[Command And Conquer Generals Keygen Code

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Eliora Shopbell

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Jun 10, 2024, 6:55:10 AM6/10/24
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I've owned Gererals and Zero Hour CD version for years and wanted to play them again, unfortunately I don't have a CD drive in my new computer (or an external one), so tried the CD keys in the EA app but both codes are not recongnised (from the back of the book in the CD case). On a side note I used the key from RA3 and it worked fine.

command and conquer generals keygen code


Download Zip ○○○ https://t.co/nnbqu7SQsl



Spoke to EA on the phone and was basically fed rubbish answers. Any ideas or advise would be awesome, I dont particulalrly want to buy the Ultimate collection as I already own most of the games anyway and the rest im not bothered about playing.

If there is no additional location to redeem the code or you get a message the code is expired, then you will need to use the CD the game came to try and run Generals and Zero Hour on your new device.

Look at these! Their bot answer is not even relevant to the question. They also marked the issue as resolved rofl.



I have exactly the same problem and I already bought from original EA Generals Zero Hour CDs many years ago too same as you & many people. But they just don't care and push you to pay again. So what's the difference between i have original CDs & keys when i can't add into the EA application and downloading from any internet site or buying from pirate shop?



I can send my keys photo or Generals Zero Hour case whatever they want but they don't even answer when you e-mail or something them.



People are right to say EA is the worst customer support and has no soul, sadly.

same here i have the disc,s but can not use them as this new computer does not have a disc drive so i repurched them about 5 or 6 years ago as a dowload option i can play some to an extent but others like the generals ask for a product code that i do not have

What a bunch of * In 2006 Origin EA,Game, Steem, And every body else! . removed all there Games keys that had a CD key from there site. So now only Games you can redeem is the one you had to pay for and down loaded So all Store bought Cd Games bought before 2007 can now not be redeemed. this realy sucks if you got an older system that cant play the remasted verion of the Games

@jcr65566 These games were never in the system as separate products, and were never on Steam either. They've only ever been available as part of The Ultimate Collection. Redeeming Tiberian Sun, Red Alert 2 or Generals keys never worked on Origin or Steam.

The installation seems to have been successful, and the program does start, however it doesn't get very far, claiming that debugger has been detected and asking that it be unloaded. How do I find out if there actually is a debugger running and, if there is, how would I unload it?

First update to the newest version. Then try again.
If it doesn't help.
Then use: programs --> run command --> select the bottle of the game --> browse to the executable (generals.exe) and check the debugger.
Then try to run the game again.

I believe that I am indeed running the most recent version (although it is the Trial version, though I don't think that should make much of a difference)
Occasionally, when running through the "Run Command" window, it will bring up the initialization screen (the installsplash.bmp picture), but will fail after that.

Welcome Back General !
So I finally decided to announce a new project in the universe of the Generals.
Frankly, I have long studied the possibility of different game engines, such as C&C 3, RA3, Act of war, and eventually came to the conclusion that we never get to realize a remake of the generals as approximately as this I would like.Each of the engines, I found a nasty flaw.
As a result, assessing the capabilities of each of them, I came to the conclusion that the game Battle for Middle-earth II best. And now I'm going to explain why.

First of all, I will not hide sin and confess that I initially wanted to do mod the engine C&C3, and I even developed a way to make there dozer system.
But at one point, I was fortunate enough to compare engine C & C 3 and BFME-2 in similar conditions, and I see that they have the same visualization.Then once I got the question, why I was suffering from unknow engine when there is a simpler, but provide almost all modern requirements for graphics:
a reflection on the water, the bump texture, bright lighting, the shadows of the trees.

Besides all this is packed into photo-realistic graphics.
After thinking about it, I began to study the code of the game.I conducted various tests and concluded-sdes can realize 90% of the general's abilities. Visual effects I just met.
(although even so, I still take my out of Foxtrot Code)-

I also think that with the aircraft that you can think of,
if you study the ini code so deep as in Generals.
Example of particular interest is the implementation of the construction of the wall. It can be used.
You get new mod here.

Appeal for all.
No more updates from me for this project. 9.0 is the final version. I do not participate in any way in the development of version 9.1.18 or any other mods on the platform of the original game. All my thoughts are now on a new project -Generals Universe (C&C 3 Tiberium wars engine).
Thanks guys to you all for your support all these years, but seriously - 15 years is the finish for this game.

