In order to make your add-on more convenient to download, with a single archive (without having to distribute separate 2.79, 2.83, 2.90 etc. downloads), would it be too crazy to do something like this:
I tested and it works. The benefit of this would be that you can distribute a single ZIP with all the scripts inside, and the add-on only registers the classes needed based on the Blender version registering the add-on.
Plane Crazy is a 1928 American animated short film directed by Walt Disney and Ub Iwerks. The cartoon, released by the Walt Disney Studios, was the first appearance of Mickey Mouse and his girlfriend Minnie Mouse, and was originally a silent film. It was given a test screening to a theater audience on May 15, 1928, and an executive from Metro-Goldwyn-Mayer saw the film, but failed to pick up a distributor. Later that year, Disney released Mickey's first sound cartoon, Steamboat Willie, which was an enormous success; Plane Crazy was officially released as a sound cartoon on March 17, 1929.[1][2] It was the fourth Mickey film to be given a wide release after Steamboat Willie, The Gallopin' Gaucho and The Barn Dance (1929).
Mickey is trying to fly an airplane to imitate Charles Lindbergh. After building his own airplane, he does a flight simulation to ensure that the plane is safe for flight, but the flight fails, destroying the plane. Using a roadster, a turkey's tail and the remains of his plane to create a new plane, he asks his girlfriend Minnie to join him for its first flight after she presents him with a horseshoe for good luck. They take an out-of-control flight with exaggerated, impossible situations. Clarabelle Cow briefly "rides" the aircraft.[4]
Once he regains control of the plane, he repeatedly tries to kiss Minnie. When she refuses, he uses force: he breaks her concentration and terrifies her by throwing her out of the airplane, catching her with the airplane, and he uses this to kiss her. Minnie responds by slapping Mickey and parachutes out of the plane using her bloomers. While distracted by her, Mickey loses control of the plane and eventually crashes into a tree. Minnie then lands, and Mickey laughs at her exposed bloomers. Minnie then storms off, rebuffing him. Mickey then angrily throws the good luck horseshoe given to him by Minnie, and it boomerangs around a tree, hitting him, ringing around his neck, and knocking him out; this causes stars to fly out toward the screen, with one of the stars filling the screen up, ending the film.[5]
The short was co-directed by Walt Disney and Ub Iwerks. Iwerks was also the sole animator for this short and spent just two weeks working on it in a back room, at a rate of over 700 drawings a day.[6] It is also speculated Hugh Harman and Rudolf Ising might have done work for the short as well.[7][8] The sound version contained a soundtrack by Carl W. Stalling, who recorded it on October 26, 1928, when he was hired, and a month before Steamboat Willie was released.[9]
The point of view shot from the plane made it appear as if the camera was tracking into the ground.[10] When they shot this scene, they piled books under the spinning background to move the artwork closer to the view.[citation needed]
The Film Daily (March 24, 1929): "Clever. Mickey Mouse does his animal antics in the latest mode via areoplane. [sic] The cartoonist has employed his usual ingenuity to extract a volume of laughs that are by no means confined to the juveniles. The sound effects are particularly appropriate on this type of film, and certainly add greatly to the comedy angle with the absurd squeaks, yawps and goofy noises."[11]
Variety (April 3, 1929): "Walt Disney sound cartoon, produced by Powers Cinephone, one of the Mickey Mouse series of animated cartoons. It's a snappy six minutes, with plenty of nonsensical action and a fitting musical accompaniment. Constitutes an amusingly silly interlude for any wired house. Disney has derived some breezy situations, one or two of them a bit saucy but, considering the animal characters, permissible."[12]
The short was released on December 2, 2002, on Walt Disney Treasures: Mickey Mouse in Black and White[13] and on December 11, 2007, on Walt Disney Treasures: The Adventures of Oswald the Lucky Rabbit.[14]
The silent version was copyrighted on May 26, 1928, eleven days after it was test screened.[15] The copyright for the silent version was renewed on March 14, 1956.[16] The sound version was copyrighted on August 9, 1930, and was renewed on December 16, 1957,[17] but the copyright on the title card of the film says 1929 (MCMXXIX).[18] It is unknown to what extent changes were made between the original silent version and the sound version.
