His dream to walk to Japan took him throughout the world, trekking over 25,000 kilometres, facing danger, not knowing where he would sleep or find his next meal. He became known as the Peacewalker, gaining international attention.
Near the conclusion of the PSP game, The Boss takes control of the Peace Walker AI weapon, and has it effectively commit suicide by drowning itself. The machine, or rather, The Boss, sings the track 'Sing' by Joe Raposo, which was originally written for Sesame Street, but then shot to greater fame when it was covered by The Carpenters.
It's this moment that Kojima has a lot of regrets about. In the tweet below, the director reveals that another song was originally planned to close out The Boss' section in Peace Walker in the ending segment, but Kojima and Konami couldn't secure the rights to the song itself, even though they went and apparently visited the family that the track belongs to.
Instead, Kojima had to use Sing instead, which wasn't his first choice, but is still nonetheless a "great song" according to the director. Kojima doesn't reveal which track was the first choice for The Boss' final scene, but it fit "perfectly" with Peace Walker's themes of "peace" and the 1970s at large.
Elsewhere, Kojima expands on how Peace Walker came about, since the game celebrated its fourteenth anniversary yesterday. Apparently the game was originally called Metal Gear Solid 5: Peace Walker, until Konami's marketing department "heavily opposed" the idea. We'd have to wait four more years to get the next numbered entry in the Metal Gear Solid series.
"The target age group was lowered to elementary, junior high, and high school students because it was for the PSP. The aim was to discover the younger generation and acquire fans of two generations: the kids and their parents," Kojima adds.
Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime."}), " -0-7/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Hirun CryerSocial Links NavigationHirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.
The Games on Demand version supports English, French, Spanish. 1974 The Peace Walker Incident The era is the 1970s. Big Boss has stationed his "Army without a Nation" in Colombia, South America, where he is approached by visitors from Costa Rica-- "a Nation without a Military." In the wake of the Cuban Missile Crisis, Latin America became key to maintaining the power balance between East and West. But now, a mysterious armed force threatens to disrupt this balance. To preserve peace and neutrality in Costa Rica, the "Soldiers without Borders" move into action. In time, they would come to be known as the founders of "Outer Heaven."
open/close all folders Militaires Sans Frontires and allies In General Soldiers Without Borders, the private military Big Boss and Kaz Miller manage in the game.
- Action Girl: All females on the Combat Unit.
- Amazon Brigade: Extremely difficult but possible to make every single soldier in MSF female, excluding unique characters like Chico and Huey. Averted in canon, as most MSF members shown in MGSV are male.
- Animal Theme Naming: Every single member of MSF comes with an animal-themed codename. This is a reference/carry-over from Big Boss's previous unit: FOX.
- Badass Army: Gameplay-wise, all MSF soldiers function similarly to Big Boss, with only variations in Psyche, HP, and weapon accuracy.
- Band of Brothers: Played Straight, as far as was shone, every member of the MSF was ready and able to die to save each other. Except Huey...
- Big Damn Heroes: When Big Boss is surrounded by the Peace Sentinel unit, and their leader threatening to activate the Peacewalker AI weapon, MSF sends everything its got to back Big Boss up. Infantry, choppers, boats, if MSF had it they were throwing it into the fight to save Big Boss.
- Child Soldiers: Downplayed. Despite their "do good" appearance, they employed 2 (well, technically 1 but they didn't know that) children as members of their ranks. With Big Boss personally recruiting Chico (who was only 12-13 years old at the time. They also employed a young girl named Paz (though she was actually in her mid-20s, she appeared to be a pre-teen or early teenage girl and the MSF thought she was a child). Granted, neither of them are ever sent into combat or given training, and Chico is mainly there because Amanda is there, and he has nowhere else to go.
- Decapitated Army: After Ground Zeroes, when Big Boss/Snake lands in a coma after XOF's attack, the entire organization of MSF essentially collapses along with him. A cassette tape found in The Phantom Pain reveals that Miller tried to recruit some MSF survivors to Diamond Dogs during the nine-year Time Skip, but they refused to come back simply because Snake wasn't there.
- Driven to Madness: Around 10 MSF soldiers were off-site during the MSF massacre. To honor the memory of their once great organization, they wandered the plains of Afghanistan and Central Africa for 9 solid years, never even taking off their uniforms, until MSF's successor came to save them. Needless to say, they were basically zombies by the time you can encounter them. They get better, luckily.
- Flawed Prototype: Of Big Boss's idea of a "military nation", built off of the proof of concept given to him during the events of Portable Ops. Unfortunately it failed, due to growing too powerful too quickly (and being rather public about it), thus gaining the ire of the world's super powers, and being too trusting of its own members (we're looking at you, Huey). These issues would be fixed in the two successor projects: the Diamond Dogs/Outer Heaven & Zanzibar Land.
