any plans to create language kits, with cards feeding the target language into the game? I can't think of a way how this could eliminate the fluent speaker in the game though (unless you provide instructions for the game leader in English with every bite-sized piece card of course). one benefit would be that it could lower the threshold of groups picking up the board even more. one drawback could be that it is less flexible than tailoring the game to the group and situation at hand.
I think the end-game (so to say) would be to compete with programs like Duolingo (which is great in its own way, but because it is built around translation probably can never be as effective as LH), where interested groups can pick up a new language from a central high-quality repository and dive into it. I don't know up to which lang proficiency level this is feasible (as language is exponential(?), with ever more limitless opportunities of conversations the more language items you are able to use), but it should be possible to codify at least the same breadth of grammar that Duolingo is implicitly teaching. my idea here is that some group could develop setups in their (possibly small, endangered) language, and anybody with a sufficiently human-like mind could then pick it up in the future. I have no idea how much work that would actually be though, could be prohibitively much. one point to consider is that many languages *will* die in the near future, and if there was any way to at least freeze-preserve some important aspects of them that would be great. this would certainly beat word-lists and provisional grammar tracts: if humanity gets back on track in 400 years or so, any group that is so inclined could open up a can-o'lang and play the genie out of the bottle.
anyway, if none of the reasoning in my ramblings above is deeply flawed, this could be potentially huge, but I don't see how it could finance itself while staying as free as possible. this is what Duolingo does most beautifully: staying free, while delivering high-quality crowd-sourced content and getting filthy rich in the process :) any good ideas in this regard from the LH organisation?
two small typos in R:
p3 top: should probably be "In this packet is everything"
p15: should be "four…five"