You need to adjust some of the challenge missions. For instance, when fighting Fai, he drops in infantry from above faster than some generals, like Dr Thrax who needs chemical bunkers to power tunnel networks which needs a war factor to be built (weird) can build make defenses. Not to mention he gets to start with a nuke that has no timer.

One of the best C&C Generals ZH mods I have played. Each General is very unique and has its own style of gameplay. New UI and hud is very clean and much easier to play. Very underrated mod that needs to be checked out! GREAT MOD!!!

The 9th Annual Mod Appreciation Week 2024 is here, meaning it's time to let us know your current favorite mods. Participation is easy, simply share on social media details about mods you are playing and why they are awesome. For those who join in and follow the \"Win Games\" instructions below, we've got a collection of games from friends of ModDB to giveaway:

Help us promote your favorite mods by sharing positive vibes, feedback and encouragement on social media directed at the creators. The event runs all week, so if there is a mod (or many) you love on ModDB, make the effort to shout out to them, mention and link their mod in a blog, forum or X post with the hashtag #modlove2024

After you have linked to a mod in a tweet, blog, forum or facebook post, let us know by leaving a comment with a link to your post. At the end of the week we shall pick a few members at random who followed these rules, and will send them a key from one of the above games. Have fun!

Your comment action was successful. When a comment is deleted all replies to the comment will be removed as well. Because you are an admin, you can click the \"view deleted\" link above to view deleted comments in-case you wish to undelete them in the future. If this was a mistake, click the link again to reverse the change.

TL/DR: In this post we'll examine C&C Generals replay (.rep) files in detail, figure out how they work, and then look at a very early implementation of a replay viewer that I've added to OpenSAGE.

Have you ever saved a replay from [insert your favourite video game here], and wondered exactly what the replay file contains? I don't know how many people will answer "yes" to that question, but I'm one of them. For efficiency and IP-protection reasons, replay files are usually stored in a binary format, so if you open one of them in Notepad, all you'll see are a bunch of garbled characters. It's often a long road from there, to fully understanding and being able to parse one of these files.

One of the features I hope to support in OpenSAGE is being able to use replay files from the original Command & Conquer: Generals and Zero Hour games. Since no official description of Generals' replay file format has been published, I have to do it the hard way, and figure out the file format... but fortunately, I'm not the first to want to do this.

I should note here that replay files vary wildly between games, so what applies to one specific RTS game won't apply directly to other games, but the general principles should be similar, at least across RTS games.

Let's load C&C Generals, and play a quick skirmish game. For the purposes of this blog post, I want to keep the replay file really simple, so all I'll do is start a single-player skirmish game, build one building, and exit. Here's what that looks like:

It was at this point, when I first looked at Generals' replay files, that I wondered whether anybody else had figured out the file format before. So I Googled and found the cnc-replayreaders repo on GitHub, which contains at least some work on parsing replay files for many SAGE games, including, happily, C&C Generals. Without this information, proceeding further would have been much harder. Here's the C++ code for a prototype version of a Generals replay parser. There's even a document with the beginnings of a spec for these replay files. This is great stuff! Many thanks to louisdx, who I believe also goes by the name R Schneider on gamereplays.org. I'll duplicate the Generals part of it here:

The replay format of the games Generals, Zero Hour, Battle for Middle Earth, Battle for Middle Earth 2, and its expansion Rise of the Witch King is considerably simpler than that of the later games. Most notably, the chunks do not have length information, so one must know their sizes by other means. Also, there is no footer, just a final chunk.

In the simplest case, number_of_commands is zero and signature and arguments are empty. Otherwise, there are number_of_commands many pairs of bytes cmd,nargs, where cmd refers to one of about ten commands and nargs is the number of arguments. The size of an argument depends on the command type. Finally, arguments consists of all the arguments of all the commands, simply one after the other.The meaning of the chunk codes is unknown in general. Only a handful of values seem to occur, all in the range 0x300 - 0x500, and 0x1B, 0x1D. Many codes only ever seem to appear with a fixed, specific signature of commands.These are the known commands and their argument sizes.

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