The first step is to download the Hotline Miami redux-redux mod from the itch.io or Boosty platforms. Find the mod page on your platform of choice and click on the download button to save the mod files to your computer.
There is 2 archives one is for Steam version second without requirements of original game. If you have a Steam version, overwrite or merge files in the process if necessary. If you have a pirated version or no Hotline Miami at all then simply unpack the mod archive into any folder.
After unpacking the mod into the game installation folder, you can launch Redux-Redux through the executable file, but not through the Pi0h1 launcher (Advanced options), because in this case the game will simply not start (We are already working on a new launcher)
I get random but frequent lags (not slowdown, stutters) while playing (i got a beefy computer), also whats the difference between FUN MODE and the normal one? And pressing space doesn't unlock hard mode, do I have to finish all levels before? trying that rn will update
Does Redux-Redux not really have controller support? I can interact with menus with controller but I can barely do anything else, and the right stick is not really locked around Jacket like in the original game.
-When you have a thrown weapon, when you die it is replaced and disappears This information is not to make the work worth less, it is to point out several errors so that they can solve them. I am a big fan of the hotline miami saga and I love what they do. I really appreciate this project
The gameplay is smooth, the graphics blend the style of both games quite well and the soundtrack is awesome (tho it would be even better if it was a mashup of Half Life and Hotline Miami style instead of just synthwave, or maybe synthwave remixes of the Half Life 2 OST)
The gravity gun is fun to use and I don't think it being the only weapon hurts the gameplay. It's already way closer to Hotline Miami than Half Life 2, if we could pick up enemy weapons it would straight up be Hotline Miami with different textures.
My only problem was the reaction time of the enemies, they will instantly flick and shoot without any delay even if they are facing the opposite direction. Zombies are way too easy to deal with. Gravity gun is also not a guaranteed one hit kill but it was also how it worked in Half Life so it's fine.
Why don't you make your own game then, Einstein?
And while you're at it, maybe delete these hateful comments you post.
You're just one of these asses who have no respect for how much effort and struggle goes into these games.
NEWS FLASH for you, my friend!
Not every game can be some amazing, bug-less masterpiece that will blow everything else out of the water. And, very kindly, fuck you.
This game is amazing! But I suppose you don't work on it anymore, do you? Also, I noticed that in Ravenholm, if you fire a sawblade at the pool, the game freezes. And I would say that some levels really differ in difficulty, when fighting aginst metrocops, it's quite a challenge, but zombies is a breeze. Also, have you ever thought about implementing swappable weapons, with limited ammo?
First off great game, I love it. but i have some issues. Please support linux, I want to be able to play it on there without using wine, wine is annoying. Also how did you make the sort of vhs effects? I love stuff like that and I would love to hear how you did it.
i love hotline miami and half life 2, then combining both is so amazing one thing is that (i not completly sure) you can have eny ether gun but the gravity gun (once again im not really sure) but ether than that its just the best
I know a lot of time and effort went into this, but it's such a waste of potential in my opinion. The level design is way too linear, each level has one floor, you only have one weapon throughout the game, enemies come at you way too slowly, the difficulty is a joke, the gore is literally nonexistent, and honestly this did have far more potential than the developers put into it. It looks gorgeous and has a great soundtrack, but this was a very mediocre game in my opinion. If it wasn't built up so much I'd be much more forgiving, to be honest.
First of all, I don't think the engine this game runs on allows 2 floors. Second, the level design has to be linear because that makes it feel like Half-Life 2. Third, it wouldn't be easy to switch weapons, as he would have to code all the weapons, and then have hit sounds, and sprites, and so many other things it would be a nightmare. Fourth, I think the dev didn't want to make it gory so it could appeal to other audiences, and fifth, this game is a tiny little indie game dude. It's not a AAA release so stop complaining.