The game is played from a third-person perspective and its open world can be navigated on foot, skateboard, motor scooter, bicycle, or go-kart. Set in the fictional town of Bullworth, the single-player story follows juvenile delinquent student James "Jimmy" Hopkins, who is involuntarily enrolled at Bullworth Academy boarding school for a year, and puts his efforts to rise through the ranks of the school system in order to put a stop to bullying. Players control Jimmy as he attempts to become more popular among the school's various "cliques", in addition to attending classes and completing various side missions. The Scholarship Edition includes a two-player competitive multiplayer mode that lets two players compete for the highest score in different classes.
Rockstar announced Bully in May 2005 for the PlayStation 2 and Xbox with an original expected release date of October 2005.[2] Early information released by Take-Two Interactive seemed to indicate that the player would be taking the role of a bully, and screenshots printed in Electronic Gaming Monthly showed the player-controlled antagonist administering a "swirlie" and throwing a punch at another student. However, the tone of the final game was different, with the player in the role of a problem student who stood up to and fought back against bullies, often bullying on behalf of the victims, or in self-defense.
Bully's title and gameplay was the subject of controversy among parents and educators who noted the adult content in previous Rockstar games, including the Grand Theft Auto: San Andreas Hot Coffee minigame. Groups such as Bullying Online and Peaceaholics criticized the game for glorifying or trivializing school bullying, although they raised their objections before the game was released to the public. The player may also choose to kiss select girls and boys in the game, which the ESRB was aware of when rating the product.[56] Classification boards generally restricted Bully to a teenage audience: the United States-based Entertainment Software Rating Board (ESRB) gave the game a T rating,[57] the British Board of Film Classification gave it a 15 rating, the Australian Classification Board rated it M,[58] and the New Zealand OFLC restricted it to people 13 years of age and over.
a blustering, mean, or predatory person who, from a perceived position of relative power, intimidates, abuses, harasses, or coerces people, especially those considered unlikely to defend themselves: playground bullies targeting children with disabilities;a workplace bully who cuts me off when I speak.
Bullying is a distinctive pattern of repeatedly and deliberately harming and humiliating others, specifically those who are smaller, weaker, younger or in any way more vulnerable than the bully. The deliberate targeting of those of lesser power is what distinguishes bullying from garden-variety aggression.
Most bullying occurs in and around school and on playgrounds, although the internet lends itself to particularly distressing forms of bullying. Approximately 20 percent of students report being bullied at school, according to the National Center for Education Statistics. Boys and girls are equally likely to be bullied.
Research finds that bullies have a distinct psychological makeup. They lack prosocial behavior, are untroubled by anxiety, and do not understand others' feelings. They exhibit a distinctive cognitive feature, a kind of paranoia: They misread the intentions of others, often imputing hostility in neutral situations. Others may not like them, but they typically see themselves quite positively. Those who chronically bully tend to have strained relationships with parents and peers.
Bullying causes a great deal of misery to others, and its effects on victims can last for decades, perhaps even a lifetime. The pain of bullying may be felt most acutely around adolescence, a developmental stage where sensitivity to rejection heightens greatly. Victimization is a common source of school avoidance, leads to feelings of shame and self-worthlessness, and may lead to chronic depression and anxiety.
Bullying causes a great deal of emotional harm to individuals, and being a victim of bullying is a major reason why many young people drop out of school. Bullying also harms society at large by creating a source of aggression and violence; those who bully are at increased risk of engaging in criminal behavior as adults.
As the social life of young people has moved onto the internet, so has bullying, with electronic bullying becoming a significant new problem in the past decade. Whereas bullying was once largely confined to school, the ubiquity of handheld devices affords bullies constant access to their prey. Cyber harassment can be especially disturbing because it can often be carried out anonymously; victims may have no idea who the perpetrators are.
Cyberbullying is particularly unsettling and extremely difficult to combat because victims often do not know who is behind it. Further there is no opportunity for bystanders to witness incidents and to potentially intervene. But perhaps most distressing of all, it can be inescapable and relentless, affording victims no safe haven.
Studies show that the most effective way of stopping a bully is to activate bystanders; after all, bystanders reward bullies with attention. Since most children are witnesses to bullying at some point, teaching all children that they have an important role to play in stopping bullying is essential. A bully may make an effort to retaliate against one person who speaks up but is not likely to target several.
It has been suggested that those who both bully and are victims of bullying (bully/victims) are at the highest risk of adverse mental health outcomes. However, unknown is whether most bully/victims were bullies or victims first and whether being a bully/victim is more detrimental to mental health than being a victim. A total of 4101 children were prospectively studied from birth, and structured interviews and questionnaires were used to assess bullying involvement at 10 years (elementary school) and 13 years of age (secondary school). Mental health (anxiety, depression, psychotic experiences) was assessed at 18 years. Most bully/victims at age 13 (n = 233) had already been victims at primary school (pure victims: n = 97, 41.6 % or bully/victims: n = 47, 20.2 %). Very few of the bully/victims at 13 years had been pure bullies previously (n = 7, 3 %). After adjusting for a wide range of confounders, both bully/victims and pure victims, whether stable or not from primary to secondary school, were at increased risk of mental health problems at 18 years of age. In conclusion, children who are bully/victims at secondary school were most likely to have been already bully/victims or victims at primary school. Children who are involved in bullying behaviour as either bully/victims or victims at either primary or secondary school are at increased risk of mental health problems in late adolescence regardless of the stability of victimization. Clinicians should consider any victimization as a risk factor for mental health problems.
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Over 13 million American kids will be bullied this year, making it the most common form of violence experienced by young people in the nation. Bully, directed by Sundance and Emmy-award winning filmmaker Lee Hirsch, brings human scale to this startling statistic, offering an intimate, unflinching look at how bullying has touched five kids and their families as they cope in different ways with relentless cruelty while trying to fit in.
There are many roles that kids can play. Kids can bully others, they can be bullied, or they may witness bullying. When kids are involved in bullying, they often play more than one role. Sometimes kids may both be bullied and bully others or they may witness other kids being bullied. It is important to understand the multiple roles kids play in order to effectively prevent and respond to bullying.
When referring to a bullying situation, it is easy to call the kids who bully others "bullies" and those who are targeted "victims," but this may have unintended consequences. When children are labeled as "bullies" or "victims" it may:
The roles kids play in bullying are not limited to those who bully others and those who are bullied. Some researchers talk about the "circle of bullying" to define both those directly involved in bullying and those who actively or passively assist the behavior or defend against it. Direct roles include:
Even if a child is not directly involved in bullying, they may be contributing to the behavior. Witnessing the behavior may also affect the child, so it is important for them to learn what they should do when they see bullying happen. Roles kids play when they witness bullying include:
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