Oki've tried them, and at the moment only XTroose's post seems to be working but i'm having problems with that, too. The layable-monsters one is only normal Doom 2, i cant change into a demon from the player setup menu, and the other one loads but when i go up to the statues of the monsters i click on it and i teleport to where i started? Any ideas? Thanks.
If you are playing with Zdoom or Skulltag, go to the console and type in morphme Xplayer (X is the monster you want to turn into) when you start a level. You stay morphed for a minute or so, and change back to the marine. Just enter the command again to turn into the monster again.
I assume you have problems running "playable-monsters.pk3" and "monstertest.pk3".
Just select both files and drag them onto "zdoom.exe"/"gzdoom.exe"/"skulltag.exe".
When the map starts press one of the switches to morph into a monster. You will then be teleported to the starting location. Use the shoot button to use an attack. The blue switch on the far side of the map kills you and all the monsters that have been spawned.
I do not know what exactly you are trying to achieve, but you can change the color of a monster with color translations.
If you want to use the player colors, then you could replace the monster sprites with skins (there are some green or partially green monster skins there). Then you could define the monsters as standalone player classes.
Ok, the monsters test one i have already done that and it didnt work, and i do not understand what to put in exactly to morph "forever". Please could you tell me what to type exactly into the contol box? Thanks
I have trouble understanding you. Could you be a little more specific? What have you already done? What exactly did not work?
The map works for me. What version of ZDoom/GZDoom/Skulltag do you have? You can find the latest versions of ZDoom here, GZDoom here and Skulltag here (see Latest beta).
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