Dungeon Siege III is an action role-playing game that takes place in a fantasy medieval world with geographic variety in open and closed environments (dungeons). The game displays the game world from an isometric (top-down) perspective and uses a display engine that makes the entire experience seamless by constantly loading required game scenes in the background.[1] This way, the game does not need any load screens often found in other games.[2] The game also avoids using many cut scenes by having characters talk to each other while traveling.[1]
Most reviewers were satisfied with the fighting system, with Game Informer lauding Obsidian's approach that forces the player to actively be involved in the battle in order to be able to use abilities instead of waiting for some kind of mana system to recharge.[4] Similarly, GameSpy liked that the combat system combines healing with fighting instead of using items to heal characters and thus forces players to keep fighting in order to replenish their health instead of trying to avoid confrontations at low health like in other games.[3] IGN emphasized that the fighting system is more natural and like an action game than a traditional dungeon crawler and that by varying stances and abilities the game manages to keep players interested in combat although they also bemoaned that in the later stages of the game, when an ability set has been unlocked completely, the interest might wane.[6] Reviewers also lauded the game's AI controlling the player's companion for acting both autonomously and effective and how the various characters complement each other.[4][34]
I haven't had any problems.
I had some severe performance issues when playing the Ultima 6 siegelet, but that may be the fault of the mod itself or my laptop or something. Overall, seems to work fine.
When Dungeon Siege came out in early 2002, it was praised for having amazing graphics and a fast-paced, accessible combat system. However, for a role-playing game it was a bit shallow in terms of character development and story. Also, the game lacked the challenge to appeal to veterans of the point-and-click dungeon crawler. Developer Gas Powered Games took the criticism to heart, and set out to fine-tune the gameplay, as well as make the game a bit more challenging and involved for experienced players. The result is Dungeon Siege II, a solid effort that manages to improve on the first game to deliver a lengthy, combat-heavy dungeon hack that will certainly please fans of the genre.
Dungeon Siege II does a good job with its setting and maintaining the fantasy atmosphere. The environments are detailed, and although some of the textures look a bit blurry and faded, the assorted areas are varied enough to be interesting while still feeling like they belong in a cohesive fantasy universe. From shadowy forests to dark dungeons and barren deserts, it all looks natural, even down to the enemies and interactive objects that appear in each area. The character animations are a bit awkward, but the characters themselves are high quality, and all the equipment is represented cosmetically. The spell effects are hit or miss. Some of the status effects add a nice glow to your characters, but the elemental spells look rather weak.
In addition to the scenery, the sound goes a long way in enhancing the atmosphere in Dungeon Siege II. The fully orchestrated soundtrack from Jeremy Soule helps set the mood for each area, whether you're exploring a dungeon or just chatting with people in town. The sound effects are consistently enjoyable as well, and although you hear battle noise almost constantly in the game, it manages to avoid sounding canned. The only weak spot in the sound is the voice work. Just about all of the characters in the game have speaking lines, and although a few characters are done well, most of the acting is pretty bad. To give the voice actors credit, though, they didn't have the best dialogue to work with.
Dungeon Siege II is a solid game with plenty to keep you busy for hours. The biggest problem is that the game is just too easy, and even though there are increased difficulty settings, you have to put in a good 40 hours just to unlock the veteran setting, and another 40 hours to reach elite. Unfortunately, the story and gameplay really aren't deep enough to warrant that many trips through the game. But, there haven't been a lot of good dungeon crawlers lately, and Dungeon Siege II does a respectable job of filling that void.
Dungeon Siege II, which hits stores August 16, is rated M, for Mature, by the ESRB, includes Blood and Gore, and Violence. It carries a MSRP of $49.99 in the United States. For more information about Dungeon Siege II, visit: www.microsoft.com/games/dungeonsiege2.
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