Ialso tried erasing the folder ModData from the game directory, as it has been suggested in several places. The same thing occurs as described above, and I don't really see how that would be helpful because Frosty immediately creates a new ModData folder while launching the game (or, in my case, getting stuck at launching the game). I also tried removing the file bcrypt.dll from the ThirdParty folder and replacing it with alternative version, but nothing changed.
Every time you start the game, Frosty creates the folder ModData in your game directory. It is highly recommended that you delete this folder every time before starting the game again, for stability purpose.
However, if you wish to change the mods imported with DAI Tools suite, you must delete the existing Patch folder and then copy back the original Patch which you had previously stashed as a backup. And then you repeat the whole process listed above. And don't forget to delete ModData folder before doing this!
but i need the new version anyway as the mods i want to install are only compatible with the newer version. ive asked the author if there is a way to make the mod compatible with the older version but if there isnt - does anyone else have any ideas? the game keeps closing a few seconds after i launch it, before the bioware logo even appears.
I have a question. I got the Frosty and DAI MM to work together. But, some DAI mods aren't working. Like I have to change up mods for stores because they are in the same location. I exit game, change the mod, but when I got back to the store, it still shows the first mod instead of the new one. I tried to run with just the DAI MM and not Frosty, but that doesn't work. I loaded without Frosty and removed Frosty mods, but that didn't work either. Is there a way to undo what I did to get Frosty to work so I can make the DAI mods work again? Like is there a way I can run the game like I never loaded the Frosty mod manager? They always worked for me until I started using Frosty with DAI.
As I said before, in the Patch folder there is a file package.mft which contains Version number, and it's essential for everything to work properly. Default value is 12. When you launch the game with DAIMM only, that value changes to 13. When you launch the game with Frosty, the Version number stays at default 12.
If your save was started with both DAIMM and Frosty, and then you remove Frosty and start it with DAIMM alone - the Version will automatically switch to 13 and your save can't revert back to Frosty from that point. The game will only accept higher values of the Version (above 13), but never below. And Frosty works only on 12.
Well, what happened was I did the ardent blossom store. There are several and you have to use one mod per store and change it out each time. What happened was the store was "stuck". Same with the Crossroads store. You change it to a different store, it would stay as the first store when I first ran the mods. I get what you're saying and looking back, I should do the store mods before I run the Frosty Mods. I reverted back to patch 12, and some of the other stores worked, but the first one was still stuck. I did a repair of the game and such, but I still had the same problem. I just reinstalled the game and now I cannot even run the game at all. It only runs if I have NO mods at all. If I run even one mod, even a random one, it won't run the game at all. As soon as it starts to load, it freezes. I have randomly tested one mod at a time and I just can't run the game unless I have no mods at all. This tells me it's not the mods, but the manager. Something happened and now I don't know what to do. If you have any ideas (I've seen your videos and you seem quite knowledgeable on such things), I would be greatly appreciative.
Ok, I think I got it. I ended up deleting and reinstalling the Mod Manager. I tested it out on a couple of mods and the game started. I tried again with the rest of my mods and it seems to be OK now. It only took a few hours to figure out.... :mellow:
Did everything you said but when I launch with Frosty it applies the mod but the game doesn't start at all. Doesn't even show in task manager.
When I launch with DAIMM alone, the game runs with no issues.
My DAIMM mod list attached below, and I use only alternate mage attack by wavebend in frosty.
So, I've downloaded the latest (I think) version of the Frosty mod manager (1.0.4) and have a bunch of MEA mods I want to use, but nowhere can I find any instruction on how the thing actually works? It looks like all the relevant info has been moved to a Discord server, which I have no interest in making an account for.
I've been using Frosty Mod Manager for Mass Effect Andromeda for some time now and had no problem with it until a few days ago. The game will launch from Origin but not from the Mod Manager, literally nothing comes up even though my task bar says the game is running. I've visited every forum I can find on this issue and have tried every solution. This includes:
Just to note, I have Mass Effect Andromeda located in my DATA folder, because my Windows drive it very low on space, but again, this has never been a problem before so I assume that has nothing to do with it. I'm getting pretty frustrated, as these steps have worked for other people but don't seem to work for me. If anyone can help me, it would be appreciated.
Having the same problem, running on Windows 7 here. Tried every single one of those solutions as well, to no avail. If anyone has a solution that does not involve "bcrypt.dll" (which doesn't even exist in the latest version of Frosty), running as administrator or taking full control of the folders, since I've tried all of those, it would be much appreciated. Just like OP, I can launch the game normally, but if I try to use the Mod Manager it just has a process in the Task Manager, but nothing shows up.
It most certainly does work with the pirated version. Or at least it used to when I was playing it few months ago. Now I have the same problem as the OP. Nothing I tried helped. Deleted and re-installed the mod profiles/files/mod-manager, re-installed the game, Launch the game/mod manager as an administrator etc. Even bought the actual game from the Origin store. To no avail. Now I'm stuck with the vanilla game. And to add the insult to injury I seem to have lost/deleted the Mod-manager I used to run the game with and the newer version is no good since the mods are not compatible with it.
Now, open FrostyMM (remember that it should be running with administrator rights), add your desired mods, and MAKE SURE that they aren't the same mods that you've already installed with ModManager, otherwise it will result in problems, like freezes and crashes or not starting the game at all. For example, I've installed Solas complexion mod with both MM and Frosty and didn' notice it. Game started, I loaded my save at Skyhold and it worked just fine, but when I started running around to check if evefything's working fine, I walked into the room where Solas usually is, and as soon as I entered the room game just froze and I had to close it with Task Manager. When I removed this mod from the MM patch, it all loaded just fine.
When you've imported, applied and arranged your mods, hit Launch. It may take some time and may seem like the process is stuck, when the bar will be filled a little more than the middle, but eventually mod applying window will close and DAI should start running in a few seconds (it usually takes 5-10 seconds on my system).
Shouldn't need to *unless* you change your mods around. Frosty makes that folder and builds your mods into one big mod there (I can't remember the detail of what it does off hand). If you delete that folder every time, then Frosty has to make it every time and it just slows down starting the game.
If you change your Frosty mods, then it should be dealt with (but don't trust it) automatically, as Frosty knows what it's doing with its files, if you change your DAIMOD files, then definitely clear out ModData for a clean rebuild.
The patch number doesn't matter, but you do need to keep track of it. It's baked into the savefiles, so if you manage to end up with the game thinking it's a lower patch level than the save, then you won't be able to load your game.
Finally you might want to look at for making daimod texture/mesh changes compatible/work with the DLC.
so Frosty has to be Version 12? will it not work with version 13? but if I change it to that it gives me that error about "this save was done with a higher/updated patch". I did the removal of the patch_modmerger.mft but had to increase the versions in order for my game save to load. but frosty mods are not appearing.
The version of frosty mod manager you have is the most up to date version. You will need this version if you plan to use recently released mods, so you have the correct version of frosty (though this workaround should work on different versions too.)
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