- Jumped at the Call: As MSF and Big Boss's reputation grew during the events of Peacewalker, soldiers from all over the world sought to join the MSF. Upon the return of Big Boss to the world stage (well, his body double), several former MSF members readily sought him (and his new "Diamond Dogs" unit) out to be able to fight alongside the legendary soldier once again.
- Large Ham: Big Boss's assistant, the Drill instructor.
- N.G.O. Superpower: Well, sort of. While they start out as a private military company and never claimed to be anything otherwise, by the end of Peace Walker, they have grown to rival the military power of a small nation, and even have their own nuclear weapon. But they essentially function as their own micronation, with territorial waters, culture, and even their own currency.
- Private Military Contractors: They go from being a small mercenary group to a large PMC thanks to their facilities, rapid recruitment, and establishing contacts with various governments.
- Renegade Splinter Faction: It is revealed in The Phantom Pain that the Mosquito Stinger Force were comprised of former MSF survivors (with the founder Mosquito being among them) who wanted to exact vengeance on Big Boss for abandoning them (Big Boss founded Diamond Dogs and the majority of them are fresh from the ground).
- Shout-Out: Their name Militaires Sans Frontires (MSF), meaning "Soldiers Without Borders", is a reference to the real world Mdecins Sans Frontires (MSF), meaning "Doctors Without Borders".
- Sleeping with the Boss: If you're an attractive woman working at Mother Base, chances are you've slept with Miller at least once.
- Team Pet: Theirs is Nuke, a cat.
- Took a Level in Badass: Before they moved to Mother Base, their old base was just a small patch of land with the headquarters a run-down shack. After moving into Mother Base, they were able to expand their numbers as well as obtain new hardware including a Metal Gear.
- We Help the Helpless: The only reason Big Boss had them formed was to provide military assistance to countries that needed them.
- Wild Teen Party: They have huge monthly parties in celebration of birthdays.
The leader of a branch of the Sandinista National Liberation Front. Had to take the job after her father was killed.
- A Mother to Her Men: She cares for her troops.
- Big Damn Heroes: She and the Sandinistas, alongside MSF, saved Big Boss from Zadornov and his KGB troops by storming the communications tower, and her directly forcing Zadornov to surrender by holding him up and arresting him. Bonus points for the fact that this action also finally got her troops to refer to her by the proper title of Comandante.
- Dude, Where's My Respect?: Sort of: Her men do respect that she's their boss, but they insist on addressing her by first name basis instead of her rank of "Comandante" at least until they returned to Nicaragua and, alongside MSF, saved Snake fron the KGB by overtaking the base they took over.
- Freudian Excuse: The reason she's a chain-smoker is because she survived a near-fatal case of malaria while she was young from a mosquito bite, and thus had a fear of mosquitoes.
- Jeanne d'Archtype: She's the defacto leader of a Sandinista cell but it's not until later on in the game that she truly takes up the mantle of being Commandante, to the point of Snake explicitly comparing her to Joan of Arc. After the events of Peace Walker and Ground Zeroes, she even becomes a Nicaraguan heroine of the people.
- Lonely at the Top: In The Phantom Pain, she's mentioned to have become a national hero in Nicaragua after the Sandinistas succeed in their socialist revolution. Unfortunately, her brother Chico died before she made it that far.
- Surprisingly enough, overlaps with Earn Your Happy Ending, as she's the only known character from Peace Walker to end the game alive and contentnote Cecile notwithstanding, although she simply disappeared regardless.
- Mama Bear: Amanda does deeply care for her younger brother Chico, and was willing to risk her life to rescue him when he was captured by the Peace Sentinel. However, she also doesn't have any qualms about killing him immediately when he was captured, rationalizing that it's better for him to die than be tortured by the Peace Sentinel and then executed afterwards.
- The Mole: Miller suggests in The Phantom Pain that she still supports him and Diamond Dogs through providing intel and using her own connections with the now-ruling Sandinistas in Nicaragua.
- Put on a Bus: She's absent in Ground Zeroes because she went to Havana. The Phantom Pain reveals that she returned to Nicaragua to join her fellow Sandinistas in winning their revolution, but her brother died 9 years earlier and won't ever see how far she made it.
- Smoking Is Cool: Smokes in almost every cutscene with her.
- Well-Intentioned Extremist: Her goal is to free her native country, Nicaragua, at any cost. She even admits that she believes she'll probably go to Hell when she dies.
- You Killed My Father: It is implied in the game itself (and confirmed in her model viewer/strategy guide bio) that the Peace Sentinel were responsible for her father's death.
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