I need the Sneak Tools mod to be able to enchant the Face Masks of Skyrim's face masks. Right now the sneak tools only allows the Identity Concealing enchantment to be placed on hoods which take up your head/hair slot. The face masks take up another slot (I'm not sure which slot because I can't seem to open the Face Masks of Skyrim mod in the CK, it keeps crashing. I will check with the mod author to find out).
I opened the Sneak Tools mod in the CK and checked the enchantment, but it doesn't let me edit it to add another enchant slot. It's the enchantment I am trying to change or add an extra slot for an enchantment to it so I can enchant the face masks with Identity Concealing.
I don't think there's a mod that does it. But basically what you would have to do is open up Sneak Tools in the CK and see which slot the enchantment requires. Then you have to edit the meshes of the face masks (and make the corresponding changes in the CK) to the slot that the enchantment needs. Or if it is possible, then edit the enchantment itself so that it works with the face mask slots. I don't usually work with enchantments though, so I'm not sure how one would do that. If you wanted to do the first version, then a quick google search will provide you with a few tutorials.
I'm not personally familiar with the mods in question, but yes, you will need to edit the Enchantment itself, or more properly the mod in which the enchantment is found. To do that, you will most likely have to merge the two mods, unless the facemasks use an "ArmorType" keyword from a .esm on which the mod that contains the enchantment is already dependent (one found in vanilla, or DB, etc).
AFAIK it's not enough that the keywords have the same name, they need the same hex code as well, meaning you can't just add a new keyword with the same name to one mod and have the mods work together correctly. Each item has to reference the same keyword (in the same .esp or .esm).
Thanks to the others to on CK and enchantments. I did do/try some of what was suggested, but Sneak Tools has it's own made "keyword" and enchantment stuff, etc; and it wasn't letting me edit it. No worries now though, now that nhackett pointed out that compatibility file.
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