And how does one go about downloading this 'audio device'? Everything I have tried points me to downloading the actual zoom app. It's been downloaded (on my mac and iphone) since 2019. I just updated it again (do this regularly). One option was to delete the app and then download. Why would I do that? I shared sound at a presentation a year ago and I don't have time to figure out if all my correct settings would be set before meeting if I delete and download again. Thanks!
To share your computer audio, please install the Zoom audio device.
Please restart your audio sharing application, such as the media player, after install to continue sharing computer sound. Then has a box for me to Enter my password to allow this.
It rejects my password. So I'm really at a loss for everything I have tried. Cannot find said "device" anywhere.
How do I get zoom audio device as a selection for input and output? The only options that show up in the drop down menus for input and output are my focusrite interface, and the computer audio. Im having trouble sharing audio from my computer when screen sharing on meetings.
I got the solution.
It is https issue.
But now the issue is that when I load zoom meetings in iframe and when I end meeting the leaveUrl is working.
In short I want refresh the page when user click on the leave meeting button.
This audio driver is located within the macOS SDK. If you pull down the latest Zoom SDK you can navigate to the driver in this directory: zoom-sdk-macos-5.5.12511.0420/Universal-Intel+M1/Plugins/ZoomAudioDevice.driver (unfortunately, since the code is only available as a download from the marketplace I can no longer point you to a direct reference via github).
Note:
ZoomAudioDevice.driver is used to sharing computer audio. ZoomAudioDevice.kext is unused now, we only use ZoomAudioDevice.driver.
Usage:
Copy this to yourAPPName/Contents/Plugins folder path.
I would say that the best way of verifying that this has been done properly is by testing out the ability to share computer audio within a meeting. If there are any issues with that feature, then we can look into this further.
Alright, so I managed to get an answer from a colleague, the problem was using Realtek as the audio device instead of Windows audio. In Studio one in the top tool bar select Studio One - Options - Audio Setup - Audio Device (select Windows audio) - Control Panel and make sure that "exclusive mode" is not checked. Glad to know it is simple fix.
As an aside, it would be a nice enhancement to be able to programmatically set the zoom setting to be the Same as System setting rather than choosing a specific device. This way in a custom UI app, we can mirror the same functionality as this menu in the zoom client UI:
I definitely understand that it would be great to have a convenience method to use the system audio device. It may be possible for us to add this ability in a future release, so I will submit a feature request on your behalf and let you know as soon as we have any updates.
When sharing screen, do not share audio, as that will kill the audio you already have automatically routed to Zoom. As I mentioned anything I play back on my system will always go through Zoom no matter what program is playing it, and the students can see a virtual MIDI keyboard at all times and hear my VSL Piano VST anytime I touch my MIDI keyboard. So far so good!
I'm a music teacher who is very interested in using Zoom and it's sound sharing ability.Previously I had the Zoom Audio Driver (can't remember exactly what it's called) present in both my Audio/MIDI setup, but also available in my system as audio selections.
You can use Zoom to share your desktop, window, or application with meeting attendees. If you are sharing a video or audio clip from a website such as YouTube or Spotify, the audio from that clip can be shared through Zoom as well. To use this feature, you must have the Zoom Client on a mobile device, Mac or Windows PC; the "share sound during screen-share" feature is not accessible through the Zoom web client.
Hi Folks! I'm a computer instructor who is teaching classes remotely using Zoom. When I share my screen and share computer audio using Zoom, participants int he Zoom meeting can only hear the playback from Premiere very faintly.
I had the same problem of Premiere only playing a few seconds at a time, until I set "ZoomAudioDevice" for audio input, output and Master Clock.
Preferences > Audio Hardware > Default input: ZoomAudioDevice, DefaultOutput: ZoomAudioDevice. I set the Master Clock to ZoomAudioDevice as well, which I think is what solved it for me.
Did you resolve this issue. I'm having the same problem and I thought I solved it by changing preferences in Adobe Premier to zoomaudio device. Now I get the audio to playback through zoom but only for a few seconds and then timeline freezes. Let me know if you solve it
I have the same issue - it looks pretty straightforward on macs but on a Windows machine the ZoomAudioDevice is nonexistent. I tried the suggestion of the virtual audio cable but I need to be able to hear the audio from Premiere while I'm editing.
Teams doesn't have a setting to use the default audio devices set in Windows. It just remembers its own (rather buried) device settings, and if those devices aren't present, decides on its own what devices you'll use. (And you'll like it, mister.)
I move between workstations with different audio setups. Sometimes I change my default audio device while at one workstation - maybe I want to use my headset, maybe the laptop speakers are good enough. Teams ignores me and does what it wants.
Update (2023-08-04): The reason for this behaviour appears to be Teams protecting you from attempting to use a device that doesn't exist. Teams seems to read the list of audio device drivers that are present and functioning. Computer 2 is missing the headphones of computer 1, so the driver is unavailable to Teams. Teams now looks at the order of present and functioning drivers to determine which device to use when a new meeting is started. Removing a driver is easy. It's not clear how we can influence the order of availability of drivers to the system. The web version of teams just asks Windows to use its default devices - a very different and saner approach.
An example of user frustration can be found in the postDefault audio devices in teamsfrom 2020, where users vent their anger of Microsoft incompetence.Once Teams chooses the wrong device, the only solution was to unplugall other devices in order to force it to use the right device.
Applications are coded to use devices as they desire, with help of system APIs such as Windows Core Audio, which shouldn't be modified even if they could, as that could break a bunch of other applications or parts of the system.
An idea would be to use e.g. a portable AutoHotKey script that you'd have on pendrive and which would automatically set proper device(s) in settings of Teams by clicking on proper inputs. Other than that, you can only complain and likely get bounced back by corpo wall.
First set the Sample rate to 48Khz This is the fixed rate at which the ZoomAudioDevice works and everything else should be set to match this. It is worth going down the list of devices and selecting 48KHz for all of them.
Now select the capture device you have added. I used BlackHole
Also select ZoomAudioDevice**. I set both of these to drift correction, leaving Built-in Output untagged.
When you enter a Zoom meeting, you will need to select if/how you would like to connect audio and video. This page contains information on how to connect connect your audio and video to participate in a meeting. For a quick overview, you can watch this video about configuring audio/video settings, or visit the Zoom Help Center for tips on testing your audio and video.
Warning: If multiple people are in the same room (e.g. a conference room or an office) and they wish to connect to the same Zoom meeting on different devices, only one person should connect audio! Otherwise, an unpleasant feedback noise will be produced from the multiple audio sources.
Good audio is essential to a productive meeting. Depending on the hardware you have available, where you are located, and your personal preferences, you can choose from one of several audio connection options.
The problem I'm having is with the audio settings, as in the audio settings window things move around geographically in the window according to what is currently selected, so that mouse coordinates won't work, and typing the first few letters of a setting-choice doesn't work either.
Zoom can use "Same as System" for both speaker and microphone. So you could, perhaps, switch devices via the Sound menu bar item and set input/output volume with AppleScript. There's been a bunch of threads here on the first and the second could be as simple as
I don't have multiple in/outputs on this machine so I can't test much, but it should be feasible... That's assuming you don't want to have the Zoom audio on your device's speakers while you're really listening to Kylie on your headphones, of course
The DAW I use is getting more controllable in terms of remote control options, but there are still things in every DAW (and especially audio plugins) where trying to control with KM is really difficult.
If the ASIO driver is mandatory it should still work with Audacity as shipped if it also includes a WDM driver, but it would be open to question if Audacity would see four recording channels or would see two independent stereo devices instead. The PDF that comes with the driver does not say anything about what is actually installed.
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