Expected behavior:
Browser should scroll instantly or near instant. What it does with latest version is smooth delayed scrolling which is very disorienting and can cause sickness. Vlad mentioned on Discord that this is WebKit behavior, but Safari on macOS Ventura does NOT scroll with such huge delays. There is a slight noticeable delay but it scrolls near instantaneously.
This should either be fixed, or there should be an option to disable this smooth scrolling. This is an accessbility issue. Please don't tie this to any "reduced motion" OS flags, because personally I don't want my OS crippled with lack of animations, but this smooth scroll makes me sick.
frin It is not clear to me what the problem is after watching the videos. Orion's scrolling (on the left) looks much smoother then Safari's which does it in jerky steps. I personally prefer the left but am curious to hear what others says.
Vlad the problem is that it's particularly bad if you have motion sickness, and it is especially bad while holding down the down arrow key because the scrolling feels delayed. Scrolling in Safari is not problematic.
the issue is that this is bad for trackpad and magic mouse users as it adds additional smoothing that is not consistent with the rest of the os. this "jerky" scrolling only happens when using arrow keys or a traditional mouse with a scroll wheel.
smooth scrolling can already be achieved externally with a program like mos and those who wish to have smooth scrolling systemwide probably already use that. regardless, an option to disable this smooth scrolling to be in line with safari and the rest of the system would be ideal.
Note that Orion uses newer WebKit than Safari and the change pointed out may be coming to Safari too. You can see that by difference in rendering, it appears to me that WebKit in Orion renders a slightly more darker purple than Safari currently.
This Reddit thread may help; it mentions that you need "legacyjavafixer-1.0.jar", either that, or you need to use Java 7 due to incompatibilities with Forge/mods and Java 8 and later (I believe the latest version of Forge for 1.6.4 was patched but mods may not be). Another comment says to edit "bspkrsCore.cfg" and change "B:allowUpdateCheck=true" to "B:allowUpdateCheck=false" (which may be the real issue, the crash report suggests that a version check is failing, perhaps because the server it checked is no longer available and the code never expected a null result):
_tekkit_server_wont_start_because/
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
My memory of the non crazy version was that all the corners were solved as a Kilominx (i.e. a 2x2 version of the Megaminx) which can be done by anyone who can solve a standard Rubik cube. Then the edges of the non-crazy version were solved independently of the corners using just the usual up, up, down, down algorithm to cycle them around. Maybe the approach with the crazy version would be similar?
There are a couple of wonderful Aha! moments with this puzzle. The first was that the 2 separate puzzle approach would work and the second, even bigger Aha! moment was that the crazy version is not based on the Kilominx - it is actually based on a Megaminx. If you can solve a Rubik cube then the first part of the solution to this is definitely possible for you. It will require you to alter your orientation when looking at it but certainly no worse than any other shape modification.
So what am I talking about? The corners are still the corners of a Megaminx. The edges that look like they should be part of the Megaminx are NOT! Just like the original Pyraminx crystal, you need to ignore the obvious edges just now. The true edges of the Megaminx are actually the inner circle corners. When turning the faces, it quickly became apparent that the inner circle corners moved with the corners and the ones on opposite ends are effectively bound together. The edges of the Megaminx are effectively internal with only the very ends visible. Having realised this, I refreshed my Megaminx solve and started on it.
Yo, my delightful phd holders, steampunk researchers, cyberpunk mechatechs and overall leather armor enjoyers, how's it hangin'?
So, there is this beautiful, magnificent thread in the Warrior forums that had some very cool builds. Since Engineer was my main before rerolling to War, and i'm considering going back for that sweet core engi Hammer action ( i just can't get enough of explosive goodness ), i decided to make a thread for our technomancer class. Sadly, i don't have builds to share because i haven't played engineer in ages ( i will reroll after SoTO launches ).
So, what are the builds you guys play? What do you use for solo? WvW? PvP? LI? Full blown chopin on the keyboard? Anything goes! Share away! Creative builds get a cookie.
Has been affected by nerfs through the years, mainly lost stability from Crystal Configuration: Eclipse and 10 sustainable might stacks from Corona Burst but it's still decent, leans extremely heavily on heat (obviously) so the high risk-high reward hits hard.
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