams and that and for some reason for the past few months the game simulator on makecode arcade wouldnt load so i was unsure on wich was wich
I was stoked until I realize the link is broken. I have issues with the sudo apt-get install sonic-pi version.
for one, it installs version 2.2, and that crashes after a long wait. Im on Ubuntu Mate 20.04, Im not sure if sonic-pi is doing some distro specific operations, like gnome dependencies, but I dont make it past the loading screen.
If you do try building 3.4dev be warned that there is a whole load of new stuff included and the initial build is quite involved and time consuming including support for an alternative example gui (essentially you get two alternative sp builds) and incorporating the vc package build. Also further significant modifications to the spmidi and erlang setup.
I was watching an episode of MythBusters where they were trying to break glass windows and cups using a sonic boom generated by a F/A-18 Hornet, flown by the Blue Angels. In summary, they were unsuccessful at creating a boom that could shatter the windows, despite a mach speed pass within 200ft of the target building. In the last two passes they even flew straight at the building to focus the boom straight at the house, still no windows were shattered. **
But I've wondered, ever since, if they were unsuccessful because the plane was simply too small. What if the sonic boom had been generated by a B-1 Lancer or perhaps Concorde, which are several times larger than the F/A-18? Logically it seems that since you are displacing more air, the energy wave should have more energy. Then again, the plane isn't going any faster, so perhaps the surface area of the wave would be larger (because of the larger plane) but you wouldn't actually have any more energy at any given point?
**Just to clarify, for those who have seen the episode. A window is broken during the 200ft pass but they say that it only happened because the frame warped, not because the glass itself shattered. Their reasoning is that only that one window broke (out of several windows and glass cups in the area), and it had a pretty cheap frame on it.
As the size and weight of the aircraft increases, the intensity of the sonic increases. This is because a larger aircraft displaces more air, and a heavier aircraft needs a greater force of lift to sustain flight. Thus creating a louder and stronger sonic boom.
A larger and heavier aircraft must displace more air and create more lift to sustain flight, compared with small, light aircraft. Therefore, they will create sonic booms stronger and louder than those of smaller, lighter aircraft. The larger and heavier the aircraft, the stronger the shock waves will be.
Overpressure Sonic booms are measured in pounds per square foot of overpressure. This is the amount of the increase over the normal atmospheric pressure which surrounds us (2,116 psf/14.7 psi). At one pound overpressure, no damage to structures would be expected. Overpressures of 1 to 2 pounds are produced by supersonic aircraft flying at normal operating altitudes. Some public reaction could be expected between 1.5 and 2 lb. Rare minor damage may occur with 2 to 5 lb overpressure.
As overpressure increases, the likelihood of structural damage and stronger public reaction also increases. Tests, however, have shown that structures in good condition have been undamaged by overpressures of up to 11 lb. Sonic booms produced by aircraft flying supersonic at altitudes of less than 100 feet, creating between 20 and 144 lb overpressure, have been experienced by humans without injury.
Glass. Poorly mounted, undamaged glass in the greenhouse was chipped by impact against nail holding points at a sonic boom overpressure of 12.1 psf. The same type of glass, which was already damaged, was further damaged at a designed overpressure of 7.9 psf. A large one-ninth of an inch thick window, intentionally precracked from corner to corner, was further damaged by booms of an average 6.5 psf overpressure.
So typical sonic booms generated by normal aircraft aren't going to create anywhere close to the 12.1 psf that they say is needed to chip "poorly mounted" glass, but the strongest sonic booms can get well over this.
I was thinking it would be easier to make every level by chunks plus we can make levels infinitely large without worrying about the tile limit. Even animating tiles will be easier animate. And we can use sprites behind the level as the background that can scroll. The background can have as much layers as we want.
Please stop letting me suffer being unable to find a tutorial or even some code but i would like some help on a HIGH importance Mechanic on making the Slope physics like doing a loop and such. someone already did this in just blueprints =l7Z15SXjIqM could someone please help me create this for my sonic game
Sonic adventure 2, for example, has triggers that disable gravity and make the character snap to the surface. They disable when the velocity goes below a certain treshold, which is why you can still fall from it, but it usually needs a full stop first.
Is this thread about gameplay mechanics like it was originally intended with Sonic Mars(cancelled Sega 32X Sonic game) also Sonic X-Treme was also another cancelled Sonic game planned for Sega Saturn? Well at least we have Sonic Lost World Nintendo already did it with Super Mario Galaxy series.
Here's how I made my wife and I sonic screwdrivers for our outing to this year's Calgary Comic & Entertainment Expo!
Some of the goodies I used to make them. Most of them are available at your local dollar store.
It's hard to see in this picture, but I took the cutting wheel and cut off the bottom of the dry erase marker and took out the inside piece that holds all the ink. I sanded it down a bit to make it a little smoother.
I also superglued the lid onto the marker tip.
Below, you can see I superglued a second lid (upside down) to the spot that I cut off of the marker. Before I did that, though, I cut the tip off of it to make sure the clear pen casing would slide through it, similar to the way I cut the tip off the third lid that is sitting on the popsicle stick. You can see I cut the rounded areas out of the third lid, using a thin drill bit on the rotary tool.
You'll notice I have wrapped foam strips around the outside of the marker, simply for the look. Another step that is purely optional. If you aren't a stickler for fine detail (which I wasn't for this build), you can make yours look however you like.
You can't see it in the above picture -it is clearer below- but I cut a vertical rectangle into the body of the marker, about 1 1/2" long by 1/4" wide. This will be needed to slide the head of the screwdriver up and down.
From there, I slid the clear pen casing into the marker, made a mark where the bottom of the rectangular cut was on the clear pen, and took it back out. I used the thin drill bit to put a small hole into the pen casing, and slid it back into the marker. Then, I screwed the screw into the pen.
On one of the props, I needed to reinforce the inside a little, as the pen was a bit wobbly. I ended up lining the rim with a thin strip of foam to help keep the pen straight when it was extended.
Once I was satisfied, I stuck the pen into the third lid and superglued it into place (shown above).
For the LED prop, I superglued the BOTTOM piece of the two-part LED onto the top of the pen.
The final touch was the tip. I superglued one of the blue stones onto the top end of the prop.
Sonic Strawberry Cream Slush Copycat! Since Sonic closed down in Springville now I have to drive all the way to Spanish Fork to get my Strawberry Cream Slush. Matt and I decided we should make a Sonic Strawberry Cream Slush Copycat!
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I've tried to love Sonic Resonance for years, have run a few builds to 50, and yet it feels, well, terrible. I'm having a really hard time finding a build where Sonic has synergies that are better than any of the alternatives. So here's my challenge to you: make me a build that uses Sonic Resonance as either a primary (defender) or secondary (controller, corruptor, mastermind) that uses the set in a way that has significant value added. Give me a rationale for the primary and secondary sets (ex: Drummer Boy is a mutant with sonic powers, who works for a paramilitary superhero organization and uses an assault rifle (so far, he's been my WORST lvl 50 as a Sonic/AR defender and is a unicorn according to the March 2020 stats)).
-- using many or every power, especially the unused ones. If you can come up with a powerful and creative strategy using Sonic Repulsion, I'd like to hear it, since NO ONE IN THE HISTORY OF THE UNIVERSE HAS EVER TAKEN AND USED THIS POWER.
If you are able to make a second build that only has your mandatory first Sonic pick as the only sonic power, and it is arguably *superior* to your first build, (using pool and ancillary powers) I'm upping the prize to 5bn.
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