Hi
In ForCS the transfers of live and dead material is controlled by users in "Disturbance Matrices". We haven't tested with Hurricane, but using Base Wind it would look something like this:
DisturbOtherTransferDOM
>> Disturbance From To To To
>> Type DOM Air DOM FPS
>> --
-------- -------------------------------------------------------- -
wind 8 0.0 0.3 0.5
wind 9 0.0 1.0 0.0
Where DOM and Soil pools 8 and 9 are Merchantable-sized snags and Snag branches or small dead trees. In this example 50% of the standing snag stems are harvested as a result of the wind disturbance, 30% become Coarse Woody Debris. The remainder is left as snags (presumably for wildlife habitat or something). All of the branches and small dead trees goes to the Aboveground Fast pool aka small woody debris.
This functionality allows simulation of post-disturbance logging (To FPS = Forest Product Sector) without a harvest extension. It also allows burning of dead material (To Air column) if that's done, for example to create planting spaces.
There's a similar table for Biomass pools that tells ForCS what to do with cohorts the wind extension says are killed. Note you can't affect live cohorts through ForCS that are not affected by the disturbance in some way.
DisturbOtherTransferBiomass
>> Disturbance From To To To
>> Type Biomass Air FPS DOM
>> -----------------------------------------------------------------------------------
wind 1 0 0.7 0.3
wind 2 0 0 1
wind 3 0 0 1
wind 5 0 0 1
wind 6 0 0 1
>> Biomass Pools
>> Indices to be used when referring to biomass pools
>> 1. Merchantable wood
>> 2. Foliage
>> 3. Other wood (branches of large trees and small trees)
>> 5. Coarse Root
>> 6. Fine Root
Similar functionality is accessible for harvest prescriptions, fire severity, drought, and others.
all the best
